I was able to fix this bug and hopefully cards wont stick to the cursor anymore. Thanks for the report and let me know if you run into this issue again.
Serab
Creator of
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Great suggestions! Yes, its going to take a while to get the balance right hahaha. I like your idea of bosses having special powers to punish strategies and think that would work quite well for this game.
Edit: I've read your other posts as well. I'll be rewording the triggers you have mentioned, I agree they can cause some confusion.
Summon is not working as intended atm and summoned cards are taking up space they shouldn't. Going to rework it soon along with its explanation.
Summoned cards creating a copy of the card instead of playing it from your hand is intended.
Thanks again for the feedback! Would love to hear more after the patch.
Hey everyone! I just released my game yesterday . It's a Deckbuilder Roguelike with autobattling elements about laying siege to a trespassing kingdom.
It's been a passion project of mine for a couple of months now and I would love to hear what you think.
Free and on browser. Link: https://serab.itch.io/siegelock Post a screenshot of your deck if you end up beating it :)
Thank you for the detailed feedback Devily, it really means alot. There are many who are sharing the same sentiment about the movement/camera of the game so we are looking to address those in the post-jam version. Great suggestions on how to solve these issues as well, will definitely implement some of these solutions!














