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FlowScape

Let Nature Flow from your Brush · By PixelForest

Exportation to another software

A topic by Zaynox created Oct 29, 2019 Views: 7,668 Replies: 41
Viewing posts 1 to 20 of 24 · Next page · Last page
(+2)

I really enjoyed the FlowScape demo videos. I was about to buy it on Steam, but I wanted to know what I could do with these beautiful landscapes once created. I admit to being quite disappointed because we can not export the scene to be able to use it in another 3D software like Blender for example.

I would like to know if you plan to integrate the export in the next update?

Thank you very much

Developer(-2)

sorry to disappoint, but the amount of people that would use such a feature is pretty small as the targeted user for FlowScape is people who dont know how to use 3d software such as blender/max/maya.

If you know how to use blender i would recommend sticking with that as it has far more features and you can pretty much create everything flowscape can plus more

(1 edit) (+4)

It is a shame. I can understand the reasons for no export, but is disappointing, because FlowScape is such a fantastically easy tool to use to get superb landscapes from. It totally knocks the socks off every other 'proper' 3D modeller I have seen for this task. They are not a patch on FlowScape, and if FlowScape were ever to get export capability, the more traditional modellers would be totally overwhelmed by the competition from FlowScape in this relatively limited (but important, and often overlooked)  area of landscape generation. It is possible to do in 5 minutes with FlowScape what it takes 5 hours or more in 'proper' modellers (assuming, of course, that they have the libraries to play with in the first place). The very randomness of the heights, angles, density etc of painting trees & things makes it so much more realistic than plonking a single model at a time in a defined place. Brilliant idea, superbly extended to the other plants & animals. Using physics to drop rocks & branches so they drop in realistically random positions - I have never seen that implemented elsewhere. Genius idea, and almost impossible to replicate in traditional modellers.

Have to confess I cannot really regard FlowScape as a 'toy' or a 'game' , it's just too good at what it does to be dismissed like that. The interface is usable by people unfamiliar with 'proper' modellers, but it comes with so many novel ideas for creating the landscape that traditional modeller's interfaces look archaic & way behind the curve. Being able to export would enable its productivity boost to be enjoyed in other programs.

I didn't start this comment intending to write a paean to FlowScape, but that's what it seems to have turned into. 

Regards,

Richard.

Developer (1 edit) (+1)(-2)

I totally understand where you are coming from

I currently have a huge list of features ill be adding over the coming months, once ive exhausted these,  who knows, i might get bored and add export :)

but for the moment it is a huge undertaking that would take many months and benefit so few.

i have to keep my core group happy

(+3)

As Richard mentioned, the ease of use (translation = time savings) and quality of the scenes from FlowScape blows away any other 3D modeling program.  I wouldn't be surprised if you doubled your user base once you had export capability, as most 3D users dabble in multiple programs to come up with the optimum 'pipeline' for producing their finished products.  I'm sure many 3D'ers would add FlowScape to their pipeline in a heartbeat.

(1 edit) (+2)

i disagree that it would be used by so few honestly i think your selling things short here you do realize adding the export could double your audience? its not a matter of weather or not current users will use the feature but rather a matter of future users using this feature not to mention the thousands of content creators that know how to use blender i think you are thinking too small here. i know how to use blender but would rather use flowscape and i think you will find a huge percent of the blender and other software users of the same type start using your software in tandem with there current software's 

I just wanted to mention that lack of exporting is the main reason this has remained on my wishlist for so long. I'll probably wind up buying it eventually, but if I saw exporting was added it would be an immediate purchase. I suspect you're underestimating how much people want the feature.

Just my 2c but if Flowscape could be used for export to Unity or any other modeller I would pay $50 for it. Probably more if I'm honest as it's ease of use in creating landscape surpasses anything aside from high end software like Lumion, or Twinmotion even though it is now free from Unreal.

Being able to use the landscapes in unity or unreal engine would probably alter the whole job sector of game level designers, esp. outdoor scene specialists. Then the price would be way too low. Look at adobe how they cash in with photoshop., on a monthly fee basis. A further alternative would be if you provide it with a sciptable rendering engine, so people can use it to make games, but only with your licensed engine (eg. sales-dependent royalty). I must admit, it's tempting to use your tool for level design.

