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Lemonade on Main Street's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #76 | 3.750 | 3.750 |
Gameplay | #83 | 3.000 | 3.000 |
Theme | #88 | 3.000 | 3.000 |
Overall | #104 | 3.063 | 3.063 |
Engagement | #131 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The music and artwork were fantastic really suited the simplicity of what you were going for, and made it as people have said very calming.
Didn't really feel any impact from raising the price to max the entire time, other then people making the same second mortgage joke :)
You definitely have the making of something that could really fit into the casual gaming market. I don't know if there's area for expanding into building a conglomerate, delivery service etc. and having it so a player can become a billionaire and skipping school entirely.
Definitely also want to make sure you're okay, the text messages with the mum were pretty deep cutting.
i quite enjoyed the game , i like the shop system and the aesthetic is simple but fun, but the pacing of the game i feel is wee bit slow that i couldn't keep playing past the 2nd day. i honestly just wish either the day or customers would go by faster so i'm more engaged!
Thank you for playing it and for the feedback! Sounds like the pacing of the game is the biggest drawback. I'll be looking for ways to make things feel faster/more engaging between customers ๐
Fun for the first $1,200 and then my brain started dying but I finished it and my virtual mom is proud.
I appreciate you taking the time to play the game, even all the way through! ๐ Your virtual Mom and I are both proud of you!
I also appreciate the feedback! I'll need to find ways to make the game faster paced/more engaging between customers ๐
Has a calming experience, if you like this kind of games. I think it was too repetitive, like the order structure variation was small and maybe the sentences got mixed every 10 orders or so. You could just move the mouse cursor on the correct spot when the juice animation was playing and get good scores every time. The biggest challenge seemed to be running out of sugar/ice on day 1 but then you could restock them with little money for the next days. Didn't play for too long, don't know if something changes later on. Anyway, I guess the idea was to go for a calm experience.
Thank you for playing the game and for the honest feedback! It's definitely meant to be a calm and relaxing game, but more unique gameplay between orders sounds like it would be a big hit! I also wasn't sure how much initial sugar and ice to give the player, and it sounds like it's not quite enough, so I'll need to balance it a bit more in the near future.
Thanks again!
I've tried this game out. For the first day its actually really fun. Then after the second day I think I got a bug or either I don't have a way to buy more resources and then I got a lot of unsatisfied customers and pretty much stopped because the repetitive nature of the game got to me.
It has potential and the simplistic aesthetics lends well to the overall presentation. I wish there was a little more squirt on the juice (more buying resources options/faster customer service/etc).
Thanks for playing the game and leaving your feedback! There was unfortunately a bug a bit ago that has since been patched. I apologize if that ruined your experience of the game. It definitely sounds like more variety is needed between orders to keep the game feeling engaging! I'll be brainstorming ways to make it feel less repetitive from day to day ๐
Thanks again!