Devlogs About Game Design Page 14
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
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Hello there, v0.1.14 just uploaded, and it's the last one I'll be doing till I come back from a bit of a break. I added a new boss (so there are technically 3 n...
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Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
See the up to date development blogs at patreon.com/sgthale...
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
See the up to date development blogs at patreon.com/sgthale...
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
Upcoming BEEF uPdate patch notes 0.2 Fixed Restart Match Screen glitch NEW FIGHT ANNOUNCER Fixed Enemy AI Control Map added before fight. PAUSE with Enter New C...
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Blending the exciting action of classic space fighters, with modern flair, and emotionally resonating sound design.
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
Hello again. For this log I'm gonna talk about enemy variety, specifically in the guys I call the shooters. All five shooters I don't know about the name person...
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Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Hello there. I just wanted to discuss something I am very passionate about, that being Tiny Details Nobody Will Notice But I Care About Because I Don't See It I...
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
⚠️ Trigger Warning: disturbing thought experiment If you're into bizarre dystopian concepts, you've likely heard of Roko’s Basilisk . Conceived over a dec...
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Here's the video of the lizard Man, one of the enemies from the first levels. Follow me her or at http://www.beautifulfantasy.art/...
Hiya! It's been a hot second since the reveal trailer came out, so I thought I'd just give an update on how progress on the game's going! The gameplay is near f...
I am rebuilding the graphics of my game, that is not yet released. It will be a mix of dungeon crawler and roguelike in 2D. It has a story but it's mostly quick...
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
(This is a companion piece to Gila RPGs/Spencer Campbell’s recent stream about healthless TTRPGs , which is well worth your time if you have an hour to spend...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
Music can completely transform the experience of a game. A good soundtrack is memorable. To this day, I still have printed in my brain the soundtrack of Macinto...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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Update 5
22
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
Another challenge involved deciding whether to animate elements programmatically or 'manually.' While animation through code often appears more elegant and effi...
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
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I’m not a fan of super wordy games. I wanted to keep dialogues and copy to the minimum. The default fonts on the Playdate are pretty clear and legible. And ea...
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Un One Shot para Mystale, basado en la novela " Animal Farm " de George Orwell. Un one shot de 44 páginas a todo color. Sistema de Roles ocultos. Admite hasta...
One thing was clear for me since the start: I wanted a gameplay 100% based on the crank. Such a neat controller. I was sold on this idea the moment I first read...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
It started as a fun little weekend project. Which became a Christmas break project. And a Spring break project. And a commute project. Any spare hour, spare day...
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
added forest new areas I added some stories and the environment save itself (dont ask how) and a clock is there. (It save every second and the computer hates it...
Hi there, friends and foes of democracy, I write this entry to comment on the hardship of managing a team of when producing a game. As reported in previous devl...
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
Welcome to the final playbook design blog! Assuming I don't write any more, anyway. Our last playbook to examine is the Firebrand! Design Story : If you've been...
This is a design commentary. It's also downloadable as a PDF in the game text! It's attached to the new 0.7 update and covers all the new changes! DESIGN COMMEN...
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Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
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