Yes there's multiple monsters, there's no actual full on penetrations right now it's just nudity at the moment.
TuomoL
Creator of
Recent community posts
Hi, is there a way to make this compatible with Visustella Items Core? With this plugin, none of the items or equipment show up any more. I love this plugin and I'd love to make use of it, but that sadly will prevent me from using it.
EDIT: Actually there's another bug, not compatiblity one. I have a system where I am giving gifts with select item feature in RPG Maker MZ and after that it brings back to options for the character. However, if the player goes to give gifts again they can keep giving the same gift infinitely even if there'd be none left, it doesn't update. This only gets updated when you go back to map scene and check inventory, then it's actually shown as removed and you can no longer select it.
I knew that it's Rinoa because she's the reason that I am making the combo system because before she has multiple moves, she does like to use Spray Milk a bit too much to my liking too. Her Feed Milk I feel is pretty balance, as it's both a buff and a heal. I came up with a way to make her use only on bosses, by checking on enemy's HP being high enough so that there's any reason for the debuffs and not just kill the enemy.
I will try something to make the items viewable and fix Rinoa's AI a bit, I'll edit this post when I've updated the demo build.
What do you mean that you lose your potions? That shouldn't happen, do you really mean that you had potions at the end of the week and next they're gone from your inventory? Or do you mean that your characters sometimes use your potions when not needed?
I'm sorry that you don't like the way I've done the combat and not giving you the option to do things, I actually had an idea how to improve the gameplay by introducing combo mechanics to some moves, such as the Spray Milk that Rinoa likes to use, so that she could follow that up with another move without "wasting turn" just to debuff an enemy.
Did you really have problems with durability already so early into the game? I may have to look into increasing the durability values, if it's already this early into the game a problem.
EDIT: I found out what you were talking about the items, they're not gone. This is an engine problem when accessing these menus when you have no actors at all in the party, I will hide these menus in future when you have no mercenaries as a workaround but rest assured, your items and equipment are not gone they just don't display correctly without any actors, due to the way MZ's Scene access (via mouse/keyboard) is gated by menu state (Scene_Menu.prototype.commandItem), which checks for this._actor or $gameParty.menuActor()— both fail if the party is empty.
Thanks from your stream!
Time out lock actually makes more sense when you think about the security that was in place for it, the time out locks were invented as a means to combat real life pickpockets who can pick most locks. With enough skill even the most difficult lock can be broken but with a time out lock, you literally have to wait certain period which increases risk of getting caught like here.
Sorry about Lost Woods segment being confusing, it's more actually akin to the original Super Mario brothers castles, there's also just the trial and error there.
The map having black edges is RPG Maker Unite engine issue, there's no way to fix it aside putting paralax like clouds or some other map like that but it looks really awful even with that.
The dialogue worked fine in editor, in RPG Maker Unite the exported project runs different resolution than editor... sometimes, which means the dialogue lines do jump like that in exported project. Again, this is RPG Maker Unite bug.
The reason I list them as feature is there's no way to polish these issues, the only thing that I can do is wait for an update to Unite.
Sorry that you didn't like my game, I was going for Action-Adventure, with a mixture of logic puzzles and some light action.
Getting frozen sometimes happens due to RPG Maker Unite bug. It's strange because just fidgetting around makes you able to move again and sometimes not. (You can see this actually in a let's play of the game, fidgetting especially with mouse solves the issue) Again, RPG Maker Unite bug and sadly not something I can fix. Fortunately it only occurs if you take the wrong route and not always, but it's a very weird bug.
The font and volume being too loud are a Unite bug. (I've already lowered the volume how high the sounds play!) The bartender changing apperance is oversight on my part, but I can't fix it right now.
Yes, it's like Lost Woods in that you have to go in certain order to pass. If you want, I can tell you the spoiler for the correct route. Only the final branch near where you heart the chime or buzzer is the one that matters.
Nearly 99% of the bugs are all caused by RPG Maker Unite. Heck, it's listed as a feature on the game's page.
Being immortal is weird, because in many tries I've tried I have died. (Heck, I literally can game over when reducing hp) There's pretty much no reason for the game to have 0 hearts and not game overing, since that's checked from the player's current health... really, really weird.
Sorry that you didn't like the game.
That's strange. I cut the size smaller but I can't upload it at the moment, but here's a Google drive link. https://drive.google.com/file/d/1X1x3y9ajccaFW56EqpkXSYweAjk51k8z/view?usp=shari...
NOTE: There's a smaller version for Windows that I can't upload right now but if you want to get the same game for windows for less space, here's a Google link.
https://drive.google.com/file/d/1X1x3y9ajccaFW56EqpkXSYweAjk51k8z/view?usp=shari...
I don't think there's a way to sort them. My game was made using RPG Maker Unite. https://tuomol.itch.io/shadows-gamble

Storyline
There once was a city by the name of Prettyhill, a beautiful city that truly earned its lovely nickname.
In that city, a duke was growing quite old and frail.
With no heir in sight, the dukedom would soon be lost and passed to a completely different bloodline.
However, whispers emerge that there may be an illegimate heir.
A stranger has appeared, hailing from a city of Riverwoods.
This stranger is a thief, summoned for a peculiar task...
Abstract
Made within 30 days for RPG Maker 2025 Gamejam, this game pushes RPG Maker Unite to its absolute limits.
Features
- Use your thievery abilities, steal from people and use your cunning and dexterity to bypass the traps
- Multiple puzzles to solve
- Custom battle system






















