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Okay, finally got it downloaded and extracted. 

-The SE volume is super high. I had to lower it to 20% for it to be bearable. 

-The writing was a bit flat. Like everything I needed to know was just kinda told to me. Not bad, just meh. 

-I know you've said a lot of bugs/issues are unite problems, but the font was really weird, and the text boxes are super hard to read. In general, my impressions of unite are not great. 

-The bust art  was nice, but the 3dish models and MZ  style rtp did not go well together. I would have honestly just used the MZ rtp for this one, or at least changed the tileset. 

-Title screen music was good. The other music....not so much. In addition to being really loud, it got annoying really fast. 

-The bartender changes appearance after you talk to the queen lady. He also starts his walking animation, like he has the "stepping" box checked. 

-I played up until the barrel puzzle. The torch memory puzzle was okay. It felt kind of like filler, IMO, but maybe it's because I don't like puzzles like that in general. 

-As for the barrel puzzle, I have no words. I'm guessing it's some sort of lost woods (from zelda) type thing? I don't know. Wandered around for quite a while trying to figure it out, and than I got frozen in place for some reason. 

(3 edits)

Getting frozen sometimes happens due to RPG Maker Unite bug.  It's strange because just fidgetting around makes you able to move again and sometimes not. (You can see this actually in a let's play of the game,  fidgetting especially with mouse solves the issue) Again, RPG Maker Unite bug and sadly not something I can fix. Fortunately it only occurs if you take the wrong route and not always, but it's a very weird bug. 

The font and volume being too loud are a Unite bug. (I've already lowered the volume how high the sounds play!)  The bartender changing apperance is oversight on my part, but I can't fix it right now.


Yes, it's like Lost Woods in that you have to go in certain order to pass. If you want, I can tell you the  spoiler for the correct route. Only the final branch near where you heart the chime or buzzer is the one that matters.