(+1)

NO MONTHY FEE! If this ever happens... I'm out. Just on principle.

Just my extra 2¢.

Yes of course me too. I was just comparing to what it sums up. Also, photoshop is less specialized, has more potential users. Not that you really need it tho, thanks to open source clones.

(+1)

I used to us Photoshop...since version 3, iirc (yeah, I'm old). Use PS and Adobe products up until they started to do the "CS stuff" and hinted at 'subscription'. I got out then. It wasn't easy...PS was THE program to use for what I did (worked at a print shop as a digital photo 'toucher-upper'; what is called "Photoshopping" nowadays). 

Now though, and for years, I've been using Serif....now "Affinity" programs. Check them out if you want a Not-Photoshop-Photoshop program. Affinity Photo actually does a lot of stuff BETTER than Photoshop. Affinity Photo is really starting to be a thorn in Adobe's side from the looks of things. Affinity Photo ('photoshop'), Affinity Designer ('illustrator') and Affinity Publisher ('in-design').

Just FYI if you were looking for a single pay, own forever, PS-Alt. :)

Thanks. These days I use the free version of Artweaver (tho, it has a weird 17 seconds "initialization" pause when run), which substitutes PS 5 pretty well. I miss the .dss export plugin (intel or nvidia) tho, so I also have paint dot net, which is actually pretty good. And then there's Gimp and PhotoGimp. It's a miracle Adobe is still in business.

The benefits would be enormous, do you know how many would want it? I've seen so many places asking for it, and today we are in 2024 and they are still asking for it, are you sure the benefits would be few?

(1 edit) (+3)

I hear you, and I get everything you're saying, and... for what it's worth, the idea of the number of polys and textures and the filesize involved... I don't even know how enormous that would be.  I don't know if you created all the assets, or if they're licensed, and there would be issues with that.  I know there would be a lot of challenges and hurdles, no  matter what. 

And yet... I really want to add my name to the list of people who'll buy  it if you ever include it.  

Buy the ability to export, I mean - maybe as a paid add-on, to make it a little more worth putting in the dev time, once you have some to spare? -  I'm absolutely buying the 'game' as it stands. Even if the only way I can get art out of it is with a screen shot, you deserve huge support for this. :)

I first heard of it less than fifteen minutes ago, and I knew I was buying it halfway through the first intro video I saw. And the first two questions that popped into my head were "I wonder if you can import?" (then I saw the 1.4 video and rejoiced) and "Wow. It'd be amazing if you can export, but there's no way... Right?"  

Then I saw this thread, and I had to create an account to reply before even buying it, because I think you're maybe missing it's potential as an art tool.  Process is so important to creative effort. Yes, flexibility and creative freedom is important, and I can make a much wider variety of things in, for instance, Blender. True.  But the more freedom and flexibility you have, almost always, the more complexity you have. It  takes longer, and there are more opportunities for the process to get in the way of your creativity. 

Maybe I'll feel different after buying and playing with it, but from the videos,it looks like the -no pun intended - flow of creativity is just so easy and pure, I'll be really, really surprised if it doesn't  become one of people's favorite ways to create.

Heck, do you want to know where I heard of it?  Someone is offering a tutorial on how to use it for sale ($19.95 US, on sale for $13.97) on an art market website that gets about 2 million hits per month.  Obviously, you're enjoying a lot of success already (though "enjoying' might be an optimistic term - it's got to be a little overwhelming, too!) but I think this is going to be huge.  :) 

Who knows where it'll go - a community of artist/users producing content optimized specifically for it (sign me up) seems very likely, if you allow it.  Even by version 1.5, this is already effectively what millions of users were dreaming of when they bought software like Bryce and Vue and a dozen other programs.  I mean... My god... You know how huge this is going to be, right? My head is spinning with how many people I have to tell about this, and in what order I'm going to tell them.

If you need a hand, at very least a beta tester with 25 years experience, including a lot of paid, in-house testing, I'd be happy to contribute. 

I just saw that you did the tutorial with DAL... lol.  Ya know, I wasn't tempted to buy it before - I just figured "Nah, I'll figure it out." but now it's more tempting :)

(+1)

My thoughts exactly, this would be insanely useful

Deleted 292 days ago
(+1)

I agree.  I would also add .obj export.

