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(4 edits)

Hello. Good work, especially when considering, that this is your first game on the C64. I have two suggestions for a possible v1.1 version. There should also be a selectable mode in the game-menu, that speeds up the entire gameplay (both, the player-sprite's movements and those of the enemies), e.g. a choice of the difficulty-level (easy and hard), because the gameplay is a bit slow, in my eyes. If a player then selects hard mode, everything could run a bit faster. And it would also be nice, if the highscores were saved in the game. For the sake of fairness, two score-lists would be necessary then, one for the easy and one for the hard mode. Such things would improve the game and nice to have in a future version. 

thanks for your comment and Suggestion.  I had some speed limitation constraint due to my code , that's why it is not as fast i would like.  But if you play in NTSC it is a little faster.     Thanks for your suggestions for High score. I don't know if i will come back on that game. But if i did , i will take them in consideration for sure.

Could the program "Oscar64" maybe help here, it can generate pretty fast code?

Yes, it could be. Somebody suggested  me this C compiler that i did not know.  May be i will try to use it. Not sure i will port that game to this compiler  , but for a new game for sure.

(1 edit)

If you ask me, i think "Donutsman" is worth it. The game itself is good, it only suffers from a bit of slow gameplay and if that could be fixed, by using a faster compiler, it should be done. But of course, that's your decision. It would be a fine thing, though. :)