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I've just tried 0.4.2d and it works perfectly.  I see a splash screen, brief loading time before I have to enter the name and it just works.

As for 0.5, I've managed to replicate exact moment when it crashes. There's the splash screen which disappears, then there's just a blank screen with a cursor on it and nothing happens. To continue I have to press a mouse button.

If I press it once ... there's a much longer loading time before I can see "Enter your name" and the game works after that perfectly. 

But, If I press a mouse button again during that loading time it crashes.  Down below first you will find the log where the game crashed and below that one where I pressed the mouse button only once and everything went OK. Due to the character number limit I trimmed the last log. If you need it complete  I will email it to you.

This is the recent log from the crash:

Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'

Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

Initialize engine version: 2022.3.46f1 (8e9b8558c41a)

[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1; jobified=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)

    Vendor:   ATI

    VRAM:     3790 MB

    Driver:   31.0.21916.2001

Begin MonoManager ReloadAssembly

- Loaded All Assemblies, in  0.259 seconds

- Finished resetting the current domain, in  0.003 seconds

D3D11 device created for Microsoft Media Foundation video decoding.

<RI> Initializing input.

New input system (experimental) initialized

Using Windows.Gaming.Input

<RI> Input initialized.

<RI> Initialized touch support.

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

UnloadTime: 2.227500 ms

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other

No parameter file found for: 0. TO A Huge Pile of Parts.mp3

Added: 0. TO A Huge Pile of Parts

No parameter file found for: 1. TO Vivacious.mp3

Added: 1. TO Vivacious

No parameter file found for: 2. TO - Checker Flag.mp3

Added: 2. TO - Checker Flag

No parameter file found for: 3. OutRun - Last Wave.mp3

Added: 3. OutRun - Last Wave

No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3

Added: 4. Turbo Outrun Intro main theme C64

No parameter file found for: 5. Turbo OutRun - Easy going.mp3

Added: 5. Turbo OutRun - Easy going

No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3

Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun

No parameter file found for: OutRun - Magical Sound Shower.mp3

Added: OutRun - Magical Sound Shower

No parameter file found for: OutRun - Passing Breeze.mp3

Added: OutRun - Passing Breeze

No parameter file found for: OutRun - Splash Wave.mp3

Added: OutRun - Splash Wave

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun

No parameter file found for: Turbo OutRun - Keep Your Heart.mp3

Added: Turbo OutRun - Keep Your Heart

No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3

Added: Turbo OutRun - Rush A Difficulty

No parameter file found for: Turbo OutRun - Shake The Street.mp3

Added: Turbo OutRun - Shake The Street

No parameter file found for: Turbo OutRun - Who Are You.mp3

Added: Turbo OutRun - Who Are You

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn

No parameter file found for: Super Hang-On - Hard Road.mp3

Added: Super Hang-On - Hard Road

No parameter file found for: Super Hang-On - Outride A Crisis.mp3

Added: Super Hang-On - Outride A Crisis

No parameter file found for: Super Hang-On - Sprinter.mp3

Added: Super Hang-On - Sprinter

No parameter file found for: Super Hang-On - Winning Run.mp3

Added: Super Hang-On - Winning Run

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom

Loaded parameters for: Saki Kaskas - Flimsy (WIP)

Added: Saki Kaskas - Flimsy (WIP)

_____________________________________________________________________________________________________________________________________________

And here's the log if I press the mouse button only once and the game loads OK.

Mono path[0] = 'C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/Managed'

Mono config path = 'C:/temp/turbo outrun/MonoBleedingEdge/etc'

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

Initialize engine version: 2022.3.46f1 (8e9b8558c41a)

[Subsystems] Discovering subsystems at path C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1; jobified=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: AMD Radeon (TM) Graphics (ID=0x15e7)

    Vendor:   ATI

    VRAM:     3790 MB

    Driver:   31.0.21916.2001

Begin MonoManager ReloadAssembly

- Loaded All Assemblies, in  0.251 seconds

- Finished resetting the current domain, in  0.003 seconds

D3D11 device created for Microsoft Media Foundation video decoding.

<RI> Initializing input.

New input system (experimental) initialized

Using Windows.Gaming.Input

<RI> Input initialized.

<RI> Initialized touch support.

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

UnloadTime: 2.269900 ms

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Other

No parameter file found for: 0. TO A Huge Pile of Parts.mp3

Added: 0. TO A Huge Pile of Parts

No parameter file found for: 1. TO Vivacious.mp3

Added: 1. TO Vivacious

No parameter file found for: 2. TO - Checker Flag.mp3

Added: 2. TO - Checker Flag

No parameter file found for: 3. OutRun - Last Wave.mp3

Added: 3. OutRun - Last Wave

No parameter file found for: 4. Turbo Outrun Intro main theme C64.mp3

Added: 4. Turbo Outrun Intro main theme C64

No parameter file found for: 5. Turbo OutRun - Easy going.mp3

Added: 5. Turbo OutRun - Easy going

No parameter file found for: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org.mp3

Added: ytmp3free.cc_camino-a-mi-amor-3d-outrun-music-nintendo-3ds-youtubemp3free.org

