Hy jotd666, thanks for the new v1.2.1 and your work. Of course, I tested it at once, because I really like Donkey Kong. Sadly, some of the bugs are still there, like for example the problem with the floppy LED, that don't stopp shining. While in your v1.2.0, this problem was fixed at least when the US level-set was loaded and only the japanese level-set was affected, in this new v1.2.1, the floppy-LED (and I guess also the floppy-motor) stays on, for each of the two level-sets. You can also see this, when using an emulator, like for example Denise or WinUAE and the behaviour is the same on a real Amiga with a real floppy.
And there's another problem, that I had mentioned three months ago, further up on that website here, which sadly is still there, in v1.2.1 and it's this (I copied my old explanation inside here): "At the moment, the japanese level-order is only correct on the first cycle of the four levels. On the second cycle of the levels, after level2, it suddenly goes back to level1, instead of level3. So something doesn't seem quite right here, because it should always be the order lv1, 2, 3, 4, which then repeats endlessly, in exact that order". Seems like, another version is necessary, to have an error-free version.
And I have a question. Was it technically possible for you, to combine the speed advantages of versions 1.0 (faster barrels in first level, when many of them are on the screen, at the same time) and version 1.1 (more speed on conveyor-belts in the second level) in this new v1.2.1 now?
I’ve only played it twice so far, but that’s certainly how it looks. The speed on the conveyor-belt in level2 seems to be higher now, though I did notice the large Donkey Kong sprite at the top flashing occasionally, in that moments, is this possible? Still, I’d rather have the increased conveyor-belt speed, when I had to choose, because when that Donkey sprite flashes some times, it's easier to cope with, than dealing with gameplay slowdowns (but perhaps, it was just coincidence, that the Donkey sprite blinked a few times, at that exact moment?). The barrels in level1 also seem to move through, quite quickly now, even when there are a lot of them at once. Perhaps you could briefly answer this question, if now both speed-advantages of v1.0 and v1.1 could be combined? Thanks.