There is much more to come! ;-) More tracks, dynamic weather, a championship mode, ...
Sk1ds
Creator of
Recent community posts
I think you're not alone in this. Tuning the difficulty settings is a pretty hard task, since I use myself as a benchmark. I always play on hard, because I like a challenge and I know exactly how to drive and how the other drivers behave. So when balancing the normal and easy difficulties, I tried to simply tone down some values like maximum throttle input, maximum grip usage in corners, rubberbanding, ... and I look at gameplay footage of other players to see how they do. If everybody is struggling to keep up, I tone down the values even more, but if I see that most people can keep up with the rivals, I leave it as is. So in the end, it's a pretty hard game.
Is there a certain game mode that you find more difficult? Perhaps I can give you some tips.
I feel you. I lost my dad in 2013. He taught me how to play Super Hang-On on my Sega Genesis, he did the shifting when playing Turbo OutRun in the arcade (until he noticed you can choose auto-shifting), ... so to honor him, I've put him in my games as a mechanic/opponent.
About your game: I played it for a minute. You seem to level up very quickly which breaks the flow. And to be honest: I don't care about points and upgrades. I just want to race and finish before I consider going for the highest score.
You seem to have fallen into the usual perspective trap: scale objects linearly with the distance which looks weird. In reality, objects get exponentially bigger when they get closer. In my first prototype I used sin/cos to mimick this effect.
There are a lot of cars and they really get in your way. Sometimes they are just unavoidable because they completely block the whole road. I believe the most fun comes from navigating the corners. Avoiding obstacles/traffic is secondary. Also, are they moving towards you, instead of racing with you?
The light cone at night looks really silly. x-D But I like the idea of only being able to see the rear lights, although I would've just made the whole car black instead of invisible, except in the light cone.
I tried it and it looks quite nice!
However, I use an AZERTY keyboard, so the controls feel very awkward. I'd prefer using the arrow keys. ;-)
It would also be nice to have a short countdown sequence before the race starts.
Another thing I noticed is that the car seems to rotate around its center, which looks a bit odd. In reality, cars pivot more around the rear axle when steering.
Finally, I kept getting hit from behind, which became quite frustrating. Because of that, I wasn’t able to finish a single lap. In my own game, I did whatever I could to prevent this.
(Although it still occasionally happens, I've done my best to minimize the impact.)
This really stuck with me. From the moment I saw the 130 signs, I had a feeling what this was leading up to.
Funny thing is, I’ve been planning to include something similar in my own racing game someday: a game mode where crashing has real consequences: an arriving ambulance, aftermath scenes… maybe even a message about what it means to take risks.
Beautiful work!
Thanks for noticing me!
- Does the issue happen when you finish a division? The last race in Division 1 takes place at night in the city and through the jungle. Or did you happen to encounter the new opponent? (Unknown/Ine)
- By the way, have you already unlocked the motorcycle in the current version?

