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Serab

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A member registered Jun 11, 2022 · View creator page →

Creator of

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I was able to fix this bug and hopefully cards wont stick to the cursor anymore. Thanks for the report and let me know if you run into this issue again.

Will investigate, thanks for the report!

This was intended but it seems to make Inn unreliable most of the time. I will adjust in the later patch.

Awesome to hear! Those are some bulky structures lol

Yes It's a big change that should give more value to cards that add more slots to your board. I am keeping a close eye on this and would love some feedback to see if its working.

oof yeah that seems pretty hard. I might make "boss" enemies not receive any stickers in the future.

That's so cool! Glad to finally see a draw build in action. Hope this was a fun run.

Fixed in the next patch. Interesting find haha

Fixed in the upcoming patch.

This one seems very odd. I'll investigate this to see what is going wrong. Thanks dgmstuart!

I have this one documented already and am working on a rework for both the Gazebo and Summon ability. 

Ah I feel so stupid for not spotting this. Did a quick hotfix as it was quite easy to fix up. Thanks for this.

Thanks alot for the encouragement detecjack. I didn't think the game was worthy enough for Steam but I agree it would help show the game to more people. I'll look into setting up a steam page soon, thanks once again :)

I can see how you could do it now, that is really cool. I agree Flower needs to be changed to make it so the numbers don't climb so high.

Thanks for this. Yes, it seems scarecrow and the coin sticker is a little overtuned at the moment and needs some balancing. 

Did the fight not end when your cards died to the knight with spikes on it?

Thanks for finding this. Fixed in the next update that's coming tomorrow.

These numbers are crazy lol

Good catch! Fixed on the next build

Getting fixed in the upcoming patch. Thanks for spotting it :)

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Great suggestions! Yes, its going to take a while to get the balance right hahaha. I like your idea of bosses having special powers to punish strategies and think that would work quite well for this game. 

Edit: I've read your other posts as  well. I'll be rewording the triggers you have mentioned, I agree they can cause some confusion.
Summon is not working as intended atm and summoned cards are taking up space they shouldn't. Going to rework it soon along with its explanation.
Summoned cards creating a copy of the card instead of playing it from your hand is intended. 
Thanks again for the feedback! Would love to hear more after the patch.

Thanks for the kind words. Updates are on the way so stay tuned! I'll look into that bug and hopefully fix it soon.

Hey thank you for playing. That bug seems really annoying. I'll try my best to reproduce this and find a solution.

WOW that's insane. Thank you for posting screenshots, it really helps alot with understanding what's going wrong with the UI. There are some balance changes coming soon.

This is a good idea as well :)

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Thanks for playing. There are harder enemies with their own effects coming soon :)  I'm working on the Endless Mode atm so its currently not ready. I'll fix the new game button working as well as the too many cards problem.



Hey everyone! I just released my game yesterday . It's a Deckbuilder Roguelike with autobattling elements about laying siege to a trespassing kingdom. 

It's been a passion project of mine for a couple of months now and I would love to hear what you think. 

Free and on browser. Link: https://serab.itch.io/siegelock Post a screenshot of your deck if you end up beating it :)

Thanks for playing. I will definitely work on adding some music tracks to the game. I agree currently its too quite :) It would be sick if the soundtrack responded to the actions in game like you described as well.

Thank you for the detailed feedback Devily, it really means alot. There are many who are sharing the same sentiment about the movement/camera of the game so we are looking to address those in the post-jam version. Great suggestions on how to solve these issues as well, will definitely implement some of these solutions! 

than you for trying, you have hold E for a bit to pick up /drop objects. I'm updating the instructions to make it clearer

Thank you! Would you mind telling where you got stuck/confused at?

Great UI design and simple yet effective gameplay. I really enjoyed it and getting those percentage scores up little by little was very engaging.

the visuals are extremely extremely striking and jaw-dropping. A couple more sound effects would have gone a long way. It's a great execution of the theme and seemed like achieved everything it wanted to in a short amount of time. thank you for creating this

WOW! That is insane haha we never thought you could do that! impressive work 

Great little roguelike deckbuilder with a fun map system. The protagonist is adorable and the card fit the theme of the setting nicely! 

Amazing art style and great animations all around. The death screen was my personal favorite! The thoughtful gameplay of sneaking around felt very close to how a cat behaves. Great job overall!!

Great visuals with a very cute protagonist! I enjoyed the sprite animations of the enemies and the dog! Great job by the artist/s. Very nice entry!

Hey KT! Thanks for the kind words on the game. The game crash related to the walls just got fixed, so give it a shot again if you like :)

Thank you for the awesome suggestion Fooggu. That indeed was the issue and we were able to fix it quickly thanks to you!

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I went for the most gains. They tried to distract yolk god away from the grind, but you can see the champ locked in.

I love the vibe this game had. Incredibly atmospheric with the dark shadows surrounding the landscape. The energy system was neat too :