Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I want to give honest feedback, but I don't think you'd like what I have to say. I am going to tell you anyway, in the hope you will learn from it. 

  • Your mapping seems off.  There is a counter in the middle of the room, and book cases in the middle of a bedroom. It seems to me that there should be a wall there. That was the very first thing I noticed, before I even took my first step in game.
  • Your dialogue... You don't always use punctuation. And somethings you use the wrong punctuation. Questions end on a question mark(?). You're ending them on an exclamation mark(!). And sometimes you show only half sentences. When I activate the piano, you say: "The only thing that keeps me sane" and then it stops. No period, but even when with a period, this line seems off. This could have been "This piano is the only thing that keeps me sane." or "The only thing that keeps me sane is playing my piano." Or something like that. The fact that there is no period only fuels this. The piano is just one example. 
    Dialogue is a large part of an RPG. Meaning, your players have to read a lot. When the reading becomes a challenge, then it is hard to become invested in the story. 
  • Your events trigger weird. I think you use a below character event to activate an object that is at the same level. In result, I can stand with my back to the shelves and still activate it, when I am trying to activate the table I am facing. For a second I thought they both just said the same thing, but when I look the other way, left or right, I can still activate it. For items on the same level as the character, you best use events on that same level too.
  • Dead space. I can leave the kitchen to the east and I find 2 bedrooms. Nothing at all is interactive. Nothing happens. It seems like unfinished area to me.
  • When I activate the oven, my "friend" appears. He comes from the east, where I just found 2 empty bedrooms. There is no exit or entree there, so where did he come from? Small detail, but I thought it was worth noticing. 
  • Errors (but surprisingly no crash after). When I leave the kitchen to the south I get an error. The well known yellow warning with a white error on a black screen, that made me almost close the game. because I hardly ever see that not result in a crash. I did restart the game to see if the error appears again, and it does. But the game continues. 

The next part I actually like. The idea at least... You have an item that teleports between 2 similar maps, on the same coordinates. The road in blocked in one map and not on the other. 

However... 

  • If you use the item on the coordinates that are the same as a blockade on the other map, you get stuck. It looks like you're in some kind of void. I felt like it should have instantly killed me, or otherwise not be possible. 
  • Also having to open the menu and do 3 or 4 actions to use the item, every few steps get annoying real quick. That is why I didn't get far in the maze.

I love what you try to do, but I think you have a lot of work to do, before this becomes an enjoyable game. 

I am sorry that I don't have more nice things to say. I just hope you'll take it as advice and learn from it. 

(+2)

thank for commenting it my first game by the way so won’t be that good.Next time I improve thank you 

Please don't let my harsh feedback discourage you to try again and again. Your idea is really good, but you do have a lot to learn. If you keep improving your game, it will become better. Just don't give up.