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Could the program "Oscar64" maybe help here, it can generate pretty fast code?

Yes, it could be. Somebody suggested  me this C compiler that i did not know.  May be i will try to use it. Not sure i will port that game to this compiler  , but for a new game for sure.

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If you ask me, i think "Donutsman" is worth it. The game itself is good, it only suffers from a bit of slow gameplay and if that could be fixed, by using a faster compiler, it should be done. But of course, that's your decision. It would be a fine thing, though. :)

Any news here, when it comes to the point to speed up the gameplay a bit, by using this "Oscar64" compiler. In my eyes, Donutsman is a good game it only suffers from slow gameplay a bit and if this could be improved, it would enhance the entire game, and the gameplay would  be alot smoother.

Hi,  i had a look to Oscar64, it is very good, but it would need i rewrite a big part of Donutsman. It is not just a matter of recompilation.  I did not have time for that.  I could also try with claude code to automatize the conversion... but for now, no time for that.  But Oscar64 won't do miracle here , but from my experience with Flat Lane (not Oscar64 , it is also CC65)  i know where i can improve my code to have better performance now.  Will see may be one day, i will release a new version.  Thanks for your interest!

Hy, thanks for answering. Ah okay, I didn't knew, that a big part of your game needs to be rewritten, that it works, to use the Oscar64 compiler. If so, than I can understand, that it's a problem. But sounds good, that you maybe will have a look at the game again, in the future. I think it's a good Pac-Man like game with nice additions in the gameplay (like the shooting for example), therefore the game would be worth it. Best regards.