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Rewards enhanced & claimable sales

As part of refinery, we released an “Exclusive content” system allowing you to create limited quantity rewards for buyers. Today we’ve launched some new functionality to the system to make it even more useful:


Providing “early-bird” discounts

In the past, any reward you created needed to be at or above the minimum price of the project. Starting now you can set any price for the reward.

By creating a reward with a price lower than your project’s price combined with a limited quantity, you can give the first set of people to buy a discount. Rewards come with any files and external keys that would be included in a regular purchase.

Giving away a limited number free copies or perks


It’s also possible to set the reward price to 0. Anyone with an account will be able to claim the reward while there’s quantity available. Because claiming a reward also grants access to all the project files, they’ll be permanent owners if they manage to grab the reward.

Our guide on exclusive content has been updated to reflect these new features.

Those are the updates to rewards. Let’s take a quick look at hosting a sale:

100% sales off can now let people claim ownership


If you host a sale that’s 100% off (making your project free), there’s a new option to allow people to claim ownership. Anyone who claims the game will permanently have it in their library, and they’ll have access to all updates.


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I wanted to do this, now I know how to!

NAo desbloqueiao minha conta, ja mandei um milhao de emails para o itch e minha conta n volta para barra de pesquisas ja faz quase um ano

Oh... The last part, about the 100% discount, is not related to the rewards, right? That was confusing.
I've been looking for that bar, to set the discount, but I couldn't find it. 

Also it tells me the price I put in is too low. This goes away when I click save.
I think there is a little mistake in there.

Deleted 322 days ago

Well you’re in luck because it’s been available for almost 5 years



When can we start selling DLC with individual prices per content pack? That's the feature we're missing here.

Great! becoming better and better keep it up!

Love it




(1 edit)

Cool improvements, thx :)



Hello! I am trying to start an early bird launch discount, but when I attempt to do so, it tells me that the price needs to be the usual cost ($9.99) or higher. I'd like to make the launch discount $4.99 - any ideas what I might be doing wrong? 


If you want to provide a discount then you should use the Sale feature. Any exclusive rewards must be priced at or above the project’s base price.

Pretty cool!

Foi o Primeiro game que eu fiz no blender com ajuda do Guilherme desenvolvedor de jogos.

Viewing comments 58 to 39 of 58 · Next page · Last page