Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SpaceVenture

SpaceVenture is a sci-fi comedy adventure game that combines interplanetary exploration and puzzle-solving with satire. · By guysfromandromeda

Need a Hint? Sticky

A topic by sirtawmis created Aug 03, 2020 Views: 1,828 Replies: 169
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 21 to 29 of 29 · Previous page · First page
(1 edit) (+1)

I'm in the scrapyard and not sure what to do. I can put hoverboard over the poison lake, but then I don't know how to propel it (and there aren't any assholes with other hotherboards nearby :)    Rooter with his rear jet could be helpful, but he won't climb on hoverboard and I don't know how to utilize his thruster otherwise. I tried taking Roouter's head with me, but it is not possible to "lasso" the ladder.

I assume I need a metal rod to use as an oar, or the like, but I can't get that either. I have Rooter's head, but Ace "has no clear shot".

So when you first enter the scrap yard (before you go to the lower area) - there's a ship (or something) whose back end is exposed. Send Rooter in there... and let him... sniff around.

(+1)

I did that before. Maybe I don't understand how that "sniffer" UI works, but nothing unusual happens at all. Nothing gets highlighted, characters don't make any unusual moves or say anything, etc.

(2 edits)

Sorry - not the actual metal sniffing. I meant that figuratively.

Essentially control Rooter - tell him to go into that "back of jet" thing (as I describe it) on the first screen in the scrap yard (to be clear - not where you get Mule, but the next screen - next to the Carbonite George Lucas).

Once you're "there" - get something - then actually use the metal sniffer to get something else.

That said, move Mule down to the next section before doing this (I found this helps preventing the Eternal Mouse Spin when you use Rooter to get something over there).

(1 edit)

There is a spot inside the "back of the jet" thing where Rooter stops and sniffs for a while, but...  that's about it. Once again, no textual warnings, no character saying anything, none of the things in the inventory do anything on that spot.

You have to control Rooter - then click on the back of that jet area. He should jump in.

(1 edit) (+2)

OK, that was ABSOLUTELY unguessable. What I will find up there was quite guessable because Ace mentions something about that earlier if you use "look" action on that spot. But the fact that I need to send Rooter in there... how the hell was I supposed to guess that? That spot is absolutely indistinct, just another spot amongst the piles of trash to the naked eye,

Heh. What's funny is the first play through - I saw that "opening" and it immediately reminded me of the vent (back on Nostradamus) and so the first thing I did was switch to Rooter and click the walk icon there - and in he went. (He also goes in if you use his "nose" icon).

So I didn't even get the chance to think of "Hey, use Rooter's head to try and grab the pipe."

(+2)

I took a bit time for me as well to figure that out. I do hope that is because of how poorly the examine responses are working at the moment and not because they actually forgot to write something a bit more helpful there.  There are spots I've basically brute forced myself through instead of genuinely figuring how to do stuff because of the lack of responses. 

There's nothing to show that the spot is interactive at all.

(+1)

How did you get the mule over the poison lake?  No matter where I click, the mule just goes from one side to the other but never goes out over the lake

(1 edit)

You don't use the Mule to get across the lake.

When you first exit Scrap's interior - there's  a few dumpsters.

One of them might have something that may... lift your spirits.

Then, when you get to the first area in the actual junk yard, Rooter may want to check out... openings.

And there, he might find a metallic stick to fetch.

Use what lifted you and the metallic stick to cross the acid water.

Fully disclosed, all run together as one large word with a strike through to prevent easy reading in case you don't want it spoiled:

InTheDumpsterThereIsAHoverBoardThatIsNotEnoughHoweverYouWillNeedRooterInTheNextScreenToGoIntoTheBackOpenVentsOfTheBuriedPlaneThingHeWillThenDigAroundAndBeAbleToReachTheSilverPoleWhichFallsBelowUseTheHoverBoardAndThePoleToCrossTheLake

Note: When you do the Rooter thing mentioned above, I recommend moving Mule down by the crane - I've found leaving Mule on that first area, causes Rooter's "fetch" to result in an endless mouse cursor spin.

See this for a visual for the Rooter thing:

https://itch.io/post/1990770

(+1)

Don't know how I missed that.   Thank you kindly

That's what this thread is for! To help one another! :)

I will add - while you have Rooter where he is fetching - you may want to enable the Booty Sniffer and sniff around.

If you don't have it - Ace has it in the App Store.

Is there a way to trigger whatever worm is on Tatoorakis? Been wandering around the desert?