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Outrun

No parameter file found for: OutRun - Magical Sound Shower.mp3

Added: OutRun - Magical Sound Shower

No parameter file found for: OutRun - Passing Breeze.mp3

Added: OutRun - Passing Breeze

No parameter file found for: OutRun - Splash Wave.mp3

Added: OutRun - Splash Wave

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\TurboOutRun

No parameter file found for: Turbo OutRun - Keep Your Heart.mp3

Added: Turbo OutRun - Keep Your Heart

No parameter file found for: Turbo OutRun - Rush A Difficulty.mp3

Added: Turbo OutRun - Rush A Difficulty

No parameter file found for: Turbo OutRun - Shake The Street.mp3

Added: Turbo OutRun - Shake The Street

No parameter file found for: Turbo OutRun - Who Are You.mp3

Added: Turbo OutRun - Who Are You

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\SuperHangOn

No parameter file found for: Super Hang-On - Hard Road.mp3

Added: Super Hang-On - Hard Road

No parameter file found for: Super Hang-On - Outride A Crisis.mp3

Added: Super Hang-On - Outride A Crisis

No parameter file found for: Super Hang-On - Sprinter.mp3

Added: Super Hang-On - Sprinter

No parameter file found for: Super Hang-On - Winning Run.mp3

Added: Super Hang-On - Winning Run

Load songs from path: C:/temp/turbo outrun/Turbo OutRun Reimagined_Data/StreamingAssets\Music\Custom

Loaded parameters for: Saki Kaskas - Flimsy (WIP)

Added: Saki Kaskas - Flimsy (WIP)

Loaded parameters for: Saki Kaskas - Little Sweaty Sow

Added: Saki Kaskas - Little Sweaty Sow

NotImplementedException: The method or operation is not implemented.

  at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0 

  at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0 

UnityEngine.Object:Internal_CloneSingle(Object)

UnityEngine.Object:Instantiate(Division)

Manager:Awake()

UnityEngine.Object:Internal_CloneSingle(Object)

UnityEngine.Object:Instantiate(Manager)

voorwoordScript:Start()

NotImplementedException: The method or operation is not implemented.

  at DivCruising.GetDriverAIindex () [0x00000] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0 

  at Division.Awake () [0x0003f] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0 

UnityEngine.Object:Internal_CloneSingle(Object)

UnityEngine.Object:Instantiate(Division)

Manager:Awake()

UnityEngine.Object:Internal_CloneSingle(Object)

UnityEngine.Object:Instantiate(Manager)

voorwoordScript:Start()

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

KeyNotFoundException: Cannot find action 'Driving/Throttle' in 'ControlScheme (UnityEngine.InputSystem.InputActionAsset)'

  at UnityEngine.InputSystem.InputActionAsset.get_Item (System.String actionNameOrId) [0x00017] in <6ec251ff9e4f447cb28fcd43de8304f4>:0 

  at PlayerControls.SetThrottleBrakeControls () [0x0000c] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0 

  at PlayerControls.Start () [0x00032] in <89fc33e6eae94657a9c0fb2f8c7d6995>:0 

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

UnloadTime: 29.898100 ms

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 5280.

Total: 3.659500 ms (FindLiveObjects: 0.385700 ms CreateObjectMapping: 0.209300 ms MarkObjects: 2.976700 ms  DeleteObjects: 0.087300 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

UnloadTime: 7.874900 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 8704.

Total: 9.977200 ms (FindLiveObjects: 0.667200 ms CreateObjectMapping: 0.359600 ms MarkObjects: 8.810300 ms  DeleteObjects: 0.139800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

UnloadTime: 2.891100 ms

Unloading 2844 unused Assets to reduce memory usage. Loaded Objects now: 5229.

Total: 5.647400 ms (FindLiveObjects: 0.799100 ms CreateObjectMapping: 0.336700 ms MarkObjects: 3.012100 ms  DeleteObjects: 1.499200 ms)

Memory Statistics:

[ALLOC_TEMP_TLS] TLS Allocator

  StackAllocators : 

    [ALLOC_TEMP_MAIN]

      Peak usage frame count: [1.0 KB-2.0 KB]: 2278 frames, [2.0 KB-4.0 KB]: 178 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames

      Initial Block Size 4.0 MB

      Current Block Size 4.0 MB

      Peak Allocated Bytes 2.1 MB

      Overflow Count 0

    [ALLOC_TEMP_Loading.AsyncRead]

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 243 B

      Overflow Count 0

    [ALLOC_TEMP_Loading.PreloadManager]

      Initial Block Size 256.0 KB

      Current Block Size 508.0 KB

      Peak Allocated Bytes 503.5 KB

      Overflow Count 48

    [ALLOC_TEMP_Background Job.Worker 8]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 6]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 16 B

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 0]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 112 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 10]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 9]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 5]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 20.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 14]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 6]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 4]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 6.7 KB

      Overflow Count 0

    [ALLOC_TEMP_Job.Worker 3]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 26.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 12]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_EnlightenWorker] x 3

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 15]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 1]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 0.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 2]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 1.6 KB

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 7]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    [ALLOC_TEMP_UnityGfxDeviceWorker]

      Initial Block Size 256.0 KB

      Current Block Size 256.0 KB

      Peak Allocated Bytes 11.1 KB

      Overflow Count 0

    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11

      Initial Block Size 64.0 KB

      Current Block Size 64.0 KB

      Peak Allocated Bytes 138 B

      Overflow Count 0

    [ALLOC_TEMP_Background Job.Worker 5]

      Initial Block Size 32.0 KB

      Current Block Size 32.0 KB

      Peak Allocated Bytes 54 B

      Overflow Count 0

    <cut>

Do you mind removing the two songs in the custom map? Maybe that's where it goes wrong.

Loading time is longer, because now the music is loaded from an external map instead of being built in the game. I'm going to figure out how I can decrease the loading time.

I don't think the music is the problem as I removed the said files and the problem remains.  I've also downloaded the latest build and it still crashes if I press mouse button multiple time after the Unity splash screen. The problem is that after the splash screen disappears I can still see a mouse arrow so naturally I start  clicking because I don't know what's happening and if I click more than once the game crashes. Maybe put some kind of "loading" text and hide the mouse arrow after the splash screen so one doesn't start clicking :).  If I leave it be to load (which takes some time) all works fine.

Done! I hope it works just fine now. :-)

It works great now :-) Thank you!