The game was good but I was stuck at the second level where I am stuck between water and fire...
Also the dragon was bit fast for me, I accidentally bumping into the traps because the dragon was fast.
Criteria | Rank | Score* | Raw Score |
People's Choice | #11 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The game was good but I was stuck at the second level where I am stuck between water and fire...
Also the dragon was bit fast for me, I accidentally bumping into the traps because the dragon was fast.
The game was good but I was stuck at the second level where I am stuck between water and fire...
Also the dragon was bit fast for me, I accidentally bumping into the traps because the dragon was fast.
I got stuck in the second maze and couldn't figure out how to progress from there. I like the animation/art but the sound effects weren't my favorite
music was neat, dragon and animation were cool, like TRIDIUM I got to screen three picked up the buff and got stuck finding no path.
FAIR EFFORT, WELL DONE
Cool music and art, but I got stuck after the third screen.
Oh, I see. Like I pointed in nofool's comment reply, [small dev commentary moment that nobody was asking for incoming] it's kinda my fault for leaving the game as cryptic as it is. During mid-production I've started to notice few similarities between Escape Dragon and the Atari VCS classic Adventure, and wanted to nail that "it's all in the manual" feeling (╥﹏╥).
(and thus, I've taken note upon that and improved the game I've made after this, with a small in-game text explanation!)
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