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Hexaae

12
Posts
4
Following
A member registered Jan 12, 2020

Recent community posts

(3 edits)

Old version 1.0.0 was running fine.
Windows version 1.1.2 error on launch:

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Other Event: User Defined 0

for object objResources:

ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)

at gml_Script_tr_load_font

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_tr_load_font (line -1)

gml_Script_tr_load_fonts

gml_Script_tr_load_assets

gml_Object_objResources_Other_10

called from - gml_Object_objProgram_Other_11 (line -1) - <unknown source line>

called from - gml_Object_objProgram_Create_0 (line -1) - <unknown source line>

It seems to be missing some files: I solved it overwriting old 1.0.0 installation with 1.1.2 (there were some extra files in 1.0.0: GMXInput.dll, sndLife.ogg, steam-banner.png, TestDll.dll, AltGamepadSupport.exe)

(1 edit)

Pico-8 should have an option to quickly switch to x2<->x1 display resolution, and a way for programmers to automatically set this option when starting a game...

Someone asked Pico-8's author about this feature request?

(Amazing work BTW! Thank you!)

Will you release an AGA 256 colors version too?

DLC, more (and longer) levels?

WOW! And is just OCS

Something still missing in Pico-8? Will ask to its author...

virtual-emulator of course ;) My question was: instead of loading separate files, would be possible to merge everything in a single Pico-8 file and/or make it dynamically load the levels ("multi-load")? It's annoying having to load manually single levels...

(1 edit)

Is it possible to merge everything in a single or multi-load cart for Pico-8 vemu?

Make it multilanguage using external XML file for the strings! Fan community will add unofficial translations! :(

Ok thank you. It sounded strange to me since it was actually loading through Pico-8... so that's a limit of p8.png format.

So a Pico-8 format won't ever exist?

How can I download the game in png format for Pico-8?