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A jam submission

Brokies AdventureView game page

Submitted by SHIRO_beeb — 5 hours, 34 minutes before the deadline
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Brokies Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#493.5003.500
Gameplay#1561.7501.750
Overall#1582.1252.125
Presentation#1751.7501.750
Engagement#1851.5001.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was kind of rough. I DO like how the whole theme of this game was subverting expectations by immediately transporting you to a... glitch world? The major thing lacking in this, however, is polish. The reality glitcher was a neat idea but executed in a way that was cumbersome. It would have been better if it was activated by a button directly instead of constantly navigating to the menu to reactivate it. This is made especially frustrating because you have to backtrack through the same maze with the loads and loads of glitcher activation to solve the game's puzzle to progress.

There are also some softlock situations. If you use the glitcher in the boss fight, the game permanently soft-locks and you have to restart. 

Overall. It has a charming aspect but it needs work.

Submitted

Heya! I gave a quick try to you game and the graphic and music are very nice, looking at the window and seeing the apartment is very cool.

the labyrinth is not long enough to be boring, but pressing the item again and again can be tiresome.

I couldn't pass through My Friend boss, I used all the healing, I used the item and froze the game, I really wanted to know how the ending is, but I gave up :/

Developer (1 edit)

Use reality glitcher before fight your friend that how you ended

Submitted

ah, I considered that, but I thought it wasn't possible since the cutscene starts right away (it doesn't, I assumed wrongly)

anyway oof having to pass through the maze 3 times, at least it's small. Also, there was a flower anywhere?

I like the story, but it feels like a 2 hour game squished in a 5 min game, comprehensible, since it's a jam.

Submitted(+1)

I want to give honest feedback, but I don't think you'd like what I have to say. I am going to tell you anyway, in the hope you will learn from it. 

  • Your mapping seems off.  There is a counter in the middle of the room, and book cases in the middle of a bedroom. It seems to me that there should be a wall there. That was the very first thing I noticed, before I even took my first step in game.
  • Your dialogue... You don't always use punctuation. And somethings you use the wrong punctuation. Questions end on a question mark(?). You're ending them on an exclamation mark(!). And sometimes you show only half sentences. When I activate the piano, you say: "The only thing that keeps me sane" and then it stops. No period, but even when with a period, this line seems off. This could have been "This piano is the only thing that keeps me sane." or "The only thing that keeps me sane is playing my piano." Or something like that. The fact that there is no period only fuels this. The piano is just one example. 
    Dialogue is a large part of an RPG. Meaning, your players have to read a lot. When the reading becomes a challenge, then it is hard to become invested in the story. 
  • Your events trigger weird. I think you use a below character event to activate an object that is at the same level. In result, I can stand with my back to the shelves and still activate it, when I am trying to activate the table I am facing. For a second I thought they both just said the same thing, but when I look the other way, left or right, I can still activate it. For items on the same level as the character, you best use events on that same level too.
  • Dead space. I can leave the kitchen to the east and I find 2 bedrooms. Nothing at all is interactive. Nothing happens. It seems like unfinished area to me.
  • When I activate the oven, my "friend" appears. He comes from the east, where I just found 2 empty bedrooms. There is no exit or entree there, so where did he come from? Small detail, but I thought it was worth noticing. 
  • Errors (but surprisingly no crash after). When I leave the kitchen to the south I get an error. The well known yellow warning with a white error on a black screen, that made me almost close the game. because I hardly ever see that not result in a crash. I did restart the game to see if the error appears again, and it does. But the game continues. 

The next part I actually like. The idea at least... You have an item that teleports between 2 similar maps, on the same coordinates. The road in blocked in one map and not on the other. 

However... 

  • If you use the item on the coordinates that are the same as a blockade on the other map, you get stuck. It looks like you're in some kind of void. I felt like it should have instantly killed me, or otherwise not be possible. 
  • Also having to open the menu and do 3 or 4 actions to use the item, every few steps get annoying real quick. That is why I didn't get far in the maze.

I love what you try to do, but I think you have a lot of work to do, before this becomes an enjoyable game. 

I am sorry that I don't have more nice things to say. I just hope you'll take it as advice and learn from it. 

Developer(+2)

thank for commenting it my first game by the way so won’t be that good.Next time I improve thank you 

Submitted

Please don't let my harsh feedback discourage you to try again and again. Your idea is really good, but you do have a lot to learn. If you keep improving your game, it will become better. Just don't give up. 

Submitted

Love the detail of being able to look out the window in the first room!

Not sure if it's my browser, but after leaving the initial house to find food, there was a graphics error.
Then I was suddenly in a weird place without any fanfare.

I found going into the menu to use the reality warper item a bit clunky. A dedicated button would have been nice.

 Seems like a neat concept overall. ^,.^

Developer(+1)

The error screen is intention there :)

Submitted

Ohhhhhh! Clever. Lol, sorry... I saw similar errors so many times while working on my own entry that I didn't even make the connection. >.<

Submitted

It is? Oh... I didn't get that at all. That is a risky move. I almost closed the game, because I thought it crashed... When it moved on after the error, I was surprised, but still thought it was a real bug.

Submitted

In a way, I think you could do well to make it a bit more obvious its fake by like, making the time the error display shorter or add some funny glitch effect to better clue the player that there is more to go from here rather than "oh, this game wasn't bug-tested."