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Dungeoneers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #36 | 3.667 | 3.667 |
Engagement | #47 | 3.833 | 3.833 |
Overall | #75 | 3.417 | 3.417 |
Theme | #88 | 3.000 | 3.000 |
Presentation | #122 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
Imagine my surprise seeing HawkZombie, my fellow judge and friend, on the high score rankings for Dungeoneers! I just had to beat him! I just had to! (Spoiler: I didn't.)But I generally enjoyed myself anyway?
What Dungeoneers is is pretty cool, actually. I'd describe it in concept as a sort of Fall Guys made in RPG Maker. With some puzzles, action bits and minigames that need to be done within the shortest time possible. And then your scores get put on the big board for everyone to see - an online webpage with the rankings publicly displayed.
I like that in concept very much! And I very much like how you got the connection actually working for that.
The voice over was unexpected, and the comedy, and the leaderboard, and also the REALLY LOUD noise out of nowhere was unexpected as heck. But I don't think that was intentional. But it could have been.
Yeah, there was a really loud noise that sometimes occurred when you hit fire and it BLASTS the ears wide open, lol.
There were a lot of fun ideas here. Some of these were more exciting than others. Some are sokoban or sliding puzzle games. Some required more thought than others. I liked the way some were introduced, and others not so much. More context in the video, because it's complicated. But basically, it's a mixed bag, and I think some mechanics are more polished than others. But generally, most work. Which is impressive, considering the number of mechanics and systems involved.
I was engaged throughout, with varying levels of engagement. However, when I got to the combination of the step puzzle AND the boulder/button puzzle, I was the most engaged, but on a subjective level because I love those types of puzzles the most. Not everyone will enjoy the puzzle like I did, which makes it hard to judge objectively. But I will have to give it the benefit of the doubt, and say that it ended up engrossing me. However, some of the minigames were a little difficult to get into because of mechanics that were bugging out, or I felt were introduced poorly.
(NOTE: I must say that I finished that boulder/button and step puzzle because I had previously misunderstood the puzzle. But it was a eureka moment that I had *after* the hour of my judging, in my own time, so it doesn't count towards my scores.)
Generally the minigames were presented with a deal of polish, even if some of the maps were kind of bare RTP looking. The voice acting was hilarious. But the sound effects were too high in the mix, and certain points the sound effect were ASTONISHINGLY loud, particularly in the flame dodging part of Course B. Generally, apart from that, though, standardly well polished.
For polish, there was an audio glitch when fire went way too loud. Plus, map traversal was bugged, being effected by the dungeon map tiles below it when they shouldn't be.
But apart from that, I quite liked its concept overall, and I think with more polish this could be even more of a gem than it currently is.
Keep making games! Every game's a gift. <3
Hi Benny,
Thank you so much for your feedback, I appreciate you taking the time to play it and that the puzzles gripped you enough that you had to comeback in your own time to finish it.
I have absolutely no clue what was happening with audio, joys of SE actions. I will continue to polish this game as I'm hoping to use it as portfolio work to apply for a job position in the gaming industry.
I will make sure the map traversal bug is fixed as well.
Kindest regards
Dan
I liked this entry, it mixes a lot of different simple minigames in a context that makes sense. Also really cool idea to have a leaderboard, even if I suppose it doesn't have much cheat protection.
Unfortunately I had to stop near the end of the second course, since I think the game broke. But I found a bug where I restarted while checking the map, and I was able to get a glimpse of the third course.
Some puzzles were fun, others too simple, and other not really clear from the start (like the number crystal thing). Also the boulders + floor to light up section was WAY too difficult compared to the previous puzzles. I personally enjoyed a lot solving it, but I'm pretty sure a lot of the players opted to skip it since it's a very sudden difficulty spike.
As an extra note, good voice acting, but subtitles would probably be very appreciated just in case.
If you're interested, I streamed the game. Here's the VOD:
Hey waldorf,
Thank you so much for playing my game, very much enjoyed watching your stream of playing it.
I will definitely look at subtitling, any recommendations on how to make it so it syncs nicely with the SE? As I ran out of time before I could figure it out. 😂😁
I will definitely check out the map restart feature and the leaderboard for cheating.
Kindest regards
Dan
I like your style! Puzzles are fun, nostalgic in a really good way and not too frustrating due to autosaves and skip function. I'd love an option to turn on subtitles (or maybe it's there and I just didn't find it).
I wanted to put subtitles in, especially with all the audio issues I had... Sadly ran out of time
I thought this was a cute and fun little game! I enjoyed the puzzles, though I'm glad you let me skip some of the ones I struggled with. I also appreciated the voice acting and all the effort put into that. Great job!
Thank you so much, I really appreciate the time you took to complete the game
It's nice to have a tutorial mode in which you can skip the puzzles that you just cannot solve. Some of the puzzles are bloody simple (like push the crate and jump on it), and others I truly cannot see how it can be solved. Especially the one where you can only step once on a tile lol. The one where you are chased by fire is a bit frustrating because of the way tile-based movement works. Overall I had a fun challenge (except for the aforementioned one that I could not solve). A level select for practice purposes would have been nice I guess. Also, the SE sound is absolutely too loud, but if you turn it down the voice becomes inaudible.
Only way I could see how to solve the voice issue was to buy Visustella's voice plugin, which sadly didn't have the aforementioned funds to do at the time. I've just released a new version which modifies the volume slightly... not sure if it fixes the problem completely, but sadly is what it is.
I agree a level select could be a fun addition for the future.
I'm very glad you had fun though.
Solid puzzle game with some fun voice acting. I liked that the puzzles where varied, even though a lot of them were familiar ones. I wasn't at the greatest puzzle solving mood, so I only played up until I hit the room where you had to flip around those arrow tiles and gave up :D I'm not 100% sure but was there a key to skip a level (without dying multiple times)? If not, maybe add that?
Yeah i put a rule that if you refresh 3 times you then get the choice to skip
Great game. The challenges were fun!
Thank you for playing! I had a lot of fun writing the music for project :)
Thank you so much for playing, I'm glad you enjoyed it