Very weird! Alternatively, you can send the file to my e-mail: yves_dorny@telenet.be
The problem probably happens after the music is loaded.
Did you also try the previous version? v0.4? Did you have the same issue with it?
I've just tried 0.4.2d and it works perfectly. I see a splash screen, brief loading time before I have to enter the name and it just works.
As for 0.5, I've managed to replicate exact moment when it crashes. There's the splash screen which disappears, then there's just a blank screen with a cursor on it and nothing happens. To continue I have to press a mouse button.
If I press it once ... there's a much longer loading time before I can see "Enter your name" and the game works after that perfectly.
But, If I press a mouse button again during that loading time it crashes. Down below first you will find the log where the game crashed and below that one where I pressed the mouse button only once and everything went OK. Due to the character number limit I trimmed the last log. If you need it complete I will email it to you.
This is the recent log from the crash:
Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.259 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.227500 ms
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Loaded parameters for: Saki Kaskas - Flimsy (WIP)
Added: Saki Kaskas - Flimsy (WIP)
_____________________________________________________________________________________________________________________________________________
And here's the log if I press the mouse button only once and the game loads OK.
Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.251 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.269900 ms
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Loaded parameters for: Saki Kaskas - Flimsy (WIP)
Added: Saki Kaskas - Flimsy (WIP)
Loaded parameters for: Saki Kaskas - Little Sweaty Sow
Added: Saki Kaskas - Little Sweaty Sow
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
KeyNotFoundException: Cannot find action 'Driving/Throttle' in 'ControlScheme (UnityEngine.InputSystem.InputActionAsset)'
at UnityEngine.InputSystem.InputActionAsset.get_Item (System.String actionNameOrId) [0x00017] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at PlayerControls.SetThrottleBrakeControls () [0x0000c] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at PlayerControls.Start () [0x00032] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 29.898100 ms
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 5280.
Total: 3.659500 ms (FindLiveObjects: 0.385700 ms CreateObjectMapping: 0.209300 ms MarkObjects: 2.976700 ms DeleteObjects: 0.087300 ms)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 7.874900 ms
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 8704.
Total: 9.977200 ms (FindLiveObjects: 0.667200 ms CreateObjectMapping: 0.359600 ms MarkObjects: 8.810300 ms DeleteObjects: 0.139800 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.891100 ms
Unloading 2844 unused Assets to reduce memory usage. Loaded Objects now: 5229.
Total: 5.647400 ms (FindLiveObjects: 0.799100 ms CreateObjectMapping: 0.336700 ms MarkObjects: 3.012100 ms DeleteObjects: 1.499200 ms)
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [1.0 KB-2.0 KB]: 2278 frames, [2.0 KB-4.0 KB]: 178 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 243 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 508.0 KB
Peak Allocated Bytes 503.5 KB
Overflow Count 48
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 112 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 20.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 6.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 26.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 3
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 1.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 11.1 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
<cut>
I don't think the music is the problem as I removed the said files and the problem remains. I've also downloaded the latest build and it still crashes if I press mouse button multiple time after the Unity splash screen. The problem is that after the splash screen disappears I can still see a mouse arrow so naturally I start clicking because I don't know what's happening and if I click more than once the game crashes. Maybe put some kind of "loading" text and hide the mouse arrow after the splash screen so one doesn't start clicking :). If I leave it be to load (which takes some time) all works fine.