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Looey

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A member registered Jun 06, 2020 · View creator page →

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the art initially drew me in! i love the little cat guy! the gravity flipping mechanic is well implemented! 

i do have a couple of critiques to give out

-checkpoints would definitely help since the level design does spike (hehe get it) up in difficulty pretty quick. would definitely easy up the frustration players get with small milestones inbetween the longer levels

-sfx would add a lot for the platforming, audio cues can help with timing and positioning.

-having a visible number countdown would really help in figuring out how much time you have left. going off vibes does cause players to be more rash in their platforming.

overall i see a lot of potential for this game to get better if you decide to  polish it more! good job!

I am biased towards loving this game cause this was the same idea i did for a different jam, you guys executed extremely well in a shorter timeframe too!

music was top notch for me, i couldn't help but shoot my gun to the rhythm!

my only small nitpick was i wish your bullets had a bigger hitbox, either that or you turn the cursor into a reticle! default cursor doesn't match well the great art this game has!

cute concept, i like the pun interpretation of the game. its very simple but getting to the count is pretty quick that im stuck waiting a couple of seconds for it to explode. would be nicer if the timer was faster or you explode on contact with the count.

I really like the concept of this game, but my one big gripe is since everything is on a short cooldown, it really is hard to make decisions on the fly. took me a couple of runs to figure out how the items work. it definitely spikes the cortisol


love the art and atmosphere too! im a sucker for using real images in contrast to everything else. and the game captures the cyberpunk setting well, maybe a bit too much though that it loops around to being stressful!

that link works! i'll definitely buy this plugin and the sandbox in the  near future but if i could make a request, having the option to make the windows transparent like dialogue boxes would be a very good to let devs add their own graphics! hopefully it gets added in the future!

i wanted to ask since i'm interested in this but i can't download the demo for some reason.

can you move around the windows /make them transparent? i like fully customizing how the UI looks in the games that i make so i was wondering if its possible to do that so i can make it look more personalized

simple but very addictive, the art and visuals got me the most cause its really well done! i kept playing till i got the weapon to actually stop spinning, really fun!

I like the idea of this game! very novel take on the spinning revolver system everyone has been doing for the jam!

i think im very bad at the game though cause the ball always seems to perfectly go straight in the middle a lot of the time, i wish the ball was more bouncy overally i enjoyed it.

on some polish notes, other than audio, i think some screen shake would really add to the already great visuals!

I'm a sucker for boomer arena shooters so i had fun playing this game! aside from the web version being laggy, i kinda wish there was an enemy that also shot projectiles at you to keep you on your toes more. the visuals are top tier!

this game got overwhelming really fast, especially when i found out you also rotate the enemies! my favorite part about the game was actually lining up the enemies so they'd shoot each other more.!

fun game, but i did struggle a lot getting far esp. after the third level. i end up usually just controlling one goober to keep myself sane ;u;.

took me a bit to get the hang of making spools, by the end i think i got into the rhythm but i still struggled making the wheel spin consistently

overall i like the idea and concept of this game! its simple but leaves a lot of room for complexity later on, also a fun simulator take i've never seen tackled before. i think the wheel spinning could use a little mechanical polish but other than that i had a fun time playing this game!

i like this plugin but im having troubles with the global mouse cursor, specifically when i want to change the image ingame, the cursor either just disappears or becomes extremely offset. its hard to implement it to my project because of it.

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that was actually the initial idea. but time constraints prevented me from implementing it ;u;

Apparently for some reason the game doesn't work on firefox browsers, I'm trying to find ways to fix it but for now you can download the game or play in a different browser. apologies for the inconvenience :(

free my man bob from this eternal loop of dancing hell!

overall very basic but i love the presentation!  and the moral implications they're putting bob through

i would love to see this in a more polished state,  but overall good job for your first game jam!

my hand hurts from stirring the perpetual stew but i enjoyed my time! though i eventually just skipped through everyone's dialogue when they were interrupting precious stew stirring hours.

only gripe is that its a bit difficult clicking the ladel in the heat of it all, wish the hitbox to click the ladel was bigger.

man this game took me by surprise, i did not expect the twist to go that way at all. overall enjoyed this game a lot even though it gets too overwhelming for me by the second time loop.

the game loop was interesting and given more polish i can see this concept being extremely fun!

inside the game folder there should be an exe file that just says "game" you should be able to open the game from there

neato, recently been transitioning to MZ from MV so still a lot of things i need to figure out here, glad to hear this though.

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from watching the trailer, most of the features revolve around mouse controls, didn't see what i wanted so i need to ask the question.

does this work with keyboard controls? if i don't plan to use touch or mouse controls at all will i be able to use this plugin?

