Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TRIDIUM

142
Posts
5
Topics
37
Followers
82
Following
A member registered Jun 21, 2021 · View creator page →

Creator of

Recent community posts

Thanks! :)

Yello! 

Just some feedback after playing the game. 

-The title screen was very cool, but the new game etc window placement was a bit weird, IMO. 

-The game's vibe was immaculate. The music, art, and dialogue all worked together really well and immediately drew me into the story. It kinda felt like a dream or that surreal  feeling you have at 2 in the morning. 

-While I liked the idea of the body transfer minigame, the execution was a bit clunky. I would have liked to be able to drag and drop stuff with my mouse. I know RPG Maker can be finicky, but still would have been nice. 

-Overall, very enjoyable short game! Definitely interested in seeing a longer game in a similar style. 

Hey! Sorry I just got to this. Thanks for giving it a try! All of the music *should* be youtube friendly.  

The beat sisters minigame is optional, you have to do the drawing minigame to progress. It's my fault for poor tutorials, but the starter pixel is always the rightmost bottom pixel of the drawing. 

Thanks for the feedback!

I definitely dropped the ball on tutorials, lol.

Okay, finally got it downloaded and extracted. 

-The SE volume is super high. I had to lower it to 20% for it to be bearable. 

-The writing was a bit flat. Like everything I needed to know was just kinda told to me. Not bad, just meh. 

-I know you've said a lot of bugs/issues are unite problems, but the font was really weird, and the text boxes are super hard to read. In general, my impressions of unite are not great. 

-The bust art  was nice, but the 3dish models and MZ  style rtp did not go well together. I would have honestly just used the MZ rtp for this one, or at least changed the tileset. 

-Title screen music was good. The other music....not so much. In addition to being really loud, it got annoying really fast. 

-The bartender changes appearance after you talk to the queen lady. He also starts his walking animation, like he has the "stepping" box checked. 

-I played up until the barrel puzzle. The torch memory puzzle was okay. It felt kind of like filler, IMO, but maybe it's because I don't like puzzles like that in general. 

-As for the barrel puzzle, I have no words. I'm guessing it's some sort of lost woods (from zelda) type thing? I don't know. Wandered around for quite a while trying to figure it out, and than I got frozen in place for some reason. 

Just windows' extraction system

I wanted to try your game, but it's been taking forever to extract. It's been stuck at 47%, and the estimated time is 2 hours 30 minutes. 

I'm not familiar with the game or how unite functions, but I might look at cutting down on the file size or something. 

This is definitely a "me" game. Vibes are perfect, and I really like the idea of changing things in a game's files to affect it. It's really impressive how pretty everything looks.  Unfortunately, I got stuck after solving the window.png puzzle. Booting up kana would stick me back at the computer. I messed around with a bit, but I couldn't figure it out. 

I liked the idea of this one, but unfortunately I did get stuck after being arrested. 

The UI and such was also a bit confusing, and I wasn't really sure what to do or where to go. 

I think this could be a really cool project, given some more time in the oven. 

I was surprised at how polished the game looked! The art is really clean, and in general, things were responsive and worked well. I will say, the voice acting was a bit rough. I also think that the game could have used a few more recipes, and maybe have people order different things. 

Really impressive given the time frame though! 

Ah, magazines would have been really cool. I wish I had thought of that. Thanks for playing! 

Thanks! I wanted to fix the eyebrow drawing part, but I  kinda ran out of time. Trying to juggle too much stuff at once, lol. 

Thank you!

Yello! Could I make a game that was mouse only?

Thank you! Glad you enjoyed it! 

Very cute, chill game. 

Love the message too! 

Thank you for reporting that bug! Will patch it out post-jam :)

The art was super spooky, in a good way.

Maybe make a way to dodge out of the way? You can kinda get stuck between 2 of the monsters.

The potion mixing was cool though. 

Thank you so much! 

Thanks for the feedback! 

Just to address a few points...

- It's funny you mention the pixel art. It's one of my favorite asset packs.  The drawings are pretty beginnerish. I've only just started digital art. 

-Yeah, to save time I did use a template for all the levels. I had intended to make 4 variations of each to mix things up, but I ran out of time. 

-Yeah, I need to add a message or somethin' for the good ending. 

-Syringe definitely needs a buff

-Donuts will be edible in the post jam update :)

I liked the graphics and the mood a lot!

The fireball freaks out if you change direction while shooing, and the platforming can feel a bit stiff. Other than that, it's pretty fun!

I really liked the art and music for this one. 

I got stuck on the cat boss. Wasn't sure how to damage him. 

Yeah, the restarting music. 

It's not a huge deal, but it would be something to think about in future games. :)

Fun to run around and break stuff, couldn't get to tier 2. 

Maybe add some sound effects? The music was nice, but some other sounds would be great. 

Very cool hand-drawn art (the pixel art was good too). 

The lack of sound was a bit odd, and I got stuck very early on. Couldn't jump over a wall. 

Very simple but kinda fun. 

Please, please, fix the music loop. 

Also, the player movement felt a bit slow. 

Interesting concept, but the tutorial was a bit vague. Couldn't figure out what you were supposed to do. 

I couldn't figure this one out. 

Maybe have a way for the player to know what pictures they took? 

Very nice music and movement. 

Font is unreadable and I got stuck at the part with the wire thingy. Couldn't jump high enough or leave the room. 

I think I'm too stupid for this game, lol. 

Very nice graphics, really cool premise, but I couldn't' get past the third puzzle.

Maybe make the walk speed a bit faster?

Cute graphics and some fun platforming. 

Just some tips:

-The music is really quiet 

-I got stuck at the part with the spikes that you have to dash through. The timing felt really weird

-Not sure how the game fits into the theme. I did not finish it, though. 


Anyhow, good work! 

"You hunted" gets me every time 11/10 GOTY

Could not progress.  It's very possible I was missing something. 

Aww thanks! Will be updating it soon to remove spelling errors

Ah, I see. The dragon started floating away around 3-4 minutes into it. 

Hi! I totally missed the inspect part, so that's my bad. 

I think you could help make the combat more interesting by giving the player more tools to start out with, or make the enemies a bit weaker at first. 

Cool visuals and nice boss but oh man that hammer SE. 

Groovy music and cool graphics. Pretty fun game!

Cool vibe, but I got stuck in the water. 

Cute graphics and fun gameplay! A lil' bit too hard, but still fun!