Hy. It's indeed a bit better now and i also like the diagonal movement idea and the other improvements in v1.2. What generally doesn't work in the game, is, that after a 180° turn, the new line is directly next to the previous one. In "Light Cycle Duel", there's always a small gap between the old and the new line, after a turn, although this of course reduces the number of tracks, to be driven on the playing field considerably. But that seems to be the way, it was intended, because the cars are a bit bigger than the lines. If that would not be the case, all the lines to be driven in the game, could always be right next to each other and the playing-field would become considerably larger. But that would be a major change, one you might not like? I wanted to at least mention it once. At least, now it almost always work, to make such a tight 180° turn, as the game allows in the moment. So in any case, it's yet another improvement of the game.