You could make a video of your screen with your phone. 😉 Don't worry about the quality. And you can upoad it to WeTransfer and paste the link here.
Oh, by the way: in which wheel mode are you in?
Thanks for noticing me!
- Does the issue happen when you finish a division? The last race in Division 1 takes place at night in the city and through the jungle. Or did you happen to encounter the new opponent? (Unknown/Ine)
- By the way, have you already unlocked the motorcycle in the current version?
Eventually. In fact, I'm developing the new game inside TOI. So all needed improvements for the new game will also be applied to TOI. If the new game is finished, I'm going to remove anything TOI-related from that game. Meanwhile there won't be any new content soon I'm afraid. But if the new game is finished, I'm going to add new stuff.
Anyhow, do you have a preference for the name of the new game? ^^,
Because I can't sell the first one. 😆 The first one is going to stay Turbo OutRun Reimagined with its own assets, music, ... And it's actually my sandbox to test out new ideas.
This new game is going to have its own style, music, ... And it's going to be more focussed and polished. That way I can actually sell it.
Ooh, mouse controls for the menu! Well... I must admit that when I started designing the menus, I had to decide whether they’d support a mouse, or be keyboard/gamepad only.
I looked at games like Sonic Mania and Slipstream (both don’t have mouse support) so I went with that same approach.
If I ever want to change that, I’d have to rethink how it would work intuitively.
About the steering controls: There is a slider in the options menu called “Steering Speed.”
Lowering it makes the car respond more gradually to your input — but it doesn’t increase turn speed the longer you hold the key.
Maybe I could add an additional slider to control that behavior.
Although I must admit: slower steering input might be a disadvantage in later races, where quick reflexes are key to staying alive.
I played it and I appreciate the modern sound effects. But come on, it’s 2025… no mouse control? ;-)
Anyway, if you haven’t guessed yet: I’m the developer of Turbo OutRun Reimagined. I saw your review and read your feedback. Just so you know, there’s a dedicated suggestions & improvements topic on my forum. That’s the best place to discuss stuff in detail.
About mouse controls: totally possible! It’s just that no one ever asked before. The game already works with keyboard, all major gamepads, and even force feedback wheels with clutch + H-shifter. Who wants to drive with a mouse anyway? xD
As for the physics: oh, you have no idea what’s going on under the hood. There’s ABS and traction control for a reason. It actually goes deeper than NFS because of the realistic clutch.
Realistic steering’s a tougher one, because yeah, it’s still Turbo OutRun. The car slides from left to right, that’s just how it is, although weight transfer will affect how hard you can turn in.
Glad you liked the game though! And now you know: if you’ve got more ideas, the forum’s open. ;-)
Oh no! Did you forget to calibrate it?
So you discovered my angry face screen. Actually you're supposed to press alt f4 to prevent the game from erasing your progress. 😁 Perhaps I should increase the time limit. (It also triggers a secret "no mercy" mode if you manage to stop the game before it erases your progress.)
Anyhow: type in "gimmeall" at the enter name screen if you want all unlockable cars. 😉
Haha, I'm glad you like it! I hope all your devices work like they should? Sometimes it helps to remove the bindings files.
Yeah, "arcade"... 😅 I've put way too much simulation in this game than needed. But yes, I really wanted that arcade cabinet feel. I hope you noticed the subtle weight transfer in the wheel when accelerating and braking, and the front getting numb when understeering.
But yes, I should add some ffb sliders.
And it's the OutRun music that doesn't work anymore? I also noticed that some songs didn't seem to work for some reason, but these days I usually play Little Sweaty Sow. 😆 I'll look into it.
About pressing in the options menu: yes, I was thinking the same. The menu is heavily based on the one from the first Gran Turismo and pressing A did the thing you described. Not sure about B and Y, but I'll see what I can do.
Yeah, it indeed works the same way. If you ever unlock the motorcycle or F1 car: you have to hold the button. 😉
Yes, that would be a nice addition to the simulation! I believe I already have an ambient temperature that determines how fast the engine cools, but it's set to 20°C. Maybe I can make it a bit more dynamic, depending on the conditions.
Well, I built it on a monitor that had an aspect ratio of 16x10. It eventually died and now I'm working on a 2048x1152 monitor with an aspect ratio of 16x9.
In the end, your resolution doesn't really matter. It depends on what you like: do you like the hi-res look of the road combined with the lo-res pixel art, choose a high resolution. Otherwise I would suggest you scale it down.
I'm about to add some aspect ratio options too. 😉
Hard difficulty! Very courageous. 😉
- What car are you using? Maybe the difficulty is too tight.
- Do you run out of time on the highway section, or the 2 stages after the highway?
The transmission upgrade gives you an extra gear so you can reach a higher top speed and the engine upgrade raises the max rpm, which also gives you a higher stop speed. I believe the transmission upgrade is the better choice. You can use the turbo to maintain top speed. Braking is forbidden of course.
You can also take advantage of slipstreaming to gain a small speed boost. Get behind another car to reduce air resistance and squeeze out a few extra km/h.
Oh, maybe I'm missing something? As far as I know, the only consequence is that the temperature rises, and you can't use the turbo until it cools down again. I've never experienced having to stop at the side of the road, despite the many hours I've spent playing the original game. Do you know of a video where what you describe happens? Maybe I can implement it, based on that video.
In Original mode, however, high temperatures do have a consequence: engine damage and the risk of blowing it up prematurely.