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A member registered Jul 17, 2020 · View creator page →

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i played this thru steam, managed to get to the end but it was way more effort than it should have been. There are alot of glitches that mess up the playing experience. Some big ones that come to mind are:

  • the legendary blacksmith charges money before telling you that you dont have the necessary materials to craft a legendary item (he tells you what they are AFTER you pay the money). So you will continually lose money each time you attempt to get him to craft something, without getting anything in return.
  • Near the end, if you try to move to the right from the largest room in the castle, you will be forced to walk left, possibly into debris and freezing the game.
  • In the post game, I seem to have gotten stuck in the underwater dungeon with no way to escape.

I want to say this is different from some of the game design choices that are rather unconventional, for example removing the player's inventory without warning. While annoying, that mechanic makes sense in game and the player will have to adapt to the new situation. That's ok. Another interesting thing is that the game actually becomes somewhat open world once you get in the volcano. The game difficulty suddenly ramps up and you are left stuck in a volcano filled with powerful enemies. This can be quite intimidating and I almost quit at this point. But, once I escaped the volcano I had to explore everywhere to empower myself so that i can eventually tackle the main objective. And it was definitely possible to figure everything out. Without the major glitches and the sudden difficulty increases, this game is actually not too bad.


P.S. Putting a save point inside of a timed section is also very questionable. The first time i got unlucky and had tons of encounters, getting to that save point with about 2 seconds left on the clock so I couldnt save, and had to go all the way back when I lost to the final boss the first time.

this game is great.

Yea, i found all the red coins and got inside that cabin in area 3. And I actually played a couple of your other games some time ago. They  all have pretty interesting mechanics, if i remember. Im also kinda more focused on gameplay than story when i make a game too, so that is completely understandable. Thanks for the game!

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thanks for the tip, finished the game now. Unfortunately i do not see any logic in how hitting the side of a cliff would cause the house above it to move at all. If I was hitting the house directly then that would be fair. I can believe that dog tail whip can break a barrel or pot but this going kinda too far to believe. The way the game ended was also kinda lame. I liked the game enough to get all the collectibles but this was a bit disappointing.

Stuck in the 3rd area carrying just the fish. Could not get past the pigeon guarding the path to the area with the 9 dots. Hints seem to suggest giving the fish to some cat, but there are no cats anywhere.

played this on steam just now. Pretty simple game for the most part. Ending felt like earthbound, which seems to be fairly common in rpg maker games. I tried the bonus area for a bit and the first boss straight up kills everyone with a seemingly unavoidable 350 dmg aoe. Overall, a nice and simple rpg.

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As the final real level, level 9 is a huge difficulty spike... why does the player skid out of control to the right when they stomp on a boss? I got thru it but it took me a long time and felt super unfair

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(Dont read this if you havent played it)









I never wanted to be breaking bad this much

WHY DID SHE HAVE TO BE FROM THE FREAKING DEA???

hey, i played the original so id like to know what the differences are vs this remake?

Nice game. My party was reid (generalist), ricca (healer), shiv (blindness spam), and the fire mage girl. The second boss was super hard, almost gave up there. But everything after that was much easier. You wouldnt believe how happy i was when the mage learned paralysis, had a great time vs the final boss

glorious undertale 2 best game

Thanks for streeming the game, riggy! I had alot of fun watching it! Some of the puzzles were harder than intended so I will probably go back and see what to do about it. Most likely I'll do a small update after the contest ends. Again, thanks for playing my game for IGMC!

Completely understandable that this isn't your type of game! I noticed that most people made standard RPG's, so something like this is probably not typical. Thanks for trying it out!

Hey, thanks for playing the game! And yea, I had fun making it! The forest turned out to be much more difficult than the other puzzles, so I will make it less confusing after the contest ends. This is the first time I joined IGMC so I didnt expect so many people streaming IGMC games! Been pretty fun so far!

Hey, thanks for playing my game for IGMC! Glad you liked it! The save disable towards the end was a bug that i missed, it wasnt intentional. I also wanted to add more to the ritual and the endings but ran out of steam towards the end. After the contest ends I will probably be doing some fixes and maybe add more to the end so thanks for the feedback!

