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Devlogs About Game Design Page 14

Reflections on MORIAH in 2024
2
Game Design
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
1 file
Player Ships
1
Game Design
Hello there, v0.1.14 just uploaded, and it's the last one I'll be doing till I come back from a bit of a break. I added a new boss (so there are technically 3 n...
1 file
Update for May 7, 2024
Game Design
Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
MyRobot Development Blog 12/17/23
5
Game Design
See the up to date development blogs at patreon.com/sgthale...
POTBRR Devlog # 2
9
Game Design
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Working on Pre steam launch
Game Design
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
MyRobot Development Blog 12/10/23
4
Game Design
See the up to date development blogs at patreon.com/sgthale...
A long overdue update!
1
Game Design
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
About 0.7
Game Design
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
Update 0.3 + New Fighter Prototype
Game Design
Upcoming BEEF uPdate patch notes 0.2 Fixed Restart Match Screen glitch NEW FIGHT ANNOUNCER Fixed Enemy AI Control Map added before fight. PAUSE with Enter New C...
Not gonna say what this is...
Game Design
1 file
Blending the exciting action of classic space fighters, with modern flair, and emotionally resonating sound design.
Hotel Heldritch V1.0.0
Game Design
First official launch of the game...
2 files
♥ NaNoRenO Week 4 ♥
12
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Making Monsters
1
Game Design
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
Enemy Variety
Game Design
Hello again. For this log I'm gonna talk about enemy variety, specifically in the guys I call the shooters. All five shooters I don't know about the name person...
1 file
Where this game is going
1
Game Design
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Unique ship breaking mechanic.
Game Design
Hello there. I just wanted to discuss something I am very passionate about, that being Tiny Details Nobody Will Notice But I Care About Because I Don't See It I...
Video Interview & Let´s Play (in German language)
3
Game Design
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
🦎 Roko?
Game Design
⚠️ Trigger Warning: disturbing thought experiment If you're into bizarre dystopian concepts, you've likely heard of Roko’s Basilisk . Conceived over a dec...
Esplorando la Modalità Veloce: Quick Icebreaker - Shackleton Alle Montagne della Follia
1
Game Design
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
♥ NaNoRenO Week3 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Video- Lizard Man
Game Design
Here's the video of the lizard Man, one of the enemies from the first levels. Follow me her or at http://www.beautifulfantasy.art/...
April 2024 Progress Update
2
3
Game Design
Hiya! It's been a hot second since the reveal trailer came out, so I thought I'd just give an update on how progress on the game's going! The gameplay is near f...
Rebuilding the monsters' graphics
Game Design
I am rebuilding the graphics of my game, that is not yet released. It will be a mix of dungeon crawler and roguelike in 2D. It has a story but it's mostly quick...
[I Wanna Go Home!] Game Dev Vlog
1
Game Design
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Gaucho - Restart | #1 DevLog
4
Game Design
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
Devlog #1: Healthless*
4
Game Design
(This is a companion piece to Gila RPGs/Spencer Campbell’s recent stream about healthless TTRPGs , which is well worth your time if you have an hour to spend...
♥ NaNoRenO Week 2 ♥
10
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
🎶 Beyond Chiptunes
Game Design
Music can completely transform the experience of a game. A good soundtrack is memorable. To this day, I still have printed in my brain the soundtrack of Macinto...
Returning with updates (VanHelsing)! (sketches and stuff)
6
27
Game Design
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
New game!!
1
Game Design
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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Update 5
22
Game Design
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Flee Monster
1
Game Design
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
🏃‍➡️ Pushing Pixels
Game Design
Another challenge involved deciding whether to animate elements programmatically or 'manually.' While animation through code often appears more elegant and effi...
R.A.P. in progres level 3
1
Game Design
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
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🧳 Exploring Typography
Game Design
I’m not a fan of super wordy games. I wanted to keep dialogues and copy to the minimum. The default fonts on the Playdate are pretty clear and legible. And ea...
Making a Visual Novel – Asphodelium’s GUI Design
3
16
Game Design
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
♥ NaNoRenO Week 1 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Rebelión Animal
Game Design
Un One Shot para Mystale, basado en la novela " Animal Farm " de George Orwell. Un one shot de 44 páginas a todo color. Sistema de Roles ocultos. Admite hasta...
💯 Crankin'
Game Design
One thing was clear for me since the start: I wanted a gameplay 100% based on the crank. Such a neat controller. I was sold on this idea the moment I first read...
♥ NaNoRenO Awaits! ♥
13
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
👀 Obsessed
1
Game Design
It started as a fun little weekend project. Which became a Christmas break project. And a Spring break project. And a commute project. Any spare hour, spare day...
Devlog 1.1.7 | Design Decisions
1
Game Design
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
story added
Game Design
added forest new areas I added some stories and the environment save itself (dont ask how) and a clock is there. (It save every second and the computer hates it...
Gamedev is hard: dealing with the exit of some subcontractors from the project
3
Game Design
Hi there, friends and foes of democracy, I write this entry to comment on the hardship of managing a team of when producing a game. As reported in previous devl...
Devlog 1.1.6 Early Gameplay
1
Game Design
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
TTRPG design of Oceania 2084 - crafting the dystopia
1
Game Design
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
Design Blog - The Firebrand
2
Game Design
Welcome to the final playbook design blog! Assuming I don't write any more, anyway. Our last playbook to examine is the Firebrand! Design Story : If you've been...
Update!
4
Game Design
This is a design commentary. It's also downloadable as a PDF in the game text! It's attached to the new 0.7 update and covers all the new changes! DESIGN COMMEN...
3 files
The Combat of Shrimp Magicality
2
Game Design
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
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