I disagree. There are many...many...many of us using 3D software for a lot of different projects.

Along with Photoshop (3D) and Cinema 4d I would love to use Flowscape in creating backgrounds, or at least background images to use in my artwork. Those of us that "Do" know how to use 3D Software, are always looking for little Gold Nuggets like FlowScape to roundout our arsenal of tools and speed-up or enhance our designs.


Please reconsider this request. I think you will be blessed with a whole new market place that would appreciate your hard work. I know I do.

Deleted 2 years ago
(+1)

I heartily agree.  I can create a Hi-Res printable scene in  FlowScape in 5-7 hours what would take me days to create and hours to render in Vue 2016 xStream.
I  now use Vue primarily to create 360° skies for FlowScape and the Vue export object to use all my Vue objects in FlowScape.

If I were to use Vue more often, the only export from FlowScape that would be useful (and probably illegal) is object export.

A few days ago I was just browsing the internet searching for a specific software to use in an educational environment for a specific project with kids and I found FlowScape . I must admit that was love at first sight :) I am not a 3d modeller, but I am a 360/VR/AR passionate...so the first thing I did with FlowScape was a virtual tour. Here and here. Just an idea on what else could we do with this. And I plan to use for creating VR environments and also I think is a wonderful tool for kids to learn and create. Looking forward for new features. Great job!

Just to add my voice to the cry for scene export. I would love that, Sure I can create similar wonderful scenes in 3d packages . I mainly use Carrara Pro which has great landscape / Flora creation and shading tools  but Flowscape is so much faster. I want to put 3d characters  [Daz}  into  an exported  flowscape scene and animate them. I could perhaps animate with a green screen background and overlay on a flowscape video  BUT I think it would look exactly that - an overlay !  IMPORTING  an animated  character to Flowscape might work if format was  .fbx .  I don't see Flowscape as a game. Its a Scene Creation tool. I agree with others that whilst your intended  target audience was not those without 3d software knowledge [ yes I see kids having a lot of fun with this - I should qualify this because there are lots of kids using Unity and Unreal ]  I believe it has great potential in an animation pipeline.  I'm not programmer so of course have no idea of the effort needed to implement these dreams !! Maybe take up  the offer from HonorZMD to assist dev and  testing

I'm using Iclone 7 from Reallusion, I can guaranty lots of us will be buying your software.  Same for Blender, I'm making my landscapes with it but it takes a very long time.

(+1)

If it convinces the developer .... i too would love to have an export version .... this would make this software truly amazing ... and you could really sell it for much more then.

If we can't have an export option, maybe the option to have multiple imports would be possible? I do my character modeling in Daz3D (which can get hideously expensive), and then export them into FlowScape... 

BUT! If I want to have multiple figures in a scene (or even other props/scenic pieces) I have to set them up in Daz (guessing at their locations & heights relative to a central point), and then export them to a format FlowScape can import. This can create a problem with file sizes and crashing my laptop (which isn't really up to spec for top-end 3D work).

However, I do LOVE FlowScape, and appreciate that adding features takes time, especially to keep the entire project stable.

You certainly can import multiple objects into FlowScape and place them anywhere.
The "import"ant thing is to make sure the origin of the object is at the centre of the object  and the scale (height)  are relatively small.
I use Vue to create and export models and Blender to set the origin.
The Ortho mode (O) in FlowScape is the best way to arrange multiple objects.

Your software looks great! I am disappointed that you have no .FBX export. The time you could save setting up a environment for 3d animated film shots would be nice.   I would pay 5 times the amount your asking for it now just to have that export option . Just like so many others here.   will be keeping a eye on this program.   

