Found a bug? A glitch? Something weird happened? Let me know right here!
Hello, I love your game so much, but I formatted my computer and when I went to play the game simply does not receive the normal commands on the screen where the player's name is placed. I can navigate between the letters but I cannot confirm for the next screen. I can only advance by pressing the LEFT key which takes me to a bugged blue screen that is attached. Can you help me?
So that's where the log file is located. I would have thought it would have been in the directory I unzipped it to.
Here's the error :
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
It did work before so I'm not sure why it's now saying the shader isn't supported.
Mono path[0] = 'C:/Games/Turbo Outrun Reimagined/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/Games/Turbo Outrun Reimagined/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/Games/Turbo Outrun Reimagined/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce GTX 260 (ID=0x5e2)
Vendor: NVIDIA
VRAM: 867 MB
Driver: 21.21.13.4201
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.336 seconds
- Finished resetting the current domain, in 0.004 seconds
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 11.371000 ms
ArgumentException: Cannot find layout matching device description 'DID_Controller (XBOX 360 For Windows) (Unity-DirectInput)'
Parameter name: description
at UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Layouts.InputDeviceDescription description, System.Boolean throwIfNoLayoutFound, System.String deviceName, System.Int32 deviceId, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags) [0x00027] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Layouts.InputDeviceDescription description) [0x00000] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at UnityEngine.InputSystem.InputSystem.AddDevice (UnityEngine.InputSystem.Layouts.InputDeviceDescription description) [0x00019] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at DirectInputDevice.AddDIDeviceToIS (DirectInputManager.DeviceInfo device) [0x000b9] in <4708ec7be8f349aa99fac8a412496ddd>:0
at DirectInputDevice.AddAllDIDevicesToIS () [0x0000a] in <4708ec7be8f349aa99fac8a412496ddd>:0
at DirectInputDevice.Initialize () [0x00021] in <4708ec7be8f349aa99fac8a412496ddd>:0
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <507da10baa5b450bb31dc6f612290413>:0
at Division.Awake () [0x0003f] in <507da10baa5b450bb31dc6f612290413>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <507da10baa5b450bb31dc6f612290413>:0
at Division.Awake () [0x0003f] in <507da10baa5b450bb31dc6f612290413>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
Exposed name does not exist: EngineVolume
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Additional Lights Cookie Format (ColorLow) is not supported by the platform. Falling back to 32-bit format (RGBA8 UNorm)
RenderTexture.Create failed: format unsupported for random writes - R32 SFloat (49).
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 16.544800 ms
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 5113.
Total: 5.469400 ms (FindLiveObjects: 0.656600 ms CreateObjectMapping: 0.567900 ms MarkObjects: 4.148900 ms DeleteObjects: 0.095300 ms)
Submit: True
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 16.320900 ms
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 8504.
Total: 17.509500 ms (FindLiveObjects: 0.942100 ms CreateObjectMapping: 0.917000 ms MarkObjects: 15.581300 ms DeleteObjects: 0.068700 ms)
Navigate menu x: 0, y: -1
Navigate menu x: 0, y: 0
Navigate menu x: 0, y: 1
Navigate menu x: 0, y: 0
Submit: True
Submit: True
Submit: True
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 4.069600 ms
Unloading 2828 unused Assets to reduce memory usage. Loaded Objects now: 5613.
Total: 7.142200 ms (FindLiveObjects: 0.980000 ms CreateObjectMapping: 0.517200 ms MarkObjects: 3.694600 ms DeleteObjects: 1.950100 ms)
Fade music IEnumperator: 4
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
OptionSelector's optCons are null
OptionSelector (1)'s optCons are null
Fade music IEnumperator: 1
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 6.072600 ms
Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 5202.
Total: 7.417100 ms (FindLiveObjects: 0.668000 ms CreateObjectMapping: 0.574500 ms MarkObjects: 4.368200 ms DeleteObjects: 1.806000 ms)
Submit: True
Navigate menu x: 1, y: 0
Navigate menu x: 0, y: 0
Submit: True
Submit: True
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.457800 ms
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 10915.
Total: 16.058000 ms (FindLiveObjects: 1.472900 ms CreateObjectMapping: 0.692200 ms MarkObjects: 13.712300 ms DeleteObjects: 0.180200 ms)
Daarna level1
Pijlborden kunnen niet geplaatst worden
Can not play a disabled audio source
Can not play a disabled audio source
Crash met voertuig! Self: 911(Clone) AI 13, other: ColLeft
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Crash met voertuig! Self: 911(Clone) AI 13, other: ColRight
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColLeft
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColRight
Crash met voertuig! Self: Truck(Clone) AI 8, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColLeft
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColFront
Crash met voertuig! Self: Truck(Clone) AI 7, other: ColRight
Crash met voertuig! Self: 911(Clone) AI 13, other: ColLeft
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Crash met voertuig! Self: 911(Clone) AI 13, other: ColRight
Crash met voertuig! Self: 911(Clone) AI 13, other: ColFront
Fade music IEnumperator: 6
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 24.599900 ms
Unloading 2599 unused Assets to reduce memory usage. Loaded Objects now: 6494.
