Great idea, great puzzles. Smelting mechanic really needs to be explained better, especially since puzzle #2 forces you to not only understand it but how to avoid it. The larger puzzles were very engaging, figuring what order to connect which keys together.
Willow Palecek
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Great concept, especially love that you have non-binary representation. A few thoughts- Location/Gender preferences are dealbreakers right? I had a few days where I had only one possible match, and just could not make enough matches to keep the business going.
The files on the right hand side are useful for keeping notes on the various people, but are busy work to fill out, and reset your progress between days. Its hard enough to keep track of all the variables to see if two people would be a match without adding more on top of it.
Fun concept. I'm reminded of how Slay The Spire gives you choices in how to upgrade your deck after each battle; right now you really only have to make choices when it comes to what pieces to discard, having to choose between sets might be more interesting. Its not clear how the power bar affects the spin, making that more obvious could give the player more decisions.
Good puzzles, though the ones with reuseable operands are much easier. For any two numbers X and Y that are relatively prime, a solution exists for value Z where mX - nY = Z (If you have a reusable adder and a reusable subtracter, and they don't divide by the same number, you can get literally any other number. It might take you a while, but you can do it.)
Very cute and visually striking, great character design. Good audio choices. One concern is that the game gets easier the farther you get into it, as the number of potential links decreases. Perhaps to add some challenge put in a time based scoring system, or continue to add more characters into the room as the game continues?
Saw this on the GMTK Stream and saw that Mark hardly gave it a chance, so I knew I had to seek it out.
Amazing narrative, great voice acting. Platforming sections could use some improvement, don't seem to fit with the rest. The jigsaw puzzles combined with the melancholy narrative remind me of Braid. I feel like the last line of the game gives a thematic hook that would be really great if linked with gameplay somehow.
Let's drive this to the top 100 so Mark has to play it all the way through. :)