Very nice edition! What about a player recolor like this?
...and adding option for 4-infinite lives?
Ah, sorry was introduced by the Deluxe version under MAME... ;)
Other minor things: in game ESC should ask you "Do you want to quit? Y/N", and would be great if it would save hi-scores.
I made a drawer ColorIcon for it: English Amiga Board - View Single Post - Outrun AGA
Per curiosità sto facendo varie prove... e anche Paint.NET fa un ottimo lavoro: salvando in PNG si può specificare il livello di pixel-dithering.
Esempio su Cyberpunk-2077-RTX-screenshot2-1.jpg (3840×2160)
Dithering con Paint.NET (immagine pre-convertita 640x360 per mantenere aspect ratio):
Great enhanced remake! Workbench and MINI versions: keyboard not working at all (??), joystick only.
POSSIBLE IMPROVEMENTS:
Screen shaking effect (TNT explosion) could be better: with a smoother and faster trembling.
A bit too static candle fuse sparkles sprite when you place the bomb.
Add bouncing effect when Rick dies.
Please, can you also add Pause (P) and ESC to quit back to main menu? 🙏🏻
Is it also planned an injector mode through fake dll loading like SweetFx...?
I wish there was a way to just drop a pair of files next to the game.exe to play with shaders applied (just like SweetFx did), launched as usual from GOG/Steam etc. No need of .bat scripts or launching it separately before/after the game is running...
Great work!
Just a few things that can be improved IMHO:

Solved using WHDLoad default 3.1 slave to launch the game...
Here Amiga DOCs and icons (ColorIcons) I made for your game: mona_hex.lha
REQUEST: Pause key, ESC to quit instead of RMB.
G-Sync = will sync frames to video with GPU rendered frames = 50/60Hz will look butter smooth, as well as 54.70Hz for a MAME game... To achieve the same without G-Sync/Freesync you should have a video mode for EVERY single exact res (50, 49.97, 54.70Hz etc...). It is a tech incredibly useful for old emulator and their strange refresh rates.
Very nice port (probably the best ever)! But... I think it can be better with a few adjustments:
1. improve inertia when jumping and leaving the joystick (arcade still had a few inertia, this port does not and Wonderboy falls vertically)
2. still a bit too floaty jump fall...
2. the fairy invincibility bonus is too short (in the arcade you are invincible even after ~1 sec she leaves the screen)
this is my constructive report ;-)
Problem with Global Scores online:
https://steamcommunity.com/app/1014850/discussions/1/4133808627033720585/
Minor gfx glitch: background vertical seams
https://steamcommunity.com/app/1014850/discussions/1/4041482209878981840/