Total: 41.253900 ms (FindLiveObjects: 1.182500 ms CreateObjectMapping: 1.130800 ms MarkObjects: 35.190500 ms DeleteObjects: 3.749300 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 0.711600 ms
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9890.
Total: 37.428300 ms (FindLiveObjects: 1.247900 ms CreateObjectMapping: 1.146500 ms MarkObjects: 34.939600 ms DeleteObjects: 0.093600 ms)
Cancel: False
Cancel: False
Navigate menu x: 0, y: -1
Navigate menu x: 0, y: 0
Navigate menu x: 0, y: -1
Navigate menu x: 0, y: 0
Submit: True
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 3 workers.
UnloadTime: 2.762700 ms
Unloading 2851 unused Assets to reduce memory usage. Loaded Objects now: 6467.
Total: 40.806600 ms (FindLiveObjects: 1.303400 ms CreateObjectMapping: 1.220400 ms MarkObjects: 35.820400 ms DeleteObjects: 2.461700 ms)
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators : [ALLOC_TEMP_MAIN]
Peak usage frame count: [1.0 KB-2.0 KB]: 3344 frames, [2.0 KB-4.0 KB]: 329 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 458 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 6 frames, [4.0 MB-8.0 MB]: 1 frames
I love your game mate. This reimagination is really a dream. Im enjoying it so much, just its a bit frustrating that my clutch and brake pedals are interfeering with my wheel axe. Each time I push the brake pedal the steering wheel goes to the center so its just so hard to turn in corners… Hope one day this could be fixed to enjoy this pure OutRun experience. Thanks a lot for your work .
Pedals using: SRP
I'm glad you like it!
It seems like a single axis is assigned to multiple actions. In the calibration menu, do you see the wheel bar moving when you press the brake or clutch?
Does the wheel have force feedback in-game? If not, the game might not recognise your wheel as a ffb-wheel.
You can try rebinding the axes. When rebinding the steering axis, instead of turning right, try turning left and check if the axis name changes in the menu.
For the pedals, instead of pressing them during the rebinding process, try this: press the pedal first, then press rebind, and finally release the pedal.
In the calibration menu, each axis bar should move independently and should not interfere. Let me know if this helps!
Mate you did it! :D
Fuck me! This update man.. I'd already tried all the things you suggested me before I wrote in the 1st time, so I just didn't like to disturb you with maybe.. some weird stuff from a freak person trying to make every sim device working with just an indie arcade game, that in fact, already features a lot of amazing stuff and fun.. But mate! You already made the prefect enjoyable arcade revival holly molly game!
This is just outstanding mate! I didn鈥檛 knew this even have wheel force feedback! And all the new police stuff.. Whit this update it litterally feels like a real arcade machine! Everything working and perfectly configurable.
I just maybe missed and FFB slider bar to lower the global forces strenght (maybe just shocking and damping) on DD wheels, yeah, and the songs of the original OutRun that weirdly theyre not playing when selected, but man this is ritght now the most perfect 80's arcade alike racing game made for PC . Thanks a lot for your work!!
Haha, I'm glad you like it! I hope all your devices work like they should? Sometimes it helps to remove the bindings files.
Yeah, "arcade"... 馃槄 I've put way too much simulation in this game than needed. But yes, I really wanted that arcade cabinet feel. I hope you noticed the subtle weight transfer in the wheel when accelerating and braking, and the front getting numb when understeering.
But yes, I should add some ffb sliders.
And it's the OutRun music that doesn't work anymore? I also noticed that some songs didn't seem to work for some reason, but these days I usually play Little Sweaty Sow. 馃槅 I'll look into it.
Yess!! Don't get me wrong when I only mention it like an arcade game. The huge improvements over the original arcade driving feel are stunning, and totally agree I overlooked that highlight.
It's like I'm coming to OutRun as an.. "escape" let's say XD, from the "simracing world", where I'm not looking for a "complex physics / tyre-model engine, for maximizing my driving skills", and more kinda for something direct and fun in that way.. and it's OutRun! I mean, this version it's so accurate that really carries me back to the arcade room, but can appreciate all the work done here mate.
I'm really enjoying the weight transfer in the ffb and the loose of grip when over the tires turning capacity, I'm using the sensitive brake pedal and new steering input stuff, No ABS No TC option, even the manual shifter with the clutch. The thing is that I'm amazed on how detailed it feels but at the same time implemented like if the arcade original already had in it!
All my devices are working like a charm; shifter, pedals, wheel, everything and that makes it keeps all the essence from the arcade. Just the unique feeling that somehow we "lost" after that "era" with no filtres or many complications. Just espectacular and playable and fun! and shameless XD.
I LOVE the tunning with the time economy menu after each race and even that, is keeping that unique arcade feeling that completely hits the point for me.
Anyway, I love the reimagination XD. Whatever your target is, keep it going Skids!
Cheers
Thanks!
