Nice game. You deserve a bacon out of five stars.
xDevily
Creator of
Recent community posts
Got stuck at the mushroom level, I still don't know how I made it. Visuals are good, but the character controller needs a lot of work. I believe you used a rigidbody-based controller, which is hard to tune if mixed with physics simulation. For example, when you drop the item on the ground, it creates an odd behaviour where you immediately collide with the object. You should also try using a second camera to render only the hands to avoid having them always clip through everything.
Its a good start, for next games you should try to give players more feedbacks. For example, a little blink when you hit an enemy. You could also make this game a lot more interesting by using the shapes in the background as obstacles. For example, as a triangle, you can pass through other triangles, but squares will be solid. Same for the enemies and add other shapes. Good luck with your next game projects!
Building your own platform level was super fun. Maybe adding the option to zoom in/out to better see the obstacles and the bounds of tiles, especially for puzzle levels where you compose the images, would probably make the experience a lot smoother. With a bit of polish, you have a good game in your hands.
Really good style and interesting gameplay. The game is solid but needs to be rebalanced a bit. The early game is really slow because you need a ton of extenders but only have a few ores to use, I had to wait plenty of times fo resources to actually do something. The radar also needs a bit of extra changes because I had to place 5+ towers on a single location hoping to get the right spot.
Connecting towers and disabling chains when one breaks is a good mechanic and fit well with the theme. Unfortunately, it becomes frustrating because enemies spawn at random locations, even in between towers, and disable a large chain. I'd love to have a minimap or at least a schema that helps you see what part of your chain was disabled by enemies.
Simple yet entertaining game. I like the art style in particular the map bounds effects that are cool!
In the first few minutes, you have to figure out the mechanics, but then it gets interesting to dig and defend your base at the same time. I'd reduce a bit the resources slide when you bring them to the base.
It's a good start for a beginner game, especially because you did it all by yourself! The movement feels a bit stiff and inconsistent when you glue to a wall. For future projects, you could try to focus on creating a shorter game that allows you to dedicate more time to the gameplay and improve at coding.




