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Thanks for the review. 

By exploits, were you shooting the arrow downwards to propel the player up? I was actually wary of this, and initially had cooldowns for every action (melee/ranged attacks), but later on removed them along with game over to make it easier for play testing.

there was one point in the dungeon where you had to hit the skull where i just shot the skull through the wall cause i was too frustrated going through the invisible maze.