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A jam submission

Time to Slime / SchleimzeitView game page

Mine that slime!
Submitted by Wanda77 — 22 days, 15 hours before the deadline
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Time to Slime / Schleimzeit's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#733.2503.250
Engagement#983.0003.000
Overall#1382.5312.531
Presentation#1741.8751.875
Theme#1752.0002.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hello! Seems like we have a slimesweeper in our hands. First of all, congratulations for being able to program it in RPG Maker. The game doesn't present itself well, but at least it's the gameplay that counts, right?
Though I personally found myself lost multiple times during the puzzle, I felt like that there were no right solution a bunch of times, and I had to try it at random. I suppose it's not completely unfair, since you can know how many slimes are there in total, but thinking ahead that much requires some experience - and an extra tool to mark "hypotetical mines" that the game does not provide. Also having a field that lies makes for a very unfair addition in my opinion, since you cannot trust any number so making the minigame impossible to solidly reason to.

If you're curious I streamed the game. Here's the vod: https://www.twitch.tv/videos/2482229907

Developer

Thank you very much! Yeah, it's more of a tech demo, and you really got unlucky in the video (streaming minesweeper surely is something else 😂 ) would you mind if I linked it on the store page?

Submitted

Good old minesweeper!! Yeah, 5 stars for gameplay. I loved it.

Presentation... 1 star. It's not very pretty. (Sorry...)

However, this is one of those games where it doesn't matter what it looks like, it is just an enjoyable game. And you can always replace the RTP with something else.

One thing though... I do love a minesweeper game, if it becomes harder and harder. But tiles lying doesn't mean I have to think harder... It just means I can randomly fall for a boobytrap. If it was regular minesweeper with multiple levels, but without lying tiles, I would even come back when I'm bored, to clear a field or two.

Overall, a very enjoyable game. I loved playing it, specially the first round, which I cleared in 1 go, btw. :p  I hope to see a pretty version of it in the future. 

Submitted

It's very minesweeper! I had to remember how to play that game xD

I think it's in desperate need of QOL though cause like, having to repeatedly go back to reset the puzzle on a large map like this feels like a chore, and your character moves too slow by default. I think a better way to add challenge to this other than having a "the fields lie to you" right on the second puzzle is to have multiple maps of varying sizes, kind of like the easier settings on default minesweeper that gradually progress to being more complex.

Submitted

I got caught off guard and thought minesweeper would be easy, but it was kinda tough. For one, there is no 'first move is always safe' mechanic here which normal minesweeper has. My luck was bad in the first part but I got lucky in level 2 when there was 0 liars. But that also means I missed out on level 2's mechanic? I don't know how I got past level 3 but I feel like it could potentially be very hard!

Submitted (1 edit)

Haha you wanted to go and make minesweeper more difficult? You big bully.
Very well done though, this seemed to be completely random so I can imagine that was quite challenging to pull off.

Submitted

So...this is minesweeper? I think? (I don't know how to properly play minesweeper and I don't know how to play this one, an the game doesn't really explain much so XD)
It's functional I suppose but the game does very little to engage or give any context so besides a tech demo I can't say much about it.