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Shadalchemy - Pirate Software Game Jam 15's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Unfortunately, your use of shadows in cosmetics alone leaves me wanting. And I could not figure out where alchemy fit into the demo, but clearly collecting the ingredients may lead to something. I like the art style, with the simplified geometries, and the music loop was really quite nice, almost hypnotic at times I thought. However, I think what is most lacking is a story that the player can get into to understand what is going on, or why various things are the way they are.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is about collecting materials and transmuting them into new furniture to snaz up your house. You can pick up objects and manipulate them by holding the right mouse(left trigger on controller).
Traverse the world and deconstruct objects into their base materials then transmute them into the furniture you desire. Improve the quality of your home's coziness and you will gain access to nicer newer alchemy recipes.
Controls
A/Space - Jump
Start/Tab - Open Menu
Right Trigger/Left Click - Deconstruct
Right Bumper/E - Grab object in front of you
Left Trigger/Right Mouse - Manipulate held object
Click Right Stick/R - Reset held object rotation
Click Left Stick/Left Shift - Sprint Toggle
Extra Notes
Mouse and Keyboard suggested
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Comments
This is a nice simple game with simple background music. I genuinely love the world scene art, the object art and the sprites art too. They're lovely. Though the possessed robots or whatever they're called that rush toward me, don't seem to do anything to me. I would normally expect a game over screen there but oh well, I got to play what's in front of me. Anyway I got to get back to the object art, the way I could destroy the objects and how a Silent Hill-like logo showing up on the floor is crazy work. I believe that adds more items in my inventory that I could later construct in different places of the world map. I don't know how the tier system works though because I tried exploring different areas of the map and could never progress, maybe I didn't play through the game enough. The inventory and stat menu is very well implemented, and may I say that the theme of shadow and alchemy were amazingly applied to this game. Very well done with this entry here!
Fun to run around and break stuff, couldn't get to tier 2.
Maybe add some sound effects? The music was nice, but some other sounds would be great.
Totally good point there about the sound effects. Slipped through the cracks. Thanks for playing and the feedback.