I have some as well, I'll have 30 in total! It's another palette and a different style but I'd love to see your work! I'll be checking out your stuff here once in a while! :D
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Yeah, i get you. Let's just find of a way of balancing ideas. There's no need for fighting, we're here to have fun :) I think there should be 2 options, one for people like me, and another for people like you. One generic and another less generic.
I'm not against you or your idea, im just extremely upset you're coming here 2 days before the jam starts and want to give a new approach to the theme selection. I'm sure people didn't just get into the jam and were like "see you in a month!" No, they took the jam themes, the possible themes and studied them and thought about ideas and this and that and yadda yadda yadda.
Don't take me wrong, I would totally go with your idea of making the themes less generic but right now its TOO LATE for that... Yes, it's true that gamedevs gotta be ready to come up with an idea in a short period of time but why make them do that when the initial idea wasn't even that?
If you suggest something like that so late, suggest an additional rule, DON'T suggest a complete change 1 day before the jam.
Yeah but the idea for this Jam didn't seem to be that one. It was gonna be one of the 4 themes that are on the main page, you're just trying to do something completely different. The idea was to have the four generic themes up for voting and one would be chosen and we would have to make games using that generic theme. Not a consistent theme like you said. This is not Ludum Dare. If you want consistent themes, suggest the idea WEEKS PRIOR to the jam. Not one day.
I mean, isn't that kinda silly? Oh, so the theme will be Wild west, you have one month to make mockups and think about ideas. Then one day before the jam, you say "oh so the wild west theme will be "Aliens and Cowboys. Must have aliens in the game" " Well, there goes my idea for a game without aliens that I've been writing for a whole month just because someone just decided that the theme should be less general. That just makes more people upset and not want to participate in the jam because it cuts creativity, you know? The palette is already a challenge, why do you want to complicate people's lives even more?
Guys, don't take me wrong, but I think leaving generic themes should be the best idea. Because people (like me) have been brainstorming ideas and might have already concepts written down for each theme and 1 day before the jam, you're already deciding on actual themes with actual meaning?? Jut stay with the generic themes the jam organizer gave us and let's vote. Because now, we who already had ideas, have to brainstorm and think a lot again.
I think it is a bit unfair for people who already started having all the work writing ideas for games. And I wrote consistent concepts for EVERY theme. Not just little descriptions of ideas, actual pages saying how the game would play and all. And I'm sure other people did the same as me. C'mon, guys, just go with the original themes. I would be okay with it if you had taken that decision 2 weeks before the jam. But 1 day, that's extremely unfair for a lot of people.
Hello! I'm Zushi and I'm making an idle game inside an Operating System, where you being with only the idle program and you have to gather bytes to unlock other programs and fill your empty OS! Most of the development here consists of making the OS itself and making it look and feel like a real OS! I'm having a lot of fun (and a lot of work) making this and I hope people enjoy playing it as much as I'm enjoying making it. :)
Here are some GIFs to demonstrate a bit of what I have: