As part of itch.io refinery, we released an “Exclusive content” system allowing you to create limited quantity rewards for buyers. Today we’ve launched some new functionality to the system to make it even more useful:
In the past, any reward you created needed to be at or above the minimum price of the project. Starting now you can set any price for the reward.
By creating a reward with a price lower than your project’s price combined with a limited quantity, you can give the first set of people to buy a discount. Rewards come with any files and external keys that would be included in a regular purchase.
It’s also possible to set the reward price to
0. Anyone with an itch.io account will be able to claim the reward while there’s quantity available. Because claiming a reward also grants access to all the project files, they’ll be permanent owners if they manage to grab the reward.
Our guide on exclusive content has been updated to reflect these new features.
Those are the updates to rewards. Let’s take a quick look at hosting a sale:
If you host a sale that’s 100% off (making your project free), there’s a new option to allow people to claim ownership. Anyone who claims the game will permanently have it in their library, and they’ll have access to all updates.