Post your EGGNOGG-related comments here!
The music uses the same engine and syntax as my app Glitch Machine on iOS. So that'd probably be the best way to go about it. Either that or there are some online bytebeat tools that support the "glitch" (RPN) format, such as this: http://wry.me/bytebeat/
I've discovered Eggnogg about a year or more ago. Ever since then, I forced all my friends to play it lol because I had to have another player to play. I even found myself spending 2 hours alone on a bus trying to just perfect my aim on throwing swords. Then I discovered that you said that Eggnogg Rumble would have AI and stuff (and grappling hooks?). But it appears that there wasn't a beta in summer or something. I really don't mean to rush you guys, but I just want a clarification on when and how I will be able to get rumble.
Hey, love the game ever since it first came out. Love the new updates, maps, and mechanics. I was wondering there would be mods that the players can use or if there was a specific way we could custom mod the game and how. Please let me know if we are going to get anything like that and how soon. Thanks.
makes sense,well,if its taking a long time to be made,its gonna be good. i played Death Road to Canada,its really fun to play coop,even if i dont win xD i only reached canada 1 time,and the final part was.. how could i say? funny and amazing. well,lets talk about RUMBLE,did you make progress on it? like, do you think you are near to release it?
Glad you like Death Road!
As for Rumble... I could probably release it now with a few tweaks. The combat is solid and I probably won't do much else with it besides a few frame-timing refinements. However, the game overall is not where I want it to be, doesn't have the new features and modes that I wanted to add yet. And other enhancements to differentiate it further from EGGNOGG+. So until I get those in, I won't release it... though I may to an alpha build for playtesting combat.