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I'm glad you like it!

It seems like a single axis is assigned to multiple actions. In the calibration menu, do you see the wheel bar moving when you press the brake or clutch?

Does the wheel have force feedback in-game? If not, the game might not recognise your wheel as a ffb-wheel.

You can try rebinding the axes. When rebinding the steering axis, instead of turning right, try turning left and check if the axis name changes in the menu.

For the pedals, instead of pressing them during the rebinding process, try this: press the pedal first, then press rebind, and finally release the pedal.

In the calibration menu, each axis bar should move independently and should not interfere. Let me know if this helps!

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Mate you did it! :D

Fuck me! This update man.. I'd already tried all the things you suggested me before I wrote in the 1st time, so I just didn't like to disturb you with maybe.. some weird stuff from a freak person trying to make every sim device working with just an indie arcade game, that in fact, already features a lot of amazing stuff and fun.. But mate! You already made the prefect enjoyable arcade revival holly molly game!

This is just outstanding mate! I didn’t knew this even have wheel force feedback! And all the new police stuff.. Whit this update it  litterally feels like a real arcade machine! Everything working and perfectly configurable.

I just maybe missed and FFB slider bar to lower the global forces strenght (maybe just shocking and damping) on DD wheels, yeah, and the songs of the original OutRun that weirdly theyre not playing when selected, but man this is ritght now the most perfect 80's arcade alike racing game made for PC . Thanks a lot for your work!!

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Haha, I'm glad you like it! I hope all your devices work like they should? Sometimes it helps to remove the bindings files.

Yeah, "arcade"... 😅 I've put way too much simulation in this game than needed. But yes, I really wanted that arcade cabinet feel. I hope you noticed the subtle weight transfer in the wheel when accelerating and braking, and the front getting numb when understeering.

But yes, I should add some ffb sliders.

And it's the OutRun music that doesn't work anymore? I also noticed that some songs didn't seem to work for some reason, but these days I usually play Little Sweaty Sow. 😆 I'll look into it.

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Yess!! Don't get me wrong when I only mention it like an arcade game. The huge improvements over the original arcade driving feel are stunning, and totally agree I overlooked that highlight. 

It's like I'm coming to OutRun as an.. "escape" let's say XD, from the "simracing world", where I'm not looking for a "complex physics / tyre-model engine, for maximizing my driving skills", and more kinda for something direct and fun in that way.. and it's OutRun! I mean, this version it's so accurate that really carries me back to the arcade room,  but can appreciate all the work done here mate. 

I'm really enjoying the weight transfer in the ffb and the loose of grip when over the tires turning capacity, I'm using the sensitive brake pedal and new steering input stuff, No ABS No TC option, even the manual shifter with the clutch. The thing is that I'm amazed on how detailed it feels but at the same time implemented like if the arcade original already had in it!

All my devices are working like a charm; shifter, pedals, wheel, everything and that makes it keeps all the essence from the arcade. Just the unique feeling that somehow we "lost" after that "era" with no filtres or many complications. Just espectacular and playable and fun! and shameless XD. 

I LOVE the tunning with the time economy menu after each race and even that, is keeping that unique arcade feeling that completely hits the point for me.

Anyway, I love the reimagination XD. Whatever your target is, keep it going Skids!

Cheers