I really enjoyed this one! the uncovering the story was very neat especially with how it makes little twists and turns on how things are narrated. i like the survival horror aspect of the game as well where you had to scavenge for stuff and fights are optional. this game is very Resident evil coded and i really enjoyed that about the game!

aside from small nitpicks, the one major comment i would say is that, the map definitely needed any sort of ambiance when travelling around. i get the intention of keeping the game with as minimum sound to keep things tense, but the silence was too deafening it broke my immersion at times. a simple wind howling would sell the atmosphere of the game tenfold.

other than that good job! one of my favorite games this jam! (also streamed it a bit here)

i was originally drawn to this game because we have somewhat similar themes and settings in our games! (that and i love goblins). overall i had a fun time with your game, the message and the twist of the message was certainly a nice change of pace. i like the characters too. a very unusual realistic take on a fantasy setting. (michi is so real for that)

my biggest comment will be on the "cleaning" system. i found it nice and novel changing the frame of the battle to a cleaning session instead. but the repetitiveness of it without changing things up lost its charm by the second day to the point i was just mashing buttons to get through the fights. third day onwards i just started watching videos on the side to pass the time waiting for the next story beat. it would be nice to have some variety or challenge in the fights to keep the player engaged more.

otherwise, good work!

i played this game on my twitch!

i'm a sucker for deckbuilding roguelikes so i really enjoyed this! i love the mechanic where you had to sacrifice cards in order to use cards and the art and aesthetic was very top quality! the designs really make me want to lore dive cause a big bunch of the time i was like "ooh i wonder what this based off, or what's this guy's story?"

nothing too much for me to criticize i guess, most of my qualms are more on the "wished it had more stuff in it" cause it did feel rather short, i feel like eventual problems will start sprouting once more stuff has been added.  but this is a solid foundation for a potential game to spring out from.

thank you for the review! i am glad you enjoyed it! and you gave a lot of very good points i should consider when i go back to this game! you've given me some good ways to address these problems too! i am very grateful for that!

im honestly on the fence if im going to continue this game or start working on a new project though. but this game is definitely something i want to revisit in the future!

thank you for the review and stream! i enjoyed watching your playthrough and hearing your comments definitely made me happy + gave me a lot to think about on how to improve my game!

a lot of what you mentioned were definitely originally planned in the game (bigger dungeon and varying orders) but i decided to ultimately cut them for the jam  to keep things feasible within the month and prevent feature creep. if i ever decide to turn this into a full blown game i do have ideas on how to iterate upon them.

i played this game on my twitch earlier! (finished it offstream which is a shame cause i didn't know i had like, 5 minutes left on the game time)

my favorite aspect about this game is definitely its presentation and pacing! especially the pacing, seeing how things slowly unfolded was so well presented in this game, especially the village part! i loved putting the pieces together and having the big reveals confirm my assumptions. just really well made on that part.

art and aesthetic is extremely well done, i love that you had custom music and everything too! (bonus points for me for commissioning artists!) the bridge scene was the best part of the game.

my only big criticism is the hunger system didn't really feel like it had a purpose? or at least not that big of an impact cause healing also restored hunger which made it almost impossible for me to drain the bar down.

overall i quite enjoyed this game! phenomenal job!

this game really wants to make me learn unite cause it's really impressive what you were able to do in this game!

 i do wish it was a little bit longer though, the game itself was fun but definitely cut short when there was only 2 races. so if you ever plan on continuing this project. i look forward to seeing what more you can do with it!

i streamed this game earlier on my twitch! i've been following this project a bit since  when i first saw some of your devlogs on bluesky! its very unfortunate with all the problems you encountered that prevented you from getting the game done. but man even with what you have here i am extremely impressed with what you were able to make!

can't really make too much comments cause of the fact its unfinished but im excited to play this again once its fully done!

i streamed this game earlier on my twitch. and honestly, this game grew on me, it was about midway through the plot where i started to get very invested in what was happening, bit of a shame however when the game bugged and wouldn't save for us so we werent able to continue further. 


i want to come back to it once the save bug has been fixed!

i quite enjoyed the game , i like the shop system and the aesthetic is simple but fun, but the pacing of the game i feel is wee bit slow that i couldn't keep playing past the 2nd day. i honestly just wish either the day or customers would go by faster so  i'm more engaged!

thank you for the review! happy to hear you enjoyed the little story i made for my game ^u^! honestly i was worried that day 5 would be too hard but im glad people aren't struggling too much on it!

thank you for the review! i definitely had more ideas for variety in the game yeah, but i definitely decided in the end to keep it simple to prevent feature creep. if i ever decide to come back to this project i'd love to explore more ways to keep the game fresh!

i really love the art of this game! very  close to the old pokemon R/B/G games, i love the creature designs too! very nice pun play on them and of course with the game about music i much enjoyed the tracks in game too!

my biggest comment points are in the battle system, i feel like because you rely on the expectations bar to deal big damage, fights tend to slow down until you can fill it up which can drag fights a lot unless you've done a bit of grinding to straight up overpower your opponents. the attacks could have a little bit of variety too instead of just the same QTE again and again.

overall a fun take on a pokemon like game! banjowl best maestromon.

i played this game on stream earlier and i have to say this has been one of my favorite games in the jam so far, i think you have one of the best interpretation of the theme "beyond expectations" cause i was definitely not expecting all that depth given to a mechanic that is often overlooked by people! some of the plot twists are a bit random but very fun and novel that it was an enjoyable play to the end!

i really enjoyed this! honestly the gimmick has been played out before, but the use of the engine's Error screens was just so good! simple but extremely well presented!

the ending was a little bit anticlimactic though i did wish there was more to the story cause i was very invested in the plot. it just felt like the buildup was very good but the payoff was just alright.

i'd honestly love to see an expanded version of this!

there was one point in the dungeon where you had to hit the skull where i just shot the skull through the wall cause i was too frustrated going through the invisible maze.