Had a blast, although I couldn't get to the end! If only gamefaqs had a walkthrough :)
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Great feedback! Keep the brain dumps coming :)
I think the game should auto finish once the last enemy is killed.
I'll be stringing the encounters together in to a 'dungeon' so will be addressing this one soon.
I pushed an enemy into a hole/wall and I was hoping it would kill or damage them.
Knocking them down pits will definitely be a thing. Collision damage with other enemies to
I assume you plan to do many ground based spells like setting the ground on fire/making walls. But I think the blocking enemies from going through the player could be more thematic. Just by branding it as putting sludge down or webs might be more visual and less abstract.
I'm hoping that map control can develop in to a fun element. I threw in the "control area" card but didn't give myself enough time to work on the mechanics of it. I will want to add a raft of other area controlling cards too like you suggest.
I think you intend for people to pick cards, however when you have cards like the Quick Shot and Power Shot where one is just flat better I’m not sure why someone would pick the weaker card. However you might plan for it to be a rarer drop or have some price to equip it.
Deck customisation is coming up :) Exactly like you say, it'll be more costly/more rare. I probably want to differentiate it a little bit more than +dmg/+range. I probably need to spend a whole week on the cards but I'd like to get the deck builder in first so I can experiment with the balance/choices there first.
Thanks for the detailed post, it's really helpful.
Pretty fun game and very good graphics. It was fun to play but I couldn't find a way to collect the coins safely, it seems like an enemy would spawn on me everytime I ran for the coins, maybe I was just being too greedy :D
Cool concept but I kept hitting a bug where all the obstacles would disappear, it would thank me for playing then quit. Bugs are to be expected in jams though and I can see that this deserves a good rating :)
One of the most original ideas I've seen so far. I ended up wandering around for about 2 minutes before I encountered any enemies though, think I took a wrong turn at the start.
It's amazing how tough only seeing half the screen makes the game.
Could do with some controls, I didn't realise the ducks could jump at first. Managed to make it to the end though. 5* for adherence to theme (controlling one duck at a time) but I too find it funny how many ducks there were.