Hi! Thanks so much :-)
PRZRAY
Creator of
Recent community posts
Hi! Thanks for the great feedback! I agree about the one shot damage. It’s definitely too punishing without numerous lives to lose.
I had originally planned on the player having 3 lives. But I could never figure out how to get Gdevelop to do that in time. Then I tried to change the damage on my lasers and spikes, and that ended up being too many changes that close to the deadline.
As for the off the screen soft locks, it’s happened a couple of times to other players here as well. The only thing wrong there is lack of an off-screen-wall-tile to prevent the character from going further. Once the jam rating period is over I’ll release the updated versions :-)
But I’m making a short list of the changes to make based on y’all’s amazing feedback and I plan to implement them in my next update!
Hi! I’m glad you liked the game! That’s such a nice compliment about the title screen :-) and I really appreciate the feedback about the jumping.
I agree, I only want the Ninja to be able to jump once per input. It was one of the things on my list to fix, but another idea axed due to time.
As it is now he has this weird auto jumping when he’s climbing up to higher platforms, or if you hold down the space key he jumps continuously. If you completely release the space bar before he touches the ground again, it works but it’s not ideal. I learned that attention to little touches in playing mechanics take lots of time to get just right, and if you fix one bug you’ve uncovered another.
Now that I understand Gdevelop some more I’ll probably try to rebuild the game in a slightly larger widescreen ratio, using only JavaScript code blocks. Thanks again!
Thanks a bunch! Okay I’ll take a look at fixing that. I was debating whether or not the lasers and spikes were too difficult. I’m looking at tweaking them and the rest of the stage based on this feedback. I want to add more levels with different tilesets and maybe a lowrez widescreen aspect ratio too. Thanks for the feedback!
Hello! Had a fun time playing this game, and I like to have the ability to switch weapons. I think this game really needs controller capabilities to explore its features. I found the keyboard input slightly awkward during combat. But overall, the characters are visible, the music and SFX are atmospheric, and I had a fun time. Thanks!