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A jam submission

ThistopiaView game page

Create an epic JRPG story in the garden using some dolls and action figures and a series of impactful choices!
Submitted by Qbits — 2 days, 3 hours before the deadline
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Thistopia's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#234.1674.167
Theme#493.5003.500
Overall#643.5423.542
Presentation#733.8333.833
Gameplay#1122.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A cute little game! I liked a lot the amount of personalization that you can give to your playtrough, it's really impressive seeing it work!
The main part of the game was the actual building of the story yourself, so even if the battles were kinda basic, I didn't see much problem in it.
I also liked how you managed to include a second narration inside this fantasy story of the kids.

I don't really have a lot of critiques, maybe just that the game mixes 2-3 different artstyles so it's not coherent, but the design of the dolls kinda makes up for it.
If you're interested, here's the VOD of the stream: https://www.twitch.tv/videos/2459286983

Developer(+1)

Thank you for playing! I'm really looking forward to watch the VOD. And thanks for the comments. The difference in the art styles was due to running out of time since I spent most of the month on making the writing work :D I am working on that now, as well as working on making the battles more unique and interesting. I am happy you enjoyed it in some ways.

Cheers <3

(3 edits) (+1)

Hi there!

I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.

All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.

I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.

Here's the VOD:

Wow, wow, wow. What a very important game, I'll say. There's very much topical about this, and as such, I have to give the preamble that any praise and/or criticism I may or may not have about this game is not necessarily a praise/criticism of the topics discussed. Suffice to say that message-wise, I believe this game is very potent and worthy of being seen.

The game seems to explore kids' perceptions of their dangerous environments through the usage of play and metaphor. Through the play, they discover each other's situations and feelings, because sometimes things are too hard to talk about plainly, or just the fact that we should let kids be kids. And yet, in the situation these kids find themselves in, sometimes they don't have the privilege.

But by depicting these kids in this scenario, we are allowed to see their humanity, their fun and their play while they just try to be kids. And then we as the audience get to see some of their inner lives being revealed through their storytelling mechanisms.

As a concept, it's rather brilliant. It's also very heartbreaking.

Now to get to the parts that I feel are the "storytelling things" that sometimes made me bounce off it a little - things like the structure and the pacing. I think that setting it largely in the field with most things being events that occur in heads, there was some level of engagement to be had but I feel after a while it was a little repetitive. The importance of what they were describing didn't immediately hit me and it's hard to judge on a contest games that could be important for relevant reasons, but I do feel the fact that it is all described with make believe dialogue on a single screen does make it sometimes more disengaging than it should be, but I do like the concept a lot.

The sketches and visuals are VERY cute and i liked the style a lot! :D The maps of the throne room etc could be a little more adorned.

There's dialogue on 1-3 maps and the sketches are quite cute and pleasant but there is just a lot of dialogue that reveals some of the understanding of the kids and how the tragedies are effecting these kids, but if I were to judge on a pure entertainment and game level (which oftentimes fails works of art with such import as this), it nevertheless lacked to me some attachments to some characters, even if the conflicts are hauntingly real in real life.

But it does feel like a complete thing in concept, and worthy of exploring. Thank you for making this game. Every game is a gift <3 Keep making awesome games.

Developer(+1)

Hi Benny!

Thank you so much for taking the time to share your thoughts with me! I am glad you saw merit in the game.

All your comments are extremely helpful and quite on point. This review will be of great use to me as I refine the game for official release. I am also very much looking forward to watching the VOD! Seeing how someone plays and listening to their live reactions is invaluable to the dev process. I hope you will be interested in playing it again on your channel once it is fixed up and complete :)

Thanks again! <3

Submitted(+1)

Unique idea, very touching, very sad. Thank you for this.

Gameplay and navigation was a bit confusing at times, but no big deal.

Developer (1 edit)

Thanks for playing! And for your feedback. 

If you can tell me more about what was specifically confusing in the gameplay and navigation, I would be very grateful. I am trying to learn and improve as much as possible. Cheers

Submitted(+1)

I guess it's mostly up to me usually playing RPG Maker games by mouse not keyboard. In the beginning I found it hard to understand to which place / base to go next and sometimes I seem to be able to use a defeated character again (there probably is a reason, but I didn't see it, so it could as well be  a bug). There's also no real fighting screen in the first round, which may be a bit confusing, but I don't think it's bad since it makes the fights feel more varied.

Developer

Thank you so much for the detailed feedback! This will be very helpful for next iteration of the game (especially the bug that allows you to play defeated characters:) 

Cheers <3

Submitted (1 edit) (+1)

Was a little confused at first but I got it to work. The game is both charming and dark in tone, both heart-warming and heart-wrenching at the same time. The parallel with the (countless) real world events was very well done, and the closing scene was touching. The choice of BGM, as well as the writing were spot on (bar a typo I noticed but hey, they're kids!). All in all a very pleasant experience. 

I did have a small bug that I feel should be reported:

Developer (1 edit) (+1)

Thanks for playing and for your feedback! And that's a great idea to have typos on purpose just because they are kids, and mishearing the news or their parents talking :D I think I'll use that for the next iteration of the game <3

And thanks for reporting the bug! Super helpful :)

Submitted(+2)

Well, certainly a unique idea of kids playing and battling it out with dolls. The presentation is generally nice and the dolls look good and creepy. The dialogue could use editing to make it sound more natural and flow better. Also, I think the game would benefit from a longer story with some time to get to know the characters before they start playing. The battles/skills are also not balanced very well, but maybe that's kind of the theme of the game, like unfair and unbalanced battles.

Developer(+2)

Thanks for playing, and I really appreciate your thoughtful feed back. I definitely agree that balancing the battles further will improve the game; not in the sense that making the characters more equal in power (because as you said, power  imbalance is the theme of the game), but in a way just to make the battles more fun even if you lose because losing is also part of the game :) It's a difficult and abstract target to hit but I will definitely be working on that to improve the game, along with further text edits, and continuing work on the graphics as I am still using some rpg maker assets. Cheers