Fixed.
GBRO Games
Creator of
Recent community posts
You can change the background with the following script call:
ThreeManager.changeTexture("filename.ext");Run the above code every x frame in a parallel event and now you have an animated background. Something like so:
ThreeManager.changeTexture("Port_1.png");
Wait: 5 frames
ThreeManager.changeTexture("Port_2.png");
Wait: 5 frames
ThreeManager.changeTexture("Port_3.png");
Wait: 5 framesI initially did not add the new map to the MV version, but I was sure it still had the updated version of the plugin. Either way I wasn't getting the error you were having. Was it a consistent error upon map load or does it only happen at times?
Anyways, I have just pushed an update to the MV demo with the new Volley Pal map and ladder event. See if the error persists and If I did just forget to update the demo. If you have MZ, I recommend you using that one instead. MV has limited lines for script calls so I had to one line all of them, and it's not gonna be user friendly to look at and study.
The gauges don't persist across scenes. When you create a gauge and move to another scene and back to the map, you have to recreate that gauge again. See implementation in common event #1 where it continuously checks if the hp & mp gauges are present in the map scene, if not, then it creates them. These are done automatically with event-tied gauges because it checks for the necessary comment to reconstruct the gauges once the event loads.
I have pushed an update for the position fix (v.1.0.1).
The POV switching is from a separate plugin and is not included in this battle layout plugin, but I'll answer your question anyways:
1. It's possible to disable POV switching from the plugin parameters of that plugin.
2. If POV switching is disabled, animations will play just like they do in side view battle. The animations will appear on the actors wherever their sprites are located.




















































