It's a crazy bug -- we've seen it first hand. With tracking the different states of inventory items, states of environments, UI representation, etc., it gets complicated fast. But if they could solve all the issues with the nanobots, I'm sure they'll get this sorted too. I sort of imagine someone working in a darkly-lit room, no windows, with state diagrams tacked to the walls and ceiling with yarn criss-crossing between them all.
atomicmatter
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I haven't heard anything since the last update (which I think happened around the time Troels was doing some SQ-themed live streams and someone commented that they were working on the save system while watching the live stream). I'd like to help in any way I can.... not familiar with Unity so I'm not sure how useful my mediocre scripting skills might be but I can always do more testing work.
Ha, that's perfect!
By the way, could you order any food at Taco Nova? I wasn't sure if I was hitting bugs but it didn't seem like I could do much there, other than "refuel" the ship. Anything happen if you beat the arcade game?
Some time back there was a request for Taco Nova food ideas -- hoping some of those make it into the game.
Good suggestion, I sort of remember being surprised that I could launch during the last beta version.
I checked and the Navigation button and the Launch button seem to be inaccessible (red/black caution stripe) so I can't seem to launch.
When I check System I get all the lights at the top to blink red, the fuel indicator seems to be blinking red, and one of the engines blinks red (open hatch)? At the least the crapolytic converter is coming up green.
Not sure if I am stuck or if I have found a bug.
I can't take off from Scrap's junk yard to head over to the job at Dominion Estates. I have completed the following:
- Brought all the ship pieces back to the junkyard
- Welded the two engines, cockpit, and fuselage together
- Filled the crapolytic convert with the three items
- Used Weldon to install the crapolytic converter
- Exited the ship and workshop a bunch of times until Weldon and Scraps exit the ship
- Replaced the hoses
I didn't/couldn't close the engine panel door.
When I sit in the pilot's seat every system seems to light up as damaged. I can't close the hatch on the back of the ship (Ace just says something about it being uneventful).
Am I missing a step?
I was about to say Yes, but I fired up the game one more time to make sure I had the steps right.
But now it worked...
The only difference this time (other than quitting/turning the computer off) was that I parked the mule down by the crane and walked back up. I was able to switch back and forth then.
Edit: Tried it a second time but it didn't work after reloading the save. I then quit the game, restarted, loaded the same save, and it worked.