Hello! I streamed your game, and I'm really REALLY surprised you managed to pull this off in RPG maker. I already saw some platformers plugin, but the PHYSICS were what got me. By that alone, this game was beyond expectations.
Story-wise, it's a concept I liked, even if it's not the focus of the game.
Gameplay-wise though, despite the programming is very impressive, this game doesn't work well for me. The combat has no real depth, since it's mostly spamming an attack or moving away. Enemy projectiles are too fast that are very impossible to dodge. The boss had a pattern - and I liked that - but again his scythe was too fast and unfair. Luckily there was the removal of game over for the jam, but that felt more like a necessity instead of a reduction of difficulty. And as a note, the air movement was pretty fluid, but it was VERY awkward to not be able to control the jump in a way to fall vertically: after the jump you can only move either left or right, not stand still.
I personally enjoyed the troll section, even if it felt a little out of nowhere since the previous parts of the game were very different. Though in the second part all the collisions were way off and it was a mess. I thought it was a very big bug/oversight, but reading the comments I realized it was not. Though it was definitely not clear, and I played the entire section without any reference point. I suggest to have another player test your game to see if some mechanics are understandable or not, since developers often have the "curse of knowledge" for their game.
A pretty impressive game, really. The technical aspect is really beyond expectations. Though the lack of a lot of polish aspects unfortunately negatively impact the experience.
If you're interested, here's the VOD from the stream:
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