Literally radiant arc. Pretty good standard rpg, I managed to get to the end of the demo even with the small lag and all battles being stuck zoomed in for some reason. The difficulty is pretty challenging. I had way too many close calls and the boosts made a HUGE difference in the outcomes of the fights. Overall a fun game!

hey, i streemed this and it was fairly enjoyable. There were a number of minor issues typical of a first game but most of them didnt really detract from the story itself, except i personally didnt like the slow move speed of the main character. At the end of the day it was a nice little romance story and i liked it. Nice game!

Fun game where you play as a bearded dude with a monocle footpumping an axe to kill imps. The only problem is that i completely missed the lantern 2 feet away from me at the start, so i ended up getting nowhere in total darkness. But i restarted got the lantern and finished this fast game. Pretty funny, i liked it!

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"dont worry about anything, lets party"

This game is very funny, and im not just talking about the randomness of the plot, or what was the point of the wood and the ores. The battle system itself is hilarious as well. I love the over the top choreography, the broken overpowered skills i get, the elemental reactions, all of it. The ending was also completely random, but when the dude just said "dont worry about anything, lets party!", i agreed. Thanks for making this crazy game!

ok yea i was hoping the bamboo part wasnt too hard to figure out, i wanted ppl to get stuck in it for a bit but be able to figure it out eventually. Im glad u had fun with the game!

hope u have fun with the game nikki!

np! i was looking forward to more funny dialogue but thanks for clarifying! 

hey, i played your game and i thought it was pretty funny. however, i couldnt seem to get past the forest since it is a looping map without any way to advance. The encounter rate is also quite high for my liking. And when i went back to town i cant rest in my house or the inn.

There are side paths in the forest but they dont go anywhere so i was hoping to get some info on what to do next?

i see what u mean, kinda like yume nikki where 'dream' is a major focus. thanks!

im really tempted to put in an aini reference... still got time

hey, i was wondering if  spirit realms count as 'land of dreams'? its a very open ended term so id like some clarification, thanks

man, of all things you show the rats... i still remember dying to them

i got past frank but couldnt get into the mayors office to get the key to the shack. is this the end of game?

despite looking very simple this is a pretty long open world rpg. there are many different ways to progress and defeat the game, but i think each character could have more different kinds of spells instead of most of them having the same default spells that are kinda weak. Also the only rpg i know that has a depressed frog girl

wow, didnt know there was a healer in this game till the very end. this what i get from having this be my first srpg game

i might have missed some hint, but brute forcing thru the 4 way forest was an ordeal in itself

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hey i played ur game and it was cute. I liked it and when that cloaked guy called me a crystal captor i

remembered some other fully voice acted game i played before and, turns out its one of yours as well. Cool.

hey, i played this live and it was pretty hard! I had to rely on lucky 'skills' to carry me thru the entire game. But this is quite interesting to be made on rpg maker like your other games!

hey, thanks for playing the game! Theres 3 endings. I was planning to have more areas behind the other doors but this is for a jam and i only had time to make one area.. .

Cool, I didnt expect 2 endings in a standard RPG. Even cooler: you can go back to previous dungeons and re-trigger earlier boss fights and change routes. Pretty nice.

im really glad your so dedicated to improving this game, after how many years? I also remember seeing sebastian still in the forest after defeating the green sergeant there. I'll continue after the update, i want to at least try to make it to where i was before. Thanks!

The game froze when dawn called in minions

i've been playing for a while, and i get the feeling that battles are gonna be the same as before. Usually the assassins have to shroud constantly (which they usually dodge, why the flip are they dodging their own buffs) because everyone else dies before they get turns as they are too slow. If it continues like this, I will have no chance against the final boss just like when i played the original.  Stuck on dawn right now, but I kinda dont want to keep going if i still have no chance against the final boss.

Short and nice game but I had too much trouble at the final boss. Sometimes she does the 500 dmg absorb move 3 times in a row and I just get destroyed. Only time I won is when I got a random crit at the start of the fight. There's no way to prevent or cure sleep and confusion either so this battle is way too luck dependent.

couldnt get far. when i look into the vase nothing happens. Also this 'lisette' person is awfully familar...