The art was super spooky, in a good way.
Maybe make a way to dodge out of the way? You can kinda get stuck between 2 of the monsters.
The potion mixing was cool though.
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #600 | 3.500 | 3.500 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
I was heavily inspire by Limbo for all the background and lighting to make a high contrast game. The main mechanic of this game is mixing potions to match the color of the enemies, as the game progresses the potions required will get more complicated and the enemies will chase you faster.
For the controls:
Q, D to move left to right (I hope this works on QWERTY keyboards)
SPACE BAR to Jump
LEFT CLICK to throw the potion that was mixed
1, 2, 3 to select your potion ( Red, Green, Blue )
Pressing again will deselect the potion
You can mix the colors to match the color on the enemy
Left click to throw the potion at where you are aiming
For reference
Red + Green = Yellow
Red + Blue= Magenta
Green + Blue = Cyan
Red + Green + Blue = Gray
Extra Notes
Turns out trying to polish a game in one day as a solo developer was a massive mistake.
Game Design Document:
https://docs.google.com/document/d/1GXypf98xWI2ZU3RJIhb2haI5J7Kah4YeafOl8CsAjsw/edit
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