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A jam submission

Tiny Adventure IslandsView game page

Submitted by Toby Yasha (@TobyyYasha) — 1 hour, 11 minutes before the deadline
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Tiny Adventure Islands's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#142.1602.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

There were some glitches with the equipment supposed to be available -- the stick +1 attack was a blank item I couldn't equip and the sword +2 attack wasn't equippable to any party member

Developer(+1)

Thank you for playing game!

Unfortunately the equipments are pretty messed up in terms of who can equip them, since i put them together on the last day and didn't get the chance to check the shop to see if they were working right.

Thanks for reporting this issue!

Submitted(+1)

Understandable! A week isn't very long, and yours is hardly the only game with issues (mine included)

But we all had the same week to work with, so that's how I'm rating everyone by. <3

Developer(+1)

I agree and got no excuse.

Maybe next time i'll actually plan things more thoroughly(if only).

Still, it was a fun experience overall and got a pretty good idea to work with.

I definitely will release a post jam patch after the jam is over.

Submitted(+1)

I love the idea, but the combat feels a bit flat. I had no idea which enemies I would be fighting, so I died very quickly.

Developer(+1)

Thank you for playing the game!

I'm not sure what you mean by combat being flat? Is there something in particular that felt lacking?

As for which enemies you would be fighting, i did actually include them in the orb interaction is why you can "Inspect" it.

I was planning on including NPC hints and tips regarding enemies as well, but unfortunately didn't have the time.

Dying is part of the game, although poorly explained(aka not at all) and should be used as a way to progress.

Btw, i will try playing your game as well in the following days. Cheers!

Submitted(+1)

Hi! I totally missed the inspect part, so that's my bad. 

I think you could help make the combat more interesting by giving the player more tools to start out with, or make the enemies a bit weaker at first. 

Developer (2 edits)

Hey! Thank you for your suggestions!

Giving the player some starting equipment choices or making equipment rewards from fights more interesting than just flat stat gains is certainly something i want to play with more when i end up updating the game post jam.

As for the enemies, the ones on the first island should be the easiest, because the fighter or even the shaman should be able to take care of most of the in 1-3 hits per enemy.

But given that newer players may not totally get the game from the start fights could be a bit easier at least early on.

The problem is that i just found out now there's a bug with the fighter, or more specifically his attack buff that makes his attack be 0 somehow.

So you may end up seeing 1 damage from him rather than his usual 4 or higher, making the fights way harder than they should be.

I will have to look into the other characters as well, to see if they suffer from similar issues, javascript is kicking my ass right now..oof.

Of course, nothing i can do about this right now but it's certainly something i want to fix post jam.

Submitted

I love the idea, but the combat feels a bit flat. I had no idea which enemies I would be fighting, so I died very quickly.

Host(+1)

Thanks for the submission, Toby Yasha!