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Jaybee

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A member registered Oct 06, 2017 · View creator page →

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Recent community posts

Thank you!

In a way, I think you could do well to make it a bit more obvious its fake by like, making the time the error display shorter or add some funny glitch effect to better clue the player that there is more to go from here rather than "oh, this game wasn't bug-tested."

This was kind of rough. I DO like how the whole theme of this game was subverting expectations by immediately transporting you to a... glitch world? The major thing lacking in this, however, is polish. The reality glitcher was a neat idea but executed in a way that was cumbersome. It would have been better if it was activated by a button directly instead of constantly navigating to the menu to reactivate it. This is made especially frustrating because you have to backtrack through the same maze with the loads and loads of glitcher activation to solve the game's puzzle to progress.

There are also some softlock situations. If you use the glitcher in the boss fight, the game permanently soft-locks and you have to restart. 

Overall. It has a charming aspect but it needs work.

This was great! The presentation was solid. I was kind of left wondering how everything was meant to add up from the ending.

This started off with a nice presentation, but I couldn't get very far cause it seems like there is nothing to interact with once you get to the house.

There are many areas that are left untranslated, like the house gate, the journal entries, and others. Some maps you could dash in and others you couldn't.

You included the entire Bee Movie script in the game. This is beautifully evil, if not a bit unsatisfying at the end of it.

Thank you! That's definitely in the cards for sure.

I got a kick out of this. Good job.

It's very minesweeper! I had to remember how to play that game xD

I think it's in desperate need of QOL though cause like, having to repeatedly go back to reset the puzzle on a large map like this feels like a chore, and your character moves too slow by default. I think a better way to add challenge to this other than having a "the fields lie to you" right on the second puzzle is to have multiple maps of varying sizes, kind of like the easier settings on default minesweeper that gradually progress to being more complex.

Thank you.

Thanks! The central idea behind gold is to challenge the player to do well in a level so that they don't lose everything, and it goes toward a rating of your performance at the end of the game.

I agree though that more can be done with it.

Thank you! And shoot, I know what you are talking about and I completely forgot to put collision blockers there.

This was nice! I think explaining the controls in the demo part of the game, and not just the description, would help a lot. Otherwise it's nice and challenging!

That was nice!