(+1)

You have to get the needed things through the cheat cube that is floating in the desert.

(+1)

Not sure how to take exit 42-B on the "highway". No matter where I click or how I move my ship, I keep missing it!

Move it all the way to the far left (center) as you can go. If it lines up, sometimes it will begin to beep when you near the exit.

However, if it has a "Construction" sign in front of the exit - then it's bugged.

At which case, you can use my save, that has Ace landed, and one screen to the right (last time I saved right after Ace landed, it locked up the game)

https://itch.io/post/1992834

(1 edit) (+1)

Not sure if I am stuck or if I have found a bug.

I can't take off from Scrap's junk yard to head over to the job at Dominion Estates.  I have completed the following:

  • Brought all the ship pieces back to the junkyard
  • Welded the two engines, cockpit, and fuselage together
  • Filled the crapolytic convert with the three items
  • Used Weldon to install the crapolytic converter
  • Exited the ship and workshop a bunch of times until Weldon and Scraps exit the ship
  • Replaced the hoses

I didn't/couldn't close the engine panel door.

When I sit in the pilot's seat every system seems to light up as damaged. I can't close the hatch on the back of the ship (Ace just says something about it being uneventful).

Am I missing a step?

(1 edit) (+1)

Have you tried setting a course and launching anyway ignoring the open engine panel, rear door and the damage lights?

I'm pretty sure I was at the same point then picked the next destination and launched.

(+1)

Good suggestion, I sort of remember being surprised that I could launch during the last beta version.

I checked and the Navigation button and the Launch button seem to be inaccessible (red/black caution stripe) so I can't seem to launch. 

When I check System I get all the lights at the top to blink red, the fuel indicator seems to be blinking red, and one of the engines blinks red (open hatch)? At the least the crapolytic converter is coming up green.

(1 edit) (+1)

Have you tried walking in and out of the ship - ensure that Weldon is done?

Actually I see you mentioned that - so wanna send me the save game? It's the same as my user name just add @gmail.com and I can try to replicate it?

(+1)

Thanks, just sent you an email.

Got it! I will give this a swing today! See if I can figure out why it's happening!!

I think I see what it is - not sure how it happened. When you replace the hoses in your inventory - it should get rid of the bad hoses. Somehow, you still have them - despite the good hoses. (See the screenshot) @guysfromandromeda

Hah - it's definitely bugged. So I used the FUBER app to go to the asteroid and then back - and went back into the ship - and suddenly Scraps is in there mentioning Angie's Fist thing - so I thought, "Oh, should work now?" But nope - ship still shows messed up - undoubtedly because the bad cables are still in the inventory.

(+1)

Good find -- I couldn't remember if those hoses were still supposed to be there or not. Ok, going to try an earlier save and see if that helps.  Maybe I can figure out how to reproduce it.

(+1)

Started over and didn't hit this bug this time around (bad hose ends removed after connecting replacement hoses).

Perfect, so everything should work now.

(4 edits) (+1)

V4 - Two points I'm currently stuck on, will create two separate posts. 

1. On Tatoorakis searching the desert. The ever helpful cheat cube from V3 is now gone. Does this mean we can now find those items the 'proper' way?

I've been combing the desert and using Rooter's app, but I've not been able to find them and trigger the next part.

V3 - Cube:


V4 - No Cube:

(+2)

All the items you need are still on Tatoorakis, you just need to look around a bit.  I also also tried it the with an old same from V3 and found the goggles. 

(+1)

Are they in the desert or am I looking in the wrong place? Does the sniffer app help? I tried combing a ton of desert and found nothing. Is this puzzle incredibly tedious or is there something I'm missing?

So in V3 - there was a "floating box" - in V4 - I never got there due to this bug that I was never able to pass: https://itch.io/t/1073045/v4-ace-after-facebox-on-floor-rather-than-seat - so for V4 - I am not sure. But I believe they were around in the desert (maybe the mounds?) - and I think the sniffer helps. But it's been awhile since I read however it was to find it.

(+1)

You need goggles in order to be able to walk the desert. They are near the broken hydrocollector. After that, you need to use the sniffer in order to find the rest.

(1 edit)

Thanks, that one's a real pixel-hunt. I found 6 of the evaporator pieces but I guess I'm still missing one... I double checked the place I found the first 6 so I'm guessing it's somewhere else.

Use the sniffer near hydrocollector

I tried that already. Can you be more specific? 

(1 edit)

I randomly clicked with the hand until I found it. After a cutscene I'm now softlocked outside andromecon.

