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A jam submission

Umbra's EscapeView game page

Avoid the light. Escape
Submitted by Crami99, Cryptic., Osama Hussein, yadiau, darkstrikex — 4 hours, 2 minutes before the deadline
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Umbra's Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#7553.0003.000
Playability#8043.0003.000
Artistic Style#9703.0003.000
Theme#13302.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I found progression very difficult, and I only got to the first patrolling NPCs, so I don't think I got to the proper meat of the game. As such, I don't know, evern after reading your GDD how you have implemented the alchemy part of the theme, since I found nothing to do with crafting in the game. However, you have a nice simple artstyle that I found really appealing.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Umbra’s Escape is a stealth-based alchemy game about gathering magical items and escaping imprisonment. Combat is not an option, you must lurk in the shadows to escape.

Controls:
Movement: Arrow keys / WASD
Open inventory: I
Inventory Management: Drag and Drop
Pause menu: escape

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Comments

Submitted

Loved the atmosphere and audio! I love challenging games and i died a lot in this one! I'd have loved to see a checkpoint per room at least in the beginning but the lack of it made me try to learn everything by heart which can be fun itself too^^

Submitted

Very good atmosphere indeed. I did die a lot and too unexpectly. It was not really clear often why I died. Good sound design and atmosphere building!

Submitted

Very spooky with a neat atmosphere and interesting choice in light mechanics. You die quite quickly and death is very punishing as it sends you all the way back to the beginning. When I started my first run I completely missed the  passage way at the far end of the hall because the screen was so dark but I am not sure if that is related to my monitor settings. Definitely got  quite a lot of shadows and the ability to combine things, that's for sure. Good Work!