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TuomoL

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A member registered Jun 07, 2017 · View creator page →

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Hey, I've disabled the download until Traumatic Edition is released. More information here.


https://tuomol.itch.io/scarred-stars/devlog/294084/announcing-scarred-stars-trau...

Leaving this clip here, since it was my favorite part of the video.

https://youtube.com/clip/UgwlkRY4AY0cCGvOeOd4AaABCQ

Thank you for all the feedback!


About the dragon room, yeah I am not entirely happy about that room. I was going to make light effects but then thought that it may make the puzzle harder to see, I may have to think of a way to really make this make sense and still look good.


I'm sorry that you didn't like the game.

The customer expressions are hilarious, lol

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This isn't a game, saw someone play it and it was like overly long cutscene and then the game ended. What a huge letdown, I thought this looked like one of the most promising entries but it turned out to be one of the worst!

Thanks, I hope you'll try it yourself too! This game has multiple endings! Maybe you'll get the best one?

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There's two endings, I'm glad you liked it. The manuscripts kinda lay foundation for that ending.

Yep, I figured out the issue with that too. It seems some of the Momoko's but not all had this weird issue that they don't turn around which is what they should do.

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Ah, I see what's wrong there. I'll fix those after jam.


If you stream on Twitch, you should use Scarred Stars category from twitch categories.

... you could have gotten to this same spot in like 5 minutes by just restarting the game. O_o

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"With some effort"

You're actually talking about using effort to hardlock my game, when that's literally what you can do to even in the best Pokemon games with massive staff instead of just me.


Momoko's turn around and look around randomly, they don't just stand there.

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Why do you not have enough sanity to kill that one Momoko?  I have no idea how you're playing this game but you're clearly doing something very wrong to be able to lock yourself out of the game like that in such a specific, weird way that no normal player would ever play it like that for it to even become an issue. Besides, you get free soda from one of the trashcans, so even if you somehow can't afford to buy items and you have run out of all sanity, and made it so that Momoko is blocking your way, you should be able to recover enough to defeat a single Momoko there and then just solve the mirror room puzzle like you would normally. If you still fail even after all that, that's on you at that point, lol.

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That story doesn't really work because the mirror image being Momoko is related to the plot as you know, since you beat the game.

The turn idea works lot better, I may actually explore something like that in future version after the contest but I need to change the layout of the  mirror maze. Thank you from the suggestion!


Actually, Clocktower didn't provide any clues aside the mural and the breakable wall being different color, if you didn't know what you were doing you'd go in blind and not be able to get S rank, because some objects you didn't even know would be important would get lost in the background like the photo which you can't even see that it's on the desk in the graphic. Also, no one who plays that first time has any idea that pair of hands come and strangle you through a mirror in that game either and there's no clue about that or the killer parrot that can kill you if you don't grab the sheets.

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I'm not really sure what you're proposing  I could even do to address this issue, that I should be  having Asuka go "Huh, my reflection sure looks weird, I suppose I should look at my reflection more" or something in that line? That would be really weird and tacky and completely ruin the thing. I really don't know how else to present something like that other than completely break the immersion of the player or put a tutorial box, which would eliminate the whole point of the room in the first place.


Honestly I feel that part of horror games, especially retro horror games like Clocktower is trying to figure out what to do and what's the sollution to the problem, even when they're vague. This is meant to be a  retro horror game and emulates that unknowing factor of what you can do.

Poor giraffe, he died as he lived. :(

There's trick to that mirror place, will you be able to figure it out? :)

Hey thanks, did you check out the teacup rides? That teacup operating room does give something that you may need...

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I mean that's literally a puzzle for the player to figure out, lol.  

Enemies can only spawn once in the same location. There's less spawn locations than there are hiding spot usages, so it's impossible to use them all up.


Edit:
I looked at your stream, you never looked at the reflections, you ran like madman through all of them and got attacked repeatedly.

You do it whenever you see Momoko's reflection in the mirror.

You don't have to fight them. If you look at their reflections, they turn to your picture.

Yes, there are multiple endings.

Yes, there's hidden limit how many times you can use same hiding spots.


How does Hall of Mirrors Hardlock you? What do you mean buying stuff hardlocks you? You don't need money to win the game. You don't need to buy anything to beat the game.

I mean, I hope not but you can never be certain, haha!

Can you stream my horror game? https://itch.io/jam/rpg-maker-mz-touch-the-stars-game-jam/rate/1107371

Thank you so much for your indepth review! Yes, please try and get the best ending as it's really worth it!!

Thank you from the video! And yeah, but it's literally in the name of the game so I thought that it wouldn't be so hard, lol

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Hello, there seemed to have been a bug that prevented you from using the 3rd hiding spot at 3rd floor when the blood monster chased you. I'm fixing it now and adding some other features.


EDIT: Update is live, which fixes this problem and adds lighting effects. Sorry about the inconvenience!