1. Yeah, I'm from Belgium and I'm using the Belgian layout. That's why it is in French.
2. I'm using the original sprites from Turbo OutRun and I tried to stay true to the original. Decreasing the speed even more would be frustrating. But maybe you were going so fast, that the collision detection system didn't register the contact and went straight through it. I'll have to fix that someday.
Hi!
Turbo OutRun Reimagined v0.5 test keeps crashing every time I start it. I can see Unity splash screen which goes dark and after that the games stops working.
Windows 11 Home on an Asus Laptop
Log:
Mono path[0] = 'C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/GAMES/itch.io/Turbo OutRun Reimagined/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.266 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.281200 ms
Load songs from path: C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/GAMES/itch.io/Turbo OutRun Reimagined/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Hope this helps :)
Ok. I redownloaded it again, put it in the same path as before and it crashed. Then I moved it to another, shorter path like c:\temp\1. After the splash screen it just stopped and waited for me to press a mouse button. After I did, it started working just fine. Weird.
I tried to post a log as well but it's longer than 20480 characters.
I've just tried 0.4.2d and it works perfectly. I see a splash screen, brief loading time before I have to enter the name and it just works.
As for 0.5, I've managed to replicate exact moment when it crashes. There's the splash screen which disappears, then there's just a blank screen with a cursor on it and nothing happens. To continue I have to press a mouse button.
If I press it once ... there's a much longer loading time before I can see "Enter your name" and the game works after that perfectly.
But, If I press a mouse button again during that loading time it crashes. Down below first you will find the log where the game crashed and below that one where I pressed the mouse button only once and everything went OK. Due to the character number limit I trimmed the last log. If you need it complete I will email it to you.
This is the recent log from the crash:
Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.259 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.227500 ms
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Loaded parameters for: Saki Kaskas - Flimsy (WIP)
Added: Saki Kaskas - Flimsy (WIP)
_____________________________________________________________________________________________________________________________________________
And here's the log if I press the mouse button only once and the game loads OK.
Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.251 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.269900 ms
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Loaded parameters for: Saki Kaskas - Flimsy (WIP)
Added: Saki Kaskas - Flimsy (WIP)
Loaded parameters for: Saki Kaskas - Little Sweaty Sow
Added: Saki Kaskas - Little Sweaty Sow
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
KeyNotFoundException: Cannot find action 'Driving/Throttle' in 'ControlScheme (UnityEngine.InputSystem.InputActionAsset)'
at UnityEngine.InputSystem.InputActionAsset.get_Item (System.String actionNameOrId) [0x00017] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at PlayerControls.SetThrottleBrakeControls () [0x0000c] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at PlayerControls.Start () [0x00032] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 29.898100 ms
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 5280.
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Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 7.874900 ms
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 8704.
Total: 9.977200 ms (FindLiveObjects: 0.667200 ms CreateObjectMapping: 0.359600 ms MarkObjects: 8.810300 ms DeleteObjects: 0.139800 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.891100 ms
Unloading 2844 unused Assets to reduce memory usage. Loaded Objects now: 5229.
Total: 5.647400 ms (FindLiveObjects: 0.799100 ms CreateObjectMapping: 0.336700 ms MarkObjects: 3.012100 ms DeleteObjects: 1.499200 ms)
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Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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<cut>
I don't think the music is the problem as I removed the said files and the problem remains. I've also downloaded the latest build and it still crashes if I press mouse button multiple time after the Unity splash screen. The problem is that after the splash screen disappears I can still see a mouse arrow so naturally I start clicking because I don't know what's happening and if I click more than once the game crashes. Maybe put some kind of "loading" text and hide the mouse arrow after the splash screen so one doesn't start clicking :). If I leave it be to load (which takes some time) all works fine.
Hello! New to the site and the game in general. I think you鈥檝e done an amazing work reimagining this game to modern times.
with that said i wanted to post onto here an issue that I鈥檓 having with my steering wheel. I did see a fellow above going through a similar issue however the solution for him didn鈥檛 workout for me. I鈥檓 using a Fanatec Club sport wheel 8nm. On pc mode (red light) it all appears to work fine including the Ffb however the calibration is way off and no matter how much I try to straighten my wheel. When I launch the game the wheel acts on its own. When I switch my steering wheel to another setting (forgot what it was but it鈥檚 a yellow light) everything works as intended minus the FFB and for some odd reason the binding for the throttle is the same for the steering wheel. Even after holding the wheel left and then rebinding, the throttle still interferes with the steering.
So I鈥檓 kinda all out of ideas, maybe someone can point me in the proper direction for a solution. Meanwhile I鈥檓 going to have to stick to controller.
other than that, really love how this all came out. Can鈥檛 wait to see the updates.
Yes, sorry for the late reply. Work in general has been long and in the process of building a new pc. I'm going to reinstall this game on the new build, perhaps it may change something, perhaps not. I will update you with in-depth details and pictures as requested some point this up coming week or weekend. I just wanted to reply to you now so You know that I'm still active since I replied a late.