Thanks from your stream!
Time out lock actually makes more sense when you think about the security that was in place for it, the time out locks were invented as a means to combat real life pickpockets who can pick most locks. With enough skill even the most difficult lock can be broken but with a time out lock, you literally have to wait certain period which increases risk of getting caught like here.
Sorry about Lost Woods segment being confusing, it's more actually akin to the original Super Mario brothers castles, there's also just the trial and error there.
The map having black edges is RPG Maker Unite engine issue, there's no way to fix it aside putting paralax like clouds or some other map like that but it looks really awful even with that.
The dialogue worked fine in editor, in RPG Maker Unite the exported project runs different resolution than editor... sometimes, which means the dialogue lines do jump like that in exported project. Again, this is RPG Maker Unite bug.
The reason I list them as feature is there's no way to polish these issues, the only thing that I can do is wait for an update to Unite.
Sorry that you didn't like my game, I was going for Action-Adventure, with a mixture of logic puzzles and some light action.