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honestly this game did convince me to get your plugin so as a tech demo it was definitely impressive. but onto the actual review.


the story of the game is definitely on the relatable end, lots of points that hit hard so i was pretty engaged to see how the game would go, i like the aesthetic of the game too being very limbo-esque. and the gameplay for an rpgmaker game is extremely impressive! controls were tight and responsive so i enjoyed moving around in game.

i reckon the biggest flaw of the game is the level design especially the dungeon area. i get that the game is about overcoming an uphill battle of mental struggle but it was a struggle i found more frustrating than challenging to the point i was trying doing exploits to skip platforming segments instead of engaging with the game itself.

regardless, with the right direction of balance and level design, i think this can go places if polished properly! i really want to try the plugin for myself and see what i can do with it.

Thanks for the review. 

By exploits, were you shooting the arrow downwards to propel the player up? I was actually wary of this, and initially had cooldowns for every action (melee/ranged attacks), but later on removed them along with game over to make it easier for play testing.

there was one point in the dungeon where you had to hit the skull where i just shot the skull through the wall cause i was too frustrated going through the invisible maze.