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guysfromandromeda

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A member registered Nov 13, 2015 · View creator page →

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Yep we're working on getting the next build released soon hopefully. We've fixed the vast majority of the bugs reported by backers, but there are a couple of stubborn ones we're still working on.

Thanks for this info. We're gonna try and recreate this bug and fix it before releasing our next build out to everyone.

how in the world did you find these?

We are taking all this feedback and working on fixes to make the game better. Thanks for the feedback either way

Thanks so much everyone! <3

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So happy you all are finding these... there more though! ;)

There is a little framerate logic in there but not a lot.

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In all our years of playing/creating adventure games, I don't think I've ever really seen an easy one. I feel like sometimes because of the way things have gone with delays etc and all the frustrations, some people forget that adventure games are difficult. At this point, its human nature to assume that there are bugs (and we admit there probably are some) when in reality it's possible that one has not figured out the solution. A lot of the messages we've seen are things that people could have gotten through, they just didnt know the solution. We do admit that there are possible issues, there is no way to test every possible thing players might do. We are by far not saying we're perfect on the design and puzzle elements. We still hope you'll enjoy the game and not always assume there is a bug. Don't forget that there is a walkthrough if you get really stuck! 

http://guysfromandromeda.com/wp-content/uploads/2022/09/SpaceVenture_Walkthrough...

And remember to play the game at 1920x1080 <---VERY IMPORTANT

There was solutions to what you brought up. This was not a bug.

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Hey everyone! In all the madness of releasing the game yesterday, we forgot to tell everyone something very important. The game is built to run on 1920×1080 resolution. You can go to a 16:9 resolutions below that if you want, but it's very important not to go above that resolution as some of the artwork mechanics may cause bugs. When you first run SpaceVenture you will be asked what resolution you want to play in. Select 1920x1080 in order to play the game the way it is meant to be played. Sorry for not telling you all this sooner!

Fixed. Screen resolution is clamped to 1920X1080 on next build.

This was addressed by adding a 'separate' button to the inventory UI. Drag combined items to the separate button.

tested and closed

This bug should have been remedied in the last release.

Reported: SV-656

Reported: SV 622

The cube was never really supposed to be in the scene. It was something that was used for testing ;)

Yeah we are working on credits. :)

Any screenshots you can provide on this?

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this is already on our list. Also, I wouldn’t say priority 1! Priority 1 was to fix game  stopping bugs.

Beta 1.0.2 is about to drop. See General Post

Beta 1.0.2 is about to drop.

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Hey everyone. We ran into some serious game breaking issues in that last beta build that took us a long time to fix. We apologize for the slowness. In this build you should be able to play through the whole game with hopefully no game breaking problems.

Taking the loconut from the hamper won't make a difference. Perhaps there is another way..

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HINT: do you remember why the facebox screen had a blue screen of death? The cooling system was down due to "something" being clogged in the pump. Rooter should probably figure out a way to re-clog the pump in order to cause the system to over heat again so facebox stops working..

To clarify, you haven't figured out how to save ace yet? Or have you?

We'll have this all fixed in the next beta. Thanks

Hey guys, we are aware of the issues with Tatoorakis. We'll have that fixed in the next build. I meant for you to receive an email warning you that there was a problem there. We didn't want to hold off on releasing the build any longer. These problems will take a bit of time to resolve so we wanted to go ahead and release this build.

Were you able to complete the repair?

We ran into a couple of odd game breaking bugs once we produced the build. We didn't experience these from within the engine, but do when the game is put into a build. We are just fixing these and testing and the build should be ready to roll. Thanks for the patience. It won't be much longer

We have the beta build packaged up now and are just doing some tests on it. Once that is complete, we will release it to you all.

We have the beta packaged up now and are just doing some tests on it. Once that is complete, we will release it to you all.

Soon! I promise!

Soon! I promise!

When you are able to go to the next scene. Look VERY VERY closely at the junk that rooter is kick up when hes digging. Also look VERY closely at the debris that falls away from the magnet in the crane game scene. ;)

Yes that is what we were going for in regards to Mervin ;)

We are hoping to have it out this coming week :)

Guys, there is a lot that is broken by trying to play through this saved game you've created. you're not getting to experience things in the right order. We are going to be putting a new build out soon that will have the game breaking problem fixed and you can actually play things in the correct order and sequences. Obviousely, we can't/won't try and stop you. It's just our recommendation that you wait. ;)