Edit: next time around the sniffer worked normally.

(+3)

The cube was never really supposed to be in the scene. It was something that was used for testing ;)

(+1)

V4 - Two points I'm stuck on, this is number 2.

(By using a save point from V3 I've bypassed the bit I'm stuck on in my previous post).

2. At Andromecon, Rooter continually gets caught by our Quicksilver friend before he can do anything with the elevator or vent. 

I've tried defibbing the guy, but that doesn't seem to work and I can't get Rooter to do anything with the conveniently Rooter-sized vent.

(+1)

I've given Quicksilver the slip. Being quick wasn't enough, using the crowd to your advantage helps.

(+2)

The movement there can be at times a bit finicky, so it took some time to figure out for me as well.

(1 edit)

Okay I got him stuck running into a member of the  crowd, was that the hint? Now what? It still seems like there's no way to interact with the elevator/vent and I haven't found any other objects with text.


Immediately after he starts following you, go to the crowd and move in the crowd until you lose him. The whole thing is rather poorly designed, so it might take a couple of tries, but you know when you've done it.

Ok, that was my original strategy. I got it to work eventually, now I'm afraid I'm softlocked in the vent. I can jump up and down but I can't get out.



Another case of missing input from the game. use Rooter's booster

They sort of hint at it - the woman does say Ace is on one of the upper floors.

(+1)

Ok, so I made it inside the crane, now what? I found an item I want to retrieve but how do I  do that? What's the shimmering/heat-ripple area and why can't I look at it if it's useful?

(1 edit)

So for the crane - you will need to lower it and pick up junk to get it off the ship pieces. Then drag the ship pieces (while on the magnet) to the far right - where you should have left Mule.

The heated area is another meteorite. There's a total of 3 to collect (if memory serves me right).

(1 edit) (+1)

Okay so followup question, how do I move the MULE? When I click the driver seat it says "Lets take the ol' hover rooter up for a spin. Load up rooter" and then nothing happens.  if I try to pick up rooter I can't put him down and have to leave the scene for him to reappear.

(+1)

Fun fact: if you pick up rooter and then try to exit back towards the ship you end up in a softlock of constantly walking in, rooter glitching out, and then going back out only to reenter and repeat.

So do you have the keys to the Mule yet?
If you fixed Rooter, I assume you do. If not, hint in the form of the run on sentence - GoBackWhereYouFixedRooterAndMoveTheBluePrintOnTheTable.

Once you have the key to Mule, just click the key on Mule. (If memory serves me right).

(+1)

Thanks, I missed the keys. It would be nice if the dialogue mentioned "I need the keys" instead of just "Lets go"

Deleted 4 years ago
(1 edit)

Need a hint or I have bad luck.

Got to Takakakakwhatever - the desert planet.

Went down - picked up the hydro thing.

Used Rooter - found the piece right next to the Hydro thing (spicket/faucet).

Put that on the hydro thing.

Spotted the goggles and go them.

Went into the desert (goggles on) with Rooter in control with the Booty Detector - ran from one end to the other - then top to bottom then sweeping motion - and never found any of the other pieces.

What am I doing wrong? :D

(+1)

Wish I could help but I'm stuck in the same place and have tried the exact same thing (took me a long time to find the goggles).

Yeah - same with the goggles. I went looking one screen into the desert (east of the hydro thing) thinking they might be there. Went back and was just staring at the screen trying to figure out what to do when I started looking at the skeletons - and thought "Someone went out and got spit out" - and that's when I suddenly saw them. lol

Found it - it's this mound (sort of upper right'ish). Gets the Thumper thing - then the worm comes - then you need the pieces inside. Then thumper your way out.


This is an excercise in frustration - trying to drag the pieces to turn. I am willing to take a hint. I also have what looks like an antena piece that I can't seem to click here. So that piece is in my inventory.


Hold on - I just saw the screenshot here - am I missing yet another piece?

Looks like I am missing a circular piece?
https://itch.io/post/2665606

That was it.

(+1)

If you failed in the worm once, did you have a problem with your mouse cursor vanishing the second time?

I didn't have an issue going back in. However, someone else reported a camera issue.
https://itch.io/t/1219734/v4-re-entering-sandworm-breaks-camera

Now stuck as Ace - after the memory restore. Seems to be no way to exit.

https://itch.io/t/1242172/v4-nurb-memory-is-green-but-broken

Got past it - looks like it was a bug I hit twice.

https://itch.io/post/2759493

Viewing posts 21 to 29 of 29 · Previous page · First page