As part of itch.io refinery, we released an “Exclusive content” system allowing you to create limited quantity rewards for buyers. Today we’ve launched some new functionality to the system to make it even more useful:
In the past, any reward you created needed to be at or above the minimum price of the project. Starting now you can set any price for the reward.
By creating a reward with a price lower than your project’s price combined with a limited quantity, you can give the first set of people to buy a discount. Rewards come with any files and external keys that would be included in a regular purchase.
It’s also possible to set the reward price to 0
. Anyone with an itch.io account will be able to claim the reward while there’s quantity available. Because claiming a reward also grants access to all the project files, they’ll be permanent owners if they manage to grab the reward.
Our guide on exclusive content has been updated to reflect these new features.
Those are the updates to rewards. Let’s take a quick look at hosting a sale:
If you host a sale that’s 100% off (making your project free), there’s a new option to allow people to claim ownership. Anyone who claims the game will permanently have it in their library, and they’ll have access to all updates.
Enjoy
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Very cool !!! :)
Thank you very much!
Thank you very much!
thanks itch!
wow
Thanks !
Ah gracias por la ayuda ^^
Amazing! we have a sale on right now.
Will be adding this feature to our projects.
So awesome. Perfect.
Great! Can't wait to try it out on my game offers :D
More choices for my followers.
ok
Show post...
OK MAN
ok
I wanted to do this, now I know how to!
NAo desbloqueiao minha conta, ja mandei um milhao de emails para o itch e minha conta n volta para barra de pesquisas ja faz quase um ano
Oh... The last part, about the 100% discount, is not related to the rewards, right? That was confusing.
I've been looking for that bar, to set the discount, but I couldn't find it.
Also it tells me the price I put in is too low. This goes away when I click save.
I think there is a little mistake in there.
Well you’re in luck because it’s been available for almost 5 years
cool
When can we start selling DLC with individual prices per content pack? That's the feature we're missing here.
What I do for now is sell another one for an extra price that includes the game and DLC, but if you have 2 or more it could give problems.
I ended up deciding to release each DLC character as its own separate project item.