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I updated it with the massive 2.0 update! There's tons of new content to see and much more lore and backstory, there's stuff for people who even beat the game to enjoy and some improved game mechanics!! I highly recommend if nothing else to check the new manuscript room and the new timeline added to the good ending as they tie things up much more.

Thank you from the nice video!

Hello, I just uploaded version 2.0 which adds much more content!!

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Thank you for the video! I'm actually working on a huge patch that'll add a lot more content to the park and some improvements to dialogues and such, including a new neat trauma image too!


"One , two, three; let's play hide and seek... Four, five, six; run away from me... Seven, eight, nine; the three hollowed you hide... Ten; I'm here.
- "The Aged Tree", the game's theme song

Abstract

Done within 14 days, Scarred Stars is a survival hide-and-seek style of a game set in an abandoned amusement park. This game is a loveletter to 90's horror games and has retro aesthetics inspired by the era. This game uses lots of effects and design choices that shows what RPG maker MZ is capable of.

Plot

It's the year 1985.  Asuka had always been a good girl but she had a friend who was bad influence on her; Momoko. Momoko always tried to egg Asuka onto doing mischevious, bad things. However, one day Momoko actually insists that the duo break into an abandoned amusent park as a dare, only for things to take ugly turn...

Features

  • Game focused on hiding and puzzles, not combat
  • Multiple different types of "chasers"
  • Chasers may appear in some locations randomly, not just via scripted events
  • Multiple endings

Media






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Warning! This game contains scenes of violence and disturbing imagery! This game can be considered rated M for 17 years or older audiences!!

"One , two, three; let's play hide and seek... Four, five, six; run away from me... Seven, eight, nine; the three hollowed you hide... Ten; I'm here.
- "The Aged Tree", the game's theme song

Abstract

Done within 14 days, Scarred Stars is a survival hide-and-seek style of a game set in an abandoned amusement park. This game is a loveletter to 90's horror games and has retro aesthetics inspired by the era. This game uses lots of effects and design choices that shows what RPG maker MZ is capable of.

Plot

It's the year 1985.  Asuka had always been a good girl but she had a friend who was bad influence on her; Momoko. Momoko always tried to egg Asuka onto doing mischevious, bad things. However, one day Momoko actually insists that the duo break into an abandoned amusent park as a dare, only for things to take ugly turn...

Features

  • Game focused on hiding and puzzles, not combat
  • Multiple different types of "chasers"
  • Chasers may appear in some locations randomly, not just via scripted events
  • Multiple endings

Media


The screen fades to black during the sex scenes, however you unlock lewd arts from the partners after that can be seen in "Lewd Journal" that you have. This was delibaretely done to make this game stream and video friendly, while allowing players who are into that content to see revealing pictures. It's mostly just softcore nudity though.

About first one, this seems to be a problem in Itch.Io version I've posted update that fixes it


Second one with the battleship, this has sometimes happened when too much stuff is going on; don't hold down shooting when you get to the boss phase before the boss spawns propper and you see them.

Helga: Euphorium's Song is the first part in a new saga about a floating continent of Euphorium. Because Euphorium is isolated from everything else, the people of Euphorium have become quite strange over the years and very open about their sexualities and their deviancy. However, this floating continent is now threatened by an ancient allmighty being that has arrived and only a group of brave adventurers may save the day.

Features

  • Traditional turnbased JRPG, with inspiration and cues from games of both old and new to provide a solid gameplay experience.
  • Unconventional storyline with surprises!Multiple unique endings, including a special harem ending! Will you be able to obtain it?
  • Hours of gameplay with the main storyline and various sidequests!
  • Do you not like random encounters in JRPGs? You can halve them or even disable them entirely in this game from the options!
  • It vibrates! If you have a rumble supporting gamepad, you can feel every thrust into the sexy peasant women!
  • Customize the UI elements of the game in any way that you desire, from the fonts and the colors of the game all the way to the SFX used!
  • Crude humor, to amuse yourself with


Glad that youlike my humor! I hope that the actual game will make you laugh too!



Helga: Euphorium's Song is the first part in a new saga about a floating continent of Euphorium. Because Euphorium is isolated from everything else, the people of Euphorium have become quite strange over the years and very open about their sexualities and their deviancy. However, this floating continent is now threatened by an ancient allmighty being that has arrived and only a group of brave adventurers may save the day.

https://tuomol.itch.io/helga

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Nah, they're the same size . It was artist who drew it like that, not me.

As you can see in this original concept they're both same.

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T is the default name for the male,  while the female one's default is called Tanya and because I refer to the Dragon as T; I figured that it'd make sense to write in male pronouns.


Female is Trans Woman, because for story purposes the dragon made a woman pregnant in the past. You'll learn of this backstory fairly early, about 5-8 minutes into the game.

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For adults only

https://tuomol.itch.io/adventures-of-dragon


Adventures of Dragon is a humoristic RPG in a grand scale. Crafting, character customization and multiple endings in multi hour storyline on a game that took years to create.  The game features hand painted art and deep lore.