Thank you!
Jaybee
Creator of
Recent community posts
This was kind of rough. I DO like how the whole theme of this game was subverting expectations by immediately transporting you to a... glitch world? The major thing lacking in this, however, is polish. The reality glitcher was a neat idea but executed in a way that was cumbersome. It would have been better if it was activated by a button directly instead of constantly navigating to the menu to reactivate it. This is made especially frustrating because you have to backtrack through the same maze with the loads and loads of glitcher activation to solve the game's puzzle to progress.
There are also some softlock situations. If you use the glitcher in the boss fight, the game permanently soft-locks and you have to restart.
Overall. It has a charming aspect but it needs work.
This started off with a nice presentation, but I couldn't get very far cause it seems like there is nothing to interact with once you get to the house.
There are many areas that are left untranslated, like the house gate, the journal entries, and others. Some maps you could dash in and others you couldn't.
It's very minesweeper! I had to remember how to play that game xD
I think it's in desperate need of QOL though cause like, having to repeatedly go back to reset the puzzle on a large map like this feels like a chore, and your character moves too slow by default. I think a better way to add challenge to this other than having a "the fields lie to you" right on the second puzzle is to have multiple maps of varying sizes, kind of like the easier settings on default minesweeper that gradually progress to being more complex.
