I really like the grpahics in this one! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
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dungeonyx's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #103 | 3.801 | 4.250 |
Audio | #105 | 3.466 | 3.875 |
Gameplay | #119 | 3.354 | 3.750 |
Overall | #157 | 3.410 | 3.813 |
Authenticity (use of resolution restriction) | #271 | 3.019 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me!
Was the resolution a challenge?
Making a game in 64x64 was lots of fun, but it definitely has it’s challenges. The two main ones for me were - one, trying to make the art look good (like being able to understand what’s going on), and two, dealing with text in the game. I didn’t want to draw pixel art for all the text in the game, but loading it in dynamically also meant dealing with a more complex UI, which is increasingly more frustrating the lower the resolution.
What did you learn?
I learned how to handle a map in txt format and load images in using player orientation and that file. I was also able to practice my pixel art more and I think it turned out well!
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