Thanks! :)
TRIDIUM
Creator of
Recent community posts
Yello!
Just some feedback after playing the game.
-The title screen was very cool, but the new game etc window placement was a bit weird, IMO.
-The game's vibe was immaculate. The music, art, and dialogue all worked together really well and immediately drew me into the story. It kinda felt like a dream or that surreal feeling you have at 2 in the morning.
-While I liked the idea of the body transfer minigame, the execution was a bit clunky. I would have liked to be able to drag and drop stuff with my mouse. I know RPG Maker can be finicky, but still would have been nice.
-Overall, very enjoyable short game! Definitely interested in seeing a longer game in a similar style.
Hey! Sorry I just got to this. Thanks for giving it a try! All of the music *should* be youtube friendly.
The beat sisters minigame is optional, you have to do the drawing minigame to progress. It's my fault for poor tutorials, but the starter pixel is always the rightmost bottom pixel of the drawing.
Okay, finally got it downloaded and extracted.
-The SE volume is super high. I had to lower it to 20% for it to be bearable.
-The writing was a bit flat. Like everything I needed to know was just kinda told to me. Not bad, just meh.
-I know you've said a lot of bugs/issues are unite problems, but the font was really weird, and the text boxes are super hard to read. In general, my impressions of unite are not great.
-The bust art was nice, but the 3dish models and MZ style rtp did not go well together. I would have honestly just used the MZ rtp for this one, or at least changed the tileset.
-Title screen music was good. The other music....not so much. In addition to being really loud, it got annoying really fast.
-The bartender changes appearance after you talk to the queen lady. He also starts his walking animation, like he has the "stepping" box checked.
-I played up until the barrel puzzle. The torch memory puzzle was okay. It felt kind of like filler, IMO, but maybe it's because I don't like puzzles like that in general.
-As for the barrel puzzle, I have no words. I'm guessing it's some sort of lost woods (from zelda) type thing? I don't know. Wandered around for quite a while trying to figure it out, and than I got frozen in place for some reason.
This is definitely a "me" game. Vibes are perfect, and I really like the idea of changing things in a game's files to affect it. It's really impressive how pretty everything looks. Unfortunately, I got stuck after solving the window.png puzzle. Booting up kana would stick me back at the computer. I messed around with a bit, but I couldn't figure it out.
I was surprised at how polished the game looked! The art is really clean, and in general, things were responsive and worked well. I will say, the voice acting was a bit rough. I also think that the game could have used a few more recipes, and maybe have people order different things.
Really impressive given the time frame though!
Thanks for the feedback!
Just to address a few points...
- It's funny you mention the pixel art. It's one of my favorite asset packs. The drawings are pretty beginnerish. I've only just started digital art.
-Yeah, to save time I did use a template for all the levels. I had intended to make 4 variations of each to mix things up, but I ran out of time.
-Yeah, I need to add a message or somethin' for the good ending.
-Syringe definitely needs a buff
-Donuts will be edible in the post jam update :)






