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I totally understand where you are coming from

I currently have a huge list of features ill be adding over the coming months, once ive exhausted these,  who knows, i might get bored and add export :)

but for the moment it is a huge undertaking that would take many months and benefit so few.

i have to keep my core group happy

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As Richard mentioned, the ease of use (translation = time savings) and quality of the scenes from FlowScape blows away any other 3D modeling program.  I wouldn't be surprised if you doubled your user base once you had export capability, as most 3D users dabble in multiple programs to come up with the optimum 'pipeline' for producing their finished products.  I'm sure many 3D'ers would add FlowScape to their pipeline in a heartbeat.

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i disagree that it would be used by so few honestly i think your selling things short here you do realize adding the export could double your audience? its not a matter of weather or not current users will use the feature but rather a matter of future users using this feature not to mention the thousands of content creators that know how to use blender i think you are thinking too small here. i know how to use blender but would rather use flowscape and i think you will find a huge percent of the blender and other software users of the same type start using your software in tandem with there current software's 

I just wanted to mention that lack of exporting is the main reason this has remained on my wishlist for so long. I'll probably wind up buying it eventually, but if I saw exporting was added it would be an immediate purchase. I suspect you're underestimating how much people want the feature.

Just my 2c but if Flowscape could be used for export to Unity or any other modeller I would pay $50 for it. Probably more if I'm honest as it's ease of use in creating landscape surpasses anything aside from high end software like Lumion, or Twinmotion even though it is now free from Unreal.

Being able to use the landscapes in unity or unreal engine would probably alter the whole job sector of game level designers, esp. outdoor scene specialists. Then the price would be way too low. Look at adobe how they cash in with photoshop., on a monthly fee basis. A further alternative would be if you provide it with a sciptable rendering engine, so people can use it to make games, but only with your licensed engine (eg. sales-dependent royalty). I must admit, it's tempting to use your tool for level design.

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NO MONTHY FEE! If this ever happens... I'm out. Just on principle.

Just my extra 2¢.

Yes of course me too. I was just comparing to what it sums up. Also, photoshop is less specialized, has more potential users. Not that you really need it tho, thanks to open source clones.

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I used to us Photoshop...since version 3, iirc (yeah, I'm old). Use PS and Adobe products up until they started to do the "CS stuff" and hinted at 'subscription'. I got out then. It wasn't easy...PS was THE program to use for what I did (worked at a print shop as a digital photo 'toucher-upper'; what is called "Photoshopping" nowadays). 

Now though, and for years, I've been using Serif....now "Affinity" programs. Check them out if you want a Not-Photoshop-Photoshop program. Affinity Photo actually does a lot of stuff BETTER than Photoshop. Affinity Photo is really starting to be a thorn in Adobe's side from the looks of things. Affinity Photo ('photoshop'), Affinity Designer ('illustrator') and Affinity Publisher ('in-design').

Just FYI if you were looking for a single pay, own forever, PS-Alt. :)

Thanks. These days I use the free version of Artweaver (tho, it has a weird 17 seconds "initialization" pause when run), which substitutes PS 5 pretty well. I miss the .dss export plugin (intel or nvidia) tho, so I also have paint dot net, which is actually pretty good. And then there's Gimp and PhotoGimp. It's a miracle Adobe is still in business.

The benefits would be enormous, do you know how many would want it? I've seen so many places asking for it, and today we are in 2024 and they are still asking for it, are you sure the benefits would be few?