(+1)

I pay a month sub to E-on Vue for software that helps generate environments, I have used programs like terragen which is quite expensive and complicated to use but its soul purpose is to create environments that you can export to unreal or to maya for movies. old programs like Mojoworld, Cornacopia and bryce where pretty simple programs to get up and running but very few had adapted to modern times. I bought blender plugins to help me generate environments, I have been looking for a simple editor that I can quickly mock up an environment and this one caught my eye but as soon as I found out I cannot export to other 3d apps I was a little disappointed. I would recommend taking a quick look into see how complex it is if is to complex I understand . but if you do go down this route I would for now stay clear of Autodesk FBX format because the change it quite often and it would make it more of a hassle to update.  good luck I will be following it to see what happens

Would be amazing to see an OBJ, FBX or Alembic exporter, Flowscape is the perfect sketch book  and more refinement would be soooo great...

Agree with the Export request. :)

As a 3D artist (I can do all the things and stuff), being able to export my "FlowScape Doodles" (because that's what they are; 3D painting and rendering while sipping on some good whisky or rum, listening to some ambient-chill music and just getting lost in the creative process...with no real ultimate goal in mind). So put me down for an Export feature! 

Export to OBJ is an easy development, but the OBJ file would be insanely huge, especially with vegetation, etc. The FBX format handle instances,  so that would be a perfect fit to export to game engines like Unity... But that means using the FBX SDK, and that's not as easy as it sounds... 

Right here! Another person who would use the export feature, or at least some sort of bridge between programs like daz, blender, maya.

(15 edits)

I joined just to add my 2 cents worth :)

I agree that an export feature would be good and  was looking at FlowScape with that in mind. I use Blender and Unreal 4, but any software that is easy to use and shortens the development pipeline is worth a look. If FlowScape allowed me to export meshes (models) and textures to those programs it would get the thumbs up from me. Blender may do it better and Unreal allows heightmaps to be imported, but in the end its about ease of creation, time involved and the quality of the finished product.

P.S. I should add that Unreal 4 does not use meshes for landscapes (they take up too much memory). It stores heightmap data in textures, which is why you can import a .png or .raw heightmap file into the level. This uses about 1/6th of the memory of a static mesh. I point this out just so we are talking about the same thing when looking at an "export" feature and to draw attention to the fact that an .fbx export feature would not be that useful for the actual landscape (just the models) if you were looking at it from a 3D development tool perspective. 

P.P.S You probably guessed, writing this a I think of something (messy). However, another tit-bit. Unreal 5 is due to be released in 2021 and the dev's are making much of a new feature "Nanite" that will allow models to be imported  (presumably in .fbx or .obj) from 3D software (e.g. ZBrush) with 100's of millions of polys and with no LOD's, baking or impact on performance. Basically, each poly can be the size of a single pixel!! So who knows, this may change the 3D "landscape" (no pun intended) :) Epic has released a video of an Unreal 5 demo running on PlayStation 5 on its web-site for those interested. It goes into detail about the "Nanite" geometry, as well as the new lighting and physics, of Unreal 5 all of which is great news for for creators of large detailed landscapes.

P.P.P.S Sorry, back again, but this comment is mainly for FlowScape. Unreal "datasmith" plugins let users import a host of files from various 3D programs (3D Max, Sketchup, Revit, CAD, Autodesk, etc). Epic has released these plugins for free - here's the link: https://docs.unrealengine.com/en-US/Engine/Content/Importing/Datasmith/index.html I don't know how this fits (really beyond my expertise), but I have used the Sketchup version of the plugin and it does a pretty good job of importing the entire scene (including meshes, materials and textures) into the Unreal engine. If FlowScape was thinking about export capability this may be worth a peek. 

I think I need software that can build 3d scenes quickly and easily so I need to export the function

If you allow users to export their worlds to 3D model files/scenes this would be the number one application for quickly creating worlds for VR worlds such as VRChat and Neos. I would buy this app on the spot for double the price if I knew I could export the world to Neos so that I can actually be in the world while in VR.

Please consider this and be sure to advertise it! There's a huge market demand right now for tools to quickly and easily make worlds for VR.

Adding another voice + vote for an export option.  :)

All these other 3D software options like Blender/Max/Maya or C4D have their strengths and weaknesses but *non* have the ease of use to create these fantastic worlds you can create with FlowScape. I think the developer underestimates the volume of users who would jump at this application if/when they learn it has an export function. 

yep needs an exporters . all the kinds of exports. Like obj,3ds,dae,collota, and so much more. This is a wonderful program and I am looking forwards to the further development of your program.

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