I've just tried 0.4.2d and it works perfectly. I see a splash screen, brief loading time before I have to enter the name and it just works.
As for 0.5, I've managed to replicate exact moment when it crashes. There's the splash screen which disappears, then there's just a blank screen with a cursor on it and nothing happens. To continue I have to press a mouse button.
If I press it once ... there's a much longer loading time before I can see "Enter your name" and the game works after that perfectly.
But, If I press a mouse button again during that loading time it crashes. Down below first you will find the log where the game crashed and below that one where I pressed the mouse button only once and everything went OK. Due to the character number limit I trimmed the last log. If you need it complete I will email it to you.
This is the recent log from the crash:
Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.259 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.227500 ms
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Loaded parameters for: Saki Kaskas - Flimsy (WIP)
Added: Saki Kaskas - Flimsy (WIP)
_____________________________________________________________________________________________________________________________________________
And here's the log if I press the mouse button only once and the game loads OK.
Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'
Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)
Vendor: ATI
VRAM: 3790 MB
Driver: 31.0.21916.2001
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.251 seconds
- Finished resetting the current domain, in 0.003 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.269900 ms
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other
No parameter file found for: 0. TO A Huge Pile of Parts.mp3
Added: 0. TO A Huge Pile of Parts
No parameter file found for: 1. TO Vivacious.mp3
Added: 1. TO Vivacious
No parameter file found for: 2. TO - Checker Flag.mp3
Added: 2. TO - Checker Flag
No parameter file found for: 3. OutRun - Last Wave.mp3
Added: 3. OutRun - Last Wave
No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3
Added: 4. Turbo Outrun Intro main theme C64
No parameter file found for: 5. Turbo OutRun - Easy going.mp3
Added: 5. Turbo OutRun - Easy going
No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3
Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun
No parameter file found for: OutRun - Magical Sound Shower.mp3
Added: OutRun - Magical Sound Shower
No parameter file found for: OutRun - Passing Breeze.mp3
Added: OutRun - Passing Breeze
No parameter file found for: OutRun - Splash Wave.mp3
Added: OutRun - Splash Wave
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun
No parameter file found for: Turbo OutRun - Keep Your Heart.mp3
Added: Turbo OutRun - Keep Your Heart
No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3
Added: Turbo OutRun - Rush A Difficulty
No parameter file found for: Turbo OutRun - Shake The Street.mp3
Added: Turbo OutRun - Shake The Street
No parameter file found for: Turbo OutRun - Who Are You.mp3
Added: Turbo OutRun - Who Are You
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn
No parameter file found for: Super Hang-On - Hard Road.mp3
Added: Super Hang-On - Hard Road
No parameter file found for: Super Hang-On - Outride A Crisis.mp3
Added: Super Hang-On - Outride A Crisis
No parameter file found for: Super Hang-On - Sprinter.mp3
Added: Super Hang-On - Sprinter
No parameter file found for: Super Hang-On - Winning Run.mp3
Added: Super Hang-On - Winning Run
Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom
Loaded parameters for: Saki Kaskas - Flimsy (WIP)
Added: Saki Kaskas - Flimsy (WIP)
Loaded parameters for: Saki Kaskas - Little Sweaty Sow
Added: Saki Kaskas - Little Sweaty Sow
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
NotImplementedException: The method or operation is not implemented.
at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Division)
Manager:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Manager)
voorwoordScript:Start()
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
KeyNotFoundException: Cannot find action 'Driving/Throttle' in 'ControlScheme (UnityEngine.InputSystem.InputActionAsset)'
at UnityEngine.InputSystem.InputActionAsset.get_Item (System.String actionNameOrId) [0x00017] in <6ec251ff9e4f447cb28fcd43de8304f4>:0
at PlayerControls.SetThrottleBrakeControls () [0x0000c] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
at PlayerControls.Start () [0x00032] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 29.898100 ms
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 5280.
Total: 3.659500 ms (FindLiveObjects: 0.385700 ms CreateObjectMapping: 0.209300 ms MarkObjects: 2.976700 ms DeleteObjects: 0.087300 ms)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 7.874900 ms
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 8704.
Total: 9.977200 ms (FindLiveObjects: 0.667200 ms CreateObjectMapping: 0.359600 ms MarkObjects: 8.810300 ms DeleteObjects: 0.139800 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
UnloadTime: 2.891100 ms
Unloading 2844 unused Assets to reduce memory usage. Loaded Objects now: 5229.
Total: 5.647400 ms (FindLiveObjects: 0.799100 ms CreateObjectMapping: 0.336700 ms MarkObjects: 3.012100 ms DeleteObjects: 1.499200 ms)
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [1.0 KB-2.0 KB]: 2278 frames, [2.0 KB-4.0 KB]: 178 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 243 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 508.0 KB
Peak Allocated Bytes 503.5 KB
Overflow Count 48
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 112 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
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Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
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[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 6.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 26.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 3
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 1.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 11.1 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
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<cut>