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Farmboy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #100 | 3.333 | 3.333 |
Gameplay | #108 | 2.833 | 2.833 |
Overall | #117 | 2.833 | 2.833 |
Engagement | #125 | 2.667 | 2.667 |
Theme | #129 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! I enjoyed the game, it was really a relaxing experience. I really appreciated that there is no punishment, but instead there is a reward for taking good care of the crops. the process of growing crops overall is pretty fun and relaxing, I particularly enjoyed the fact you can use extra items to temporarily or permanently increase the yearn.
Though there were a bunch of things I wasn't convinced about: selling items requires crafting, but it takes so much time to craft them, sell them, buy salt, craft more, sell them, buy more salt to craft more... I felt the entire experience got hindered a little by the fact that to sell a lot of crops you have to spend a good amount of time menuing.
Also, personally I would've made the interaction with crops faster: having to press a button three times to care of a crop (interact, choose option, and close confirm window) became a little too much in the long run. Definitely having everything work with a simple press, and relegate the crop removal to another button would've definitely helped a lot.
As a extra note, I felt fishing and animals were completely irrelevant and optional. Also I noticed a small lag each time you close a textbox.
If you're interested, I streamed the game. Here's the VOD: https://www.twitch.tv/videos/2482223881
I'm glad you enjoyed the game. I love seeing people play my stuff, so I am def. going to watch your twitch video.
Sorry for the late reply. Summer... I am using my computer less as long as that hot, glowing ball of fire is in the skies. :p
Hey man. I loved watching your twitch. I laughed a lot. It was a pleasure to watch you play my game. And you were spot on, that you have to talk to mom to update the map. I loved how it took you an hour to realize you got more from plants if you equip the undies you get at the start of the game. :p
What you say about having to click the crops so many times, is a complaint I've heard before. I hope to update the game soon with less player input per crop. Thanks for entertaining me and giving useful feedback.
Excellent game, I'm very impressed! I found the game to be very engaging and addictive, with varying objectives that required a lot of engagement (selling, fishing, farming, etc). Small touches like the objectives at the top right corner really helped me focus on the core objectives without getting distracted. I found the game to be a little too fast paced, as I struggled to keep up with the needs of the crops, even earlier on - simply slowing down the crop life-cycle may help players keep up.
Additionally, the graphical and music styles match the tone very well. I felt the sprite choices were really cohesive, and overall kept with the fam-sim theme. For a little improvement, some important features (such as water) blend in well with the surrounding decoration - some means of highlighting them when necessary may help communicate important information to the player.
Overall, I had a lot of fun, and get very addicted to it. Good luck with the jam!
It is true that the game is fast paced for a farming simulator. I did this on purpose, to make the whole game playable in an hour or so. If it wasn't for the jam, I would have made the wait for vegies to grow and fish to be captured longer. In fact, it was longer before, but I shortened it to make it fit the 1 hour limit.
I am working on an update, where you can hire Wietse to maintain crops, after you completed all their quests. It is too late for the jam, but I will add that feature later for sure. Because it is indeed impossible to keep up with all crops at the same time.
I am glad you enjoyed the game. I was gonna play yours in a response, but I already did. You playing my game was probably your response to it.
Thanks for your feedback.
I hate to say it, but I ended up getting bored. I feel terrible to say that. Farming sims are my favorite genre, and it really hurts me to say I don't enjoy one. Presentation was great though. Loved the crops visibly growing. If you hadn't told me on the forums how to sell things, I never would have figured it out. Beautiful game, disappointing engagement. I wish there was more to explore.
Engagement could be improved. There isn't much to it (now) than farming and fishing. I agree. But how long did it take for you to get bored? I mean, if you've played for an hour, then I get it. You've reached the end, of what may seem an endless game. If you were bored before that, than I did something wrong. :p
I got bored about 20 minutes in I'd say, and stuck around another 10 to try to stick it out. Honestly, the engagement is the biggest issue that I came upon. Initially, it was a nice diversion that I could talk to chat and play at the same time, but once chat quieted down, and I was just focusing on the game, is when I began to get bored pretty quickly. It's not a bad game at all, just not one I could play for the full hour.
I played the game for a while until I got tired of juggling the tasks sometime after delivering the corn (I was NOT being efficient I played for 40min or more). I enjoyed it more like an idler/clicker game than a farm sim proper, and that's not a bad thing, I enjoy those games.
In general I enjoyed it but it lacks something to make stay. Could go full out farm sim with more content and stuff to do (automation upgrades, more facilities etc) or full on idler with a smoother controls. A bit of flavor dialog when completing objectives would also be nice, or SOMETHING to give an arching quest or goal to the game and keep me hooked. We're so used to towns with characters and relationships in farming sim that I feel it's natural to miss them here, though not very fair as it would be an entire game's worth of work (or more).
Overall a very functional game I enjoyed it for around 40 mins till its grip loosened and I didn't feel like continuing. Needs more oomph to keep me there for longer. Still good work!
That is very useful feedback. Specially the message boxes being annoying is something to take to the drawing table.
I want to reply to a few of your statements:
And this:
Thank you so much for your inclusive feedback. It's very useful and I always enjoy hearing people enjoyed my games. I'm glad you didn't find any mayor bug, other than annoyances with the dialogue and the HUD.