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(+1)

Got stuck at the mushroom level, I still don't know how I made it. Visuals are good, but the character controller needs a lot of work. I believe you used a rigidbody-based controller, which is hard to tune if mixed with physics simulation. For example, when you drop the item on the ground, it creates an odd behaviour where you immediately collide with the object. You should also try using a second camera to render only the hands to avoid having them always clip through everything.

(+1)

Thank you for the detailed feedback Devily, it really means alot. There are many who are sharing the same sentiment about the movement/camera of the game so we are looking to address those in the post-jam version. Great suggestions on how to solve these issues as well, will definitely implement some of these solutions!