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Willow Palecek

77
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34
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A member registered Apr 29, 2021 · View creator page →

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Interesting twist on tower defense.

One of the most clever uses of a simple countdown, an a solid metroidvania. I was only able to collect 2 of the candles, I can tell there's a lot of depth here.

I feel like this is based on a true story.

Very challenging puzzle game, got stuck when the portal blocks were introduced. Last puzzle with just white blocks was particularly challenging.

Amusing premise, pretty similar to what I hear being a long haul trucker is like. Bouncy car physics is fun, but it gets annoying if you're stuck behind three cars going the same speed. Map is hard to read.

Some of the levels are frustratingly difficult, such as the one with the blocks with spikes on half of them, or the first one with rising water.

Silly premise well implemented, great fun. Great font choice.

Fantastic. I would love to see this expanded upon with more variety of powers and enemies. After a few days I felt it was too easy. One of my favorites of this jam so far.

I gave it another go, I think the timing window is a little tight but definitely makes the game playable and more enjoyable. I got to the point where letters show up, which was a neat twist.

Having trouble getting into this one, I can't quite turn all the way around. What's the best way to control the camera?

Fun concept, amusing situations, it was hard to tell if my choice of words made much of a difference to my score. Great sound!

Couldn't get it to run in my browser.

Cute cat art! Stretching the hazards out makes it hard to determine what they are supposed to be. A little unclear about what happened when you lose a level.

I like how the music escalates as you get closer to the end. Wish there was more variety in levels, they sometimes repeat in the same run, even in a row. I could not get the hang of the wall jumping needed for some vertical levels.

I think my high score was 1 bug killed. hard to see with a very small screen.

I did the first 31 puzzles, #14 was my favorite, seemed like a good aha moment. Some of them seemed like there might be a deeper mystery going on. Interesting concept and lore.

Unique style, but the text is hard to read.

I don't really know what I'm supposed to be doing. I press the button the rocket blows up, I let the timer run, the rocket blocks up. Never got past just a single red rocket.

Love it, great idea following the fun.

Absolutely adorable, such a fun concept. You made the right choice by following the fun.

I got to wave 20 and then let the slimes win to see what would happen. A bit slow to start, and then loses steam as you get powerups.

Great idea, great puzzles.  Smelting mechanic really needs to be explained better, especially since puzzle #2 forces you to not only understand it but how to avoid it.  The larger puzzles were very engaging, figuring what order to connect which keys together.

Great looking game, had some difficulty figuring out how to do stuff in it.  Found the key in the Gassaloon but couldn't get up to the beacon; kept getting stuck on the doors.  Intro music is very loud, could also use text saying which key goes onto the controls.

As someone who also wrote a game about a dog out for a walk, I was excited to see this- you went in a very different direction than I did.  Cute.

Beautiful experience, though less like a game and more like an interactive poem.  A refreshing break from more action-oriented entries.

Great concept, especially love that you have non-binary representation.  A few thoughts- Location/Gender preferences are dealbreakers right?  I had a few days where I had only one possible match, and just could not make enough matches to keep the business going.

The files on the right hand side are useful for keeping notes on the various people, but are busy work to fill out, and reset your progress between days.  Its hard enough to keep track of all the variables to see if two people would be a match without adding more on top of it.

Great concept, but frustrating not being able to figure out how to make T.  Seems like it should be simple, but somehow isn't.  If there's a concept that's not being shown maybe T needs to be ramped up to and start making words with easier letters?

Very good puzzle game, the difficulty really starts to ramp up when you get the magnets.  You nailed the classic Game Boy feel.

I definitely had that sort of vibe from it.  I was thinking on a controller you would have color coded buttons which would help keep them straight... I pressed the wrong key more than I would like to admit.

Nice easy going text adventure.  Heartwarming ending.

Love how the music changes as you move the puzzle blocks around, the early levels onboard you really well (I was pondering how I was going to line up the blocks when the clue comes in from off screen about how to pull, absolutely perfect.)  I would totally play more of this.

Fun concept.  I'm reminded of how Slay The Spire gives you choices in how to upgrade your deck after each battle; right now you really only have to make choices when it comes to what pieces to discard, having to choose between sets might be more interesting.  Its not clear how the power bar affects the spin, making that more obvious could give the player more decisions.

Neat idea for a puzzle game.

Ok, managed to hook up a post to a house with some trial and error, then slowly generate coins... then buy another post that did nothing.  There's clearly some promise here, but right now the interface is too imprecise.

I did, it gave me 120 coins, I clicked on the box in the lower right, then I had 20 coins, but nothing happened and I couldn't do anything else.

Neat concept, but hard to control the snappers.

Sniffing an object before you mark it makes it worth more points... unless it's your person's leg.  You still don't get any points for that.  And might even be... a naughty dog.

Really like the puzzle levels, but it moves to fast for me to think and figure out what beat I'm on.  Solid idea.

Couldn't get it to play, froze during the very first text box.

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Good puzzles, though the ones with reuseable operands are much easier.  For any two numbers X and Y that are relatively prime, a solution exists for value Z where mX - nY = Z (If you have a reusable adder and a reusable subtracter, and they don't divide by the same number, you can get literally any other number.  It might take you a while, but you can do it.)