This was great! The presentation was solid. I was kind of left wondering how everything was meant to add up from the ending.
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THE JOB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 5.000 | 5.000 |
Overall | #4 | 4.333 | 4.333 |
Theme | #6 | 4.333 | 4.333 |
Gameplay | #12 | 4.000 | 4.000 |
Engagement | #25 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fixed Build for Non-Judges
Fixed a holdover piece of code from playtesting that made the final boss too easy.
First of all I loved the presentation. It was probably the highlight of the game. Although the majority of drawings were unfinished they still were oozing with care and charm. The moody intro cut scene was enough to pull me in. I like the main character, they're adorable and even though most cut scenes are unfinished they're still fun to watch and as much effort as this game has in it, I feel like there was a little too much work put into it if that makes sense. I felt like some of the work was put into the wrong place, like all the different kinds of scrap you can get, all the different items, and all of the moves. I didn't use the majority of them. I'd gotten some of the optional scrap and invested most of my money into increasing my damage and I'd gotten most moves from those machines. Which made every enemy pretty easy. I scaled up in damage very quickly and I didn't really have any reason to invest into any other items that would increase my attributes. I think the gun is kind of cool and I like how shooting the enemy gives you an advantage in the battle. Other than that I did run into a few bugs. When first meeting The Woman in the beginning she asked me to open the door but I just talked to her again and was able to progress without ever knowing, and the work pass you're given is tagged consumable so I was able to f**cking eat it. Not sure if that was intentional lol. And I know it was addressed but the final boss got her sh*t rocked with one move.
Despite it's minor flaws I think this has a great custom tileset, great custom sprite sheets, great custom art and great custom sh*t I didn't even know you can customize in RPGmaker. For one the custom battle graphics. It all looks great. You did good with this game keep it up.
Thank you so much for the detailed review!!
Our artist definitely carried the entire game, but there were so many assets planned and we couldn't manage the time well so the cutscenes went unfinished (and many more were scrapped for time)
You're right about the effort being put in the wrong place; this was my first ever game jam, and I couldn't manage my time properly...
And thank you for pointing out the bugs. I don't know how I missed those during playtesting. I'll definitely fix those when we get a chance to upload another build...
(Your game looks really interesting too!)! I'll be checking it out soon.
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