Next time, please keep communications under a single thread so it doesn't get messy.
1. Plugin order should be GBRO_UtilsCore > GBRO_BattleCore > GBRO_LoLegaiaBattle.
2. The battle core uses es2020 syntax so you'll need to update your MV's nwjs version if you're still using the default one that came with it. Follow this guide here and update to at least 0.44.x
GBRO Games
Creator of
Recent community posts
I just did, prior to my comment above. See attached video. That's the project demo of the first person battle plugin out of the box. I simply copy pasted the battle core and utils plugin into it.
If you're starting from a new project folder, then modify the x/y parameters of the actor sprites as well, as the default values are meant for a 1920x1080 resolution. The sample assets that comes with the project folder are 1920x1080 as well. Perhaps the reason you're not seeing them is because a new MZ project starts with 816x624 resolution, so the images are way off the screen.
The ML model does recognize colors, but it's not gonna return it. It only returns the probability of how close x drawing is to each data in the data set you've trained the model with. If you trained the model with black colored shapes, and the player draws with a red pen, then the probabilities are gonna be off.
My battle core plugin handles that. The vanilla engine only plays one of the 18 default motions of a sprite sheet. The battle core plugin allows you to play any number of motions, up to any number of frames per motion, during skill execution.
I did not see that there were new comments until now as I wasn't notified by itch's notification system, so I apologize for this late reply. I have subscribed to this post so I will be notified from now on, but consider joining the discord and tagging me there instead for faster responses.
You need to update your nwjs versions if you are using the MV version of the plugin. The plugin uses es6+ syntaxing that isn't usable with the default nwjs version that MV comes with. You can check this link on how to do that.
- Create an 'fv_actors' folder in your 'img' folder.
- Place your front view sprite sheets there. The sprite sheets follow the same format as the side view sprite sheets (sprites arranged in 9x6 manner).
- Add <FVAA_FVImage:filename> note to your actors. Replace 'filename' with the name of the front view sprite sheets.
- Change 'Sprite Appearance' in the plugin parameters to 'Front View Spritesheet'
This is a mis compatibility with the newest version of the battle core. Pushed an update just now to fix it (v.1.0.1).
For future references of other readers, as of writing:
v.1.0 of this plugin is compatible w/ <= v.1.0.3 of the battle core.
v.1.0.1 of this plugin is compatible w/ >= v.1.0.72 of the battle core.
























































