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A member registered May 03, 2015 · View creator page →


Recent community posts

Hi there! If you want to enhance your experience with NOE, try it using a DXInput compatible XBox 360 controller which it's really designed for,  the keyboard controls are only a fallback. 

Really great graphics and the screen space design is good and overall well used.

Very authentic and I love the jet exhaust sound! I found the jet controls a bit sensitive initially but I like the execution and it stays true to the game type from those days. Nice!

(Edited 2 times)

Hi there, sorry to read that.

Can I help you anyhow, please provide some more details, which batch file did you start?

Please check that the resolution chosen is supported by your machine, try the windowed batch file starters first. Also, the graphics card needs to be Direct X9c compatible but I assume the problem is the resolution chosen.

Prerequisites are mono or .NET runtime, OpenAL.


Posted in AOM6 - Progress
(Edited 1 time)

That's it!

Game done and uploaded... Have fun all for the time remaining on the event.

I'm looking forward to trying out all the games here which will be submitted.


Posted in LURK - Progress

I really like the graphics! Nice job! Definately having a go once we're done with the Jam.

Cool! Alien Breed top-down is always a good idea ;-) I think the sprites above really nailed the perspective, looking forward to trying the controls.

Posted in Marble Mania

Excellent idea! That game type is one of my all-time favourites! Looking forward to trying it out.

Thanks! The limitations are the hardest and sweetest parts ;-)

I would prefer to work with an artist but I do enjoy doing the drawings myself.

Looks great, will love to try it out when it's done. Nice.

Nice tiles and graphics style. Also the gameplay seems quick and responsive, cool.

Great idea and the mood of the game really fits with the graphics and theme. Looking forward to trying this. Nice.

I like the color palette and interesting visual style, nice one!

Created a new topic AOM6 - Progress
(Edited 12 times)

"Assault On Metaluna 6" - Game

Hi all,

my entry is a Zaxxon-style 2D isometric scrolling shooter using C#/Monogame, Photoshop/GraphicsGale for the Art, Tiled for the levels and various standard itch.io SFX and music tools.

After Day 1 & 2, the basic game structure is up and the various game screens and the preliminary content is setup.

With Day 3, UI and menu navigation was added to all screens. Also, some enemy structures and aircraft have been drawn and animated partially implemented.

Day 4, about 3 hours worth, was just used to create the map item system used by everything on the map (enemies, structures, effects, projectiles).

Day 5 brought a lot of bugfixing the terrain collision, which sadly, didn't work by the end of the time.

Day 6 came with the player shooting and various types of explosions needed depending on what gets hit in the levels. Also, some code refactoring was done to make implementing the enemies and their shooting easier.

On Day 7, the player/terrain collision and enemy structure and ground force destruction was implemented. The scoring for that was also done. The framework for 15 levels and the move from level to level was coded with the game being lost when all lives are gone.

With Day 8 the ground enemy shooting and Game Pad control was implemented though the number of levels was reduced to 5 from the inital 15 to give me more time to design them and account for the lack of enemy variety which would have needlessly stretched the gameplay but doesn't bring anything new to justify doing so. Sadly, due to lack of time, there won't be any air enemies or bosses in.

Day 9 is for final adjustments, the SFX (no music though) as well as the packaging and submission. Apart from the SFX there are no new features planned for the last day.

I'll am tracking my development progress for the game here as well as providing a game page http://www.micahkoleoso.de/?page_id=559 for it at my site with further information and downloads after the jam. Also, I'm streaming development evenings (CET+1) at my Twitch channel https://www.twitch.tv/hairein.

There will be a Windows version submitted here at the end of the jam. I'm hoping to publish builds for MacOS and Linux soon after that.

Here are some current screenshots stretched to 320 pixels resolution, therefore with a slight blur, but the game will have a configurable window size with appropriate crispy zooming of the content:


Title Screen



Ingame 1

Ingame 1 Screen

Ingame 2

Ingame 2 Screen

Ingame 3

Ingame 3Screen


Configure Screen

Game Win

Game Win Screen

Game Loss

Game Loss Screen

Good luck and have fun all!


Going in with C# and Monogame, 2D isometric scrolling Zaxxon-style game using Tiled for the levels, PS for the Art and the usual itch.io tools for sound and music